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A time control is a mechanism in the tournament play of almost all two-player board games so that each round of the match can finish in a timely way and the tournament can proceed. Time controls are typically enforced by means of a game clock, where the times below are given per player. Time pressure (or time trouble or ''Zeitnot'') is the situation of having very little time on a player's clock to complete their remaining moves. Classification The amount of time given to each player to complete their moves will vary from game to game. However, most games tend to change the classification of tournaments according to the length of time given to the players. In chess, the categories of short time limits are: "bullet", "blitz", and "rapid". "Bullet" games are the fastest, with either a very short time limit per move (such as ten seconds) or a very short total time (such as one or two minutes). "Blitz" games typically give five to ten minutes per player, and "rapid" games give bet ...
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Go (game)
Go is an abstract strategy board game for two players in which the aim is to surround more territory than the opponent. The game was invented in China more than 2,500 years ago and is believed to be the oldest board game continuously played to the present day. A 2016 survey by the International Go Federation's 75 member nations found that there are over 46 million people worldwide who know how to play Go and over 20 million current players, the majority of whom live in East Asia. The playing pieces are called stones. One player uses the white stones and the other, black. The players take turns placing the stones on the vacant intersections (''points'') of a board. Once placed on the board, stones may not be moved, but stones are removed from the board if the stone (or group of stones) is surrounded by opposing stones on all orthogonally adjacent points, in which case the stone or group is ''captured''. The game proceeds until neither player wishes to make another move. Wh ...
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Go (board Game)
Go is an abstract strategy board game for two players in which the aim is to surround more territory than the opponent. The game was invented in China more than 2,500 years ago and is believed to be the oldest board game continuously played to the present day. A 2016 survey by the International Go Federation's 75 member nations found that there are over 46 million people worldwide who know how to play Go and over 20 million current players, the majority of whom live in East Asia. The playing pieces are called stones. One player uses the white stones and the other, black. The players take turns placing the stones on the vacant intersections (''points'') of a board. Once placed on the board, stones may not be moved, but stones are removed from the board if the stone (or group of stones) is surrounded by opposing stones on all orthogonally adjacent points, in which case the stone or group is ''captured''. The game proceeds until neither player wishes to make another move. When ...
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Game Clock
A chess clock consists of two adjacent clocks with buttons to stop one clock while starting the other, so that the two clocks never run simultaneously. Chess clocks are used in chess and other two-player games where the players move in turn, and in some legal settings where each side is allotted a specific amount of time for arguments. The purpose is to keep track of the total time each player takes for their own moves, and ensure that neither player overly delays the game. Chess clocks were first used extensively in tournament chess, and are often called game clocks. The first time that game clocks were used in a chess tournament was in the London 1883 tournament as invention by Thomas Bright Wilson of Manchester Chess Club. Their use has since spread to tournament Scrabble, shogi, go, and nearly every competitive two-player board game, as well as other types of games. The simplest time control is "sudden death", in which players must make a predetermined number of moves ...
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Chess Clock
A chess clock consists of two adjacent clocks with buttons to stop one clock while starting the other, so that the two clocks never run simultaneously. Chess clocks are used in chess and other two-player games where the players move in turn, and in some legal settings where each side is allotted a specific amount of time for arguments. The purpose is to keep track of the total time each player takes for their own moves, and ensure that neither player overly delays the game. Chess clocks were first used extensively in tournament chess, and are often called game clocks. The first time that game clocks were used in a chess tournament was in the London 1883 tournament as invention by Thomas Bright Wilson of Manchester Chess Club. Their use has since spread to tournament Scrabble, shogi, go, and nearly every competitive two-player board game, as well as other types of games. The simplest time control is "sudden death", in which players must make a predetermined number of moves in ...
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Olimpiada Bled Slovenija Deska
Olimpiada may refer to: * Olimpiada (given name) * Olimpiada mine, a gold mine in Russia * Olimpiada Neapolis, a volleyball club in Nicosia, Cyprus * Olimpiada Neapolis FC, a former association football club in Nicosia, Cyprus See also * Olympiada (other) Olympiada may refer to: * Olympiada, Chalkidiki, a village in the municipal unit Stagira-Akanthos, Chalkidiki, Greece * Olympiada, Kozani, a village in the municipal unit Ptolemaida, Kozani regional unit, Greece * Olympiada, Larissa, a village i ...
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Chess Terminology
This glossary of chess explains commonly used terms in chess, in alphabetical order. Some of these terms have their own pages, like ''fork'' and ''pin''. For a list of unorthodox chess pieces, see Fairy chess piece; for a list of terms specific to chess problems, see Glossary of chess problems; for a list of named opening lines, see List of chess openings; for a list of chess-related games, see List of chess variants. A B , "lightning"] A #fast chess, fast form of chess with a very short time limit, usually three or five minutes per player for the entire game. With the advent of electronic chess clocks, the time remaining is often incremented by one or two seconds per move.Schiller 2003, p. 398 C ...
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List Of Professional Go Tournaments
This is a list of professional Go tournaments, for competitors in the board game of ''Go''. The tradition, initiated by the Honinbo Tournament in Japan, is for an event to be run annually, leading up to a title match and the award of a title for one year to the winner. Tournaments do not consist, generally, of players coming together in one place for a short period, but are spread out over time. International Open Major * Ing Cup is a tournament sponsored by Ing Chang-ki, Yomiuri Shimbun, the Nihon-Kiin and the Kansai-Kiin every four years. The winner's purse is $500,000. The current title holder (2016) is Tang Weixing. * LG Cup is a tournament sponsored by LG Group. The winner's purse is 250,000,000 Won/$250,000. The current title holder (2021) is Shin Min-jun. * Samsung Cup is a tournament sponsored by Samsung Fire and Marine Insurance (which is a branch of the Samsung Group) and the Hanguk Kiwon. The winner's prize is 250,000,000 Won/$250,000. The current title holder ...
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International Go Federation
The International Go Federation (IGF) is an international organization that connects the various national Go federations around the world. Role The role of the IGF is to promote the sport of Go throughout the world, promote amicable relations among members and improve world go organization. It does so by carrying out the following activities: * Organizing the World Amateur Go Championship and other international Go tournaments; * Publishing and distributing to members up-to-date information on world Go activities, through bulletins or on the IGF website; * Other activities pertaining to the international development of Go. Policies The IGF is an apolitical and non-religious organization, and strives to promote fair play amongst all players. History The Japan Go Association organized the first World Go Amateur Championship in Japan, in 1979. Many of the top Go players from around the world and representatives from the major National Go Associations attended the event. Its su ...
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Shot Clock
A shot clock is a countdown timer used in a variety of games and sports, proving a set amount of time that a team may possess the object of play before attempting to score a goal. Shot clocks are used in several sports including basketball, water polo, lacrosse, poker, ringette, korfball, tennis, ten-pin bowling, and various cue sports. It is analogous with the play clock used in American and Canadian football, and the pitch clock used in baseball. This article deals chiefly with the shot clock used in basketball. The set amount of time for a shot clock in basketball is 24–35 seconds, depending on the league. This clock reveals how much time a team may possess the ball before attempting to score a field goal. It may be colloquially known as the 24-second clock, particularly in the NBA and other leagues where that is the duration of the shot clock. If the shot clock reaches zero before the team attempts a field goal, the team has committed a shot clock violation, which is pena ...
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Time Trouble
In chess played with a time control, time trouble, time pressure, or its German translation ''Zeitnot'', is the situation where a player has little time to complete the required moves. When forced to play quickly, the probability of making blunders is increased, so handling the clock is an important aspect of chess playing. The last move of the time control (often move 40) is especially prone to blunders if players only have a few seconds to play it, and many games have been lost due to poor time management in time pressure. Practical aspects Players often spend large amounts of time after the opening as they consider their plans and calculate various tactical variations. In many cases, spending this time to find the correct path is worth the risk of time trouble later on if the position is simplified to a point where it can be played quickly. However, spending large amounts of time in simple positions on non-forcing matters is often excessive. In time trouble, players are usually ...
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David Bronstein
David Ionovich Bronstein (russian: Дави́д Ио́нович Бронште́йн; February 19, 1924 – December 5, 2006) was a Soviet and Ukrainian chess player. Awarded the title of International Grandmaster by FIDE in 1950, he narrowly missed becoming World Chess Champion in 1951. Bronstein was one of the world's strongest players from the mid-1940s into the mid-1970s, and was described by his peers as a creative genius and master of tactics. Also a renowned chess writer, his book ''Zurich International Chess Tournament 1953'' is widely considered one of the greatest chess books ever written. Early life David Bronstein was born in Bila Tserkva, Ukrainian SSR, Soviet Union, to Jewish parents. Growing up in a poor family, he learned chess at age six from his grandfather. As a youth in Kyiv, he was trained by the renowned International Master Alexander Konstantinopolsky. He finished second in the Kyiv Championship when he was only 15, and achieved the Soviet Master t ...
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