Byte Oriented
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Byte Oriented
Byte-oriented framing protocol is "a communications protocol in which full bytes are used as control codes. Also known as character-oriented protocol." For example UART communication is byte-oriented. The term "character-oriented" is deprecated, since the notion of character has changed. An ASCII character fits to one byte (octet) in terms of the amount of information. With the internationalization of computer software, wide characters became necessary, to handle texts in different languages. In particular, Unicode characters (or strictly speaking code points) can be 1, 2, 3 or 4 bytes in UTF-8, and other encodings of Unicode use two or four bytes per code point. See also * Bit-oriented protocol A bit-oriented protocol is a communications protocol that sees the transmitted data as an ''opaque'' stream of bits with no semantics, or meaning. Control codes are defined in terms of bit sequences instead of characters. Bit oriented protocol can ... References Data transmission
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UART
A universal asynchronous receiver-transmitter (UART ) is a computer hardware device for asynchronous serial communication in which the data format and transmission speeds are configurable. It sends data bits one by one, from the least significant to the most significant, framed by start and stop bits so that precise timing is handled by the communication channel. The electric signaling levels are handled by a driver circuit external to the UART. Two common signal levels are RS-232, a 12-volt system, and RS-485, a 5-volt system. Early teletypewriters used current loops. It was one of the earliest computer communication devices, used to attach teletypewriters for an operator console. It was also an early hardware system for the Internet. A UART is usually an individual (or part of an) integrated circuit (IC) used for serial communications over a computer or peripheral device serial port. One or more UART peripherals are commonly integrated in microcontroller chips. Specialised UA ...
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Code Point
In character encoding terminology, a code point, codepoint or code position is a numerical value that maps to a specific character. Code points usually represent a single grapheme—usually a letter, digit, punctuation mark, or whitespace—but sometimes represent symbols, control characters, or formatting. The set of all possible code points within a given encoding/character set make up that encoding's ''codespace''. For example, the character encoding scheme ASCII comprises 128 code points in the range 0 hex to 7Fhex, Extended ASCII comprises 256 code points in the range 0hex to FFhex, and Unicode comprises code points in the range 0hex to 10FFFFhex. The Unicode code space is divided into seventeen planes (the basic multilingual plane, and 16 supplementary planes), each with (= 216) code points. Thus the total size of the Unicode code space is 17 ×  = . Definition The notion of a code point is used for abstraction, to distinguish both: * the num ...
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UTF-8
UTF-8 is a variable-width encoding, variable-length character encoding used for electronic communication. Defined by the Unicode Standard, the name is derived from ''Unicode'' (or ''Universal Coded Character Set'') ''Transformation Format 8-bit''. UTF-8 is capable of encoding all 1,112,064 valid character code points in Unicode using one to four one-byte (8-bit) code units. Code points with lower numerical values, which tend to occur more frequently, are encoded using fewer bytes. It was designed for backward compatibility with ASCII: the first 128 characters of Unicode, which correspond one-to-one with ASCII, are encoded using a single byte with the same binary value as ASCII, so that valid ASCII text is valid UTF-8-encoded Unicode as well. UTF-8 was designed as a superior alternative to UTF-1, a proposed variable-length encoding with partial ASCII compatibility which lacked some features including self-synchronizing code, self-synchronization and fully ASCII-compatible handling ...
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Unicode
Unicode, formally The Unicode Standard,The formal version reference is is an information technology Technical standard, standard for the consistent character encoding, encoding, representation, and handling of Character (computing), text expressed in most of the world's writing systems. The standard, which is maintained by the Unicode Consortium, defines as of the current version (15.0) 149,186 characters covering 161 modern and historic script (Unicode), scripts, as well as symbols, emoji (including in colors), and non-visual control and formatting codes. Unicode's success at unifying character sets has led to its widespread and predominant use in the internationalization and localization of computer software. The standard has been implemented in many recent technologies, including modern operating systems, XML, and most modern programming languages. The Unicode character repertoire is synchronized with Universal Coded Character Set, ISO/IEC 10646, each being code-for-code id ...
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Bit-oriented Protocol
A bit-oriented protocol is a communications protocol that sees the transmitted data as an ''opaque'' stream of bits with no semantics, or meaning. Control codes are defined in terms of bit sequences instead of characters. Bit oriented protocol can transfer data frames regardless of frame contents. It can also be stated as "bit stuffing". Synchronous framing High-Level Data Link Control may work like this: * Each frame begins and ends with a special bit pattern 01111110, called a flag byte. * A bit stuffing technique is used to prevent the receiver from detecting the special flag byte in user data e.g. whenever the sender's data link layer encounters 5 consecutive 1 (one) in the data, it automatically stuffs 0 into the outgoing stream. See also *Byte-oriented protocol Byte-oriented framing protocol is "a communications protocol in which full bytes are used as control codes. Also known as character-oriented protocol." For example UART communication is byte-oriented. The term "c ...
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