Bump-mapping
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Bump-mapping
Bump mapping is a texture mapping technique in computer graphics for simulating bumps and wrinkles on the surface of an object. This is achieved by perturbing the surface normals of the object and using the perturbed normal during lighting calculations. The result is an apparently bumpy surface rather than a smooth surface although the surface of the underlying object is not changed. Bump mapping was introduced by James Blinn in 1978.Blinn, James F"Simulation of Wrinkled Surfaces" Computer Graphics, Vol. 12 (3), pp. 286-292 SIGGRAPH-ACM (August 1978) Normal mapping is the most common variation of bump mapping used. Principles Bump mapping is a technique in computer graphics to make a rendered surface look more realistic by simulating small displacements of the surface. However, unlike displacement mapping, the surface geometry is not modified. Instead only the surface normal is modified ''as if'' the surface had been displaced. The modified surface normal is then used ...
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Pixel
In digital imaging, a pixel (abbreviated px), pel, or picture element is the smallest addressable element in a raster image, or the smallest point in an all points addressable display device. In most digital display devices, pixels are the smallest element that can be manipulated through software. Each pixel is a sample of an original image; more samples typically provide more accurate representations of the original. The intensity of each pixel is variable. In color imaging systems, a color is typically represented by three or four component intensities such as red, green, and blue, or cyan, magenta, yellow, and black. In some contexts (such as descriptions of camera sensors), ''pixel'' refers to a single scalar element of a multi-component representation (called a ''photosite'' in the camera sensor context, although ''sensel'' is sometimes used), while in yet other contexts (like MRI) it may refer to a set of component intensities for a spatial position. Etymology The w ...
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Demo Effects
Demo, usually short for demonstration, may refer to: Music and film * Demo (music), a song typically recorded for reference rather than release * ''Demo'' (Behind Crimson Eyes), a 2004 recording by the band Behind Crimson Eyes * ''Demo'' (Deafheaven album), a 2010 EP by Deafheaven * ''Demo'' (The Flat liners Album), a 2002 album by the band The Flatliners * ''Demo'' (Miss May I album), a 2008 recording by the metalcore band Miss May I *"Demo", a 1990 single by Die Krupps * "Demo" (P-Model song), a 1979 recording by songwriters Susumu Hirasawa and Yasumi Tanaka *'' Demo (Skinless)'', a 1994 recording by the band Skinless * ''Demo 2004'' (Year of No Light album), a 2004 recording by Year of No Light *'' Demo #2'', an unreleased recording by Neutral Milk Hotel *''Demo'', 2008 debut EP by Yuna Computing and technology *Demo (computer programming), a multimedia spectacle of programming skill *The Demo, a computer demonstration in 1968, sometimes called "the mother of all demos" *DE ...
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Java Applet
Java applets were small applications written in the Java programming language, or another programming language that compiles to Java bytecode, and delivered to users in the form of Java bytecode. The user launched the Java applet from a web page, and the applet was then executed within a Java virtual machine (JVM) in a process separate from the web browser itself. A Java applet could appear in a frame of the web page, a new application window, Sun's AppletViewer, or a stand-alone tool for testing applets. Java applets were introduced in the first version of the Java language, which was released in 1995. Beginning in 2013, major web browsers began to phase out support for the underlying technology applets used to run, with applets becoming completely unable to be run by 2015–2017. Java applets were deprecated by Java 9 in 2017. Java applets were usually written in Java, but other languages such as Jython, JRuby, Pascal, Scala, NetRexx, or Eiffel (via SmartEiff ...
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Greeble
A greeble ( ), or "nurnies", is a part harvested from plastic modeling kits to be applied to an original model as a detail element. The practice of using parts in this manner is called "kitbashing". Etymology The term "greeblies" was first used by effects artists at Industrial Light & Magic in the 1970s to refer to small details added to models. According to model designer and fabricator Adam Savage, George Lucas, Industrial Light & Magic's founder, coined the term "Greeble". Ron Thornton is widely believed to have coined the term "nurnies" referring to CGI technical detail that his company Foundation Imaging produced for the ''Babylon 5'' series, while the model-making team of '' 2001: A Space Odyssey'' referred to them as "wiggets". Other uses Greebles are also used to enhance interior sets. In ''Star Trek'', corridor walls were decorated with objects such as pieces of pipe, which extended out from walls, usually with several fittings and a label implying it was an important ...
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Offset Surface
A parallel of a curve is the envelope of a family of congruent circles centered on the curve. It generalises the concept of '' parallel (straight) lines''. It can also be defined as a curve whose points are at a constant ''normal distance'' from a given curve. These two definitions are not entirely equivalent as the latter assumes smoothness, whereas the former does not. In computer-aided design the preferred term for a parallel curve is offset curve. (In other geometric contexts, the term offset can also refer to translation.) Offset curves are important for example in numerically controlled machining, where they describe for example the shape of the cut made by a round cutting tool of a two-axis machine. The shape of the cut is offset from the trajectory of the cutter by a constant distance in the direction normal to the cutter trajectory at every point. In the area of 2D computer graphics known as vector graphics, the (approximate) computation of parallel curves is inv ...
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Distance Field
A distance transform, also known as distance map or distance field, is a derived representation of a digital image. The choice of the term depends on the point of view on the object in question: whether the initial image is transformed into another representation, or it is simply endowed with an additional map or field. Distance fields can also be signed, in the case where it is important to distinguish whether the point is inside or outside of the shape. The map labels each pixel of the image with the distance to the nearest ''obstacle pixel''. A most common type of obstacle pixel is a ''boundary pixel'' in a binary image. See the image for an example of a Chebyshev distance transform on a binary image. Usually the transform/map is qualified with the chosen metric. For example, one may speak of Manhattan distance transform, if the underlying metric is Manhattan distance. Common metrics are: * Euclidean distance * Taxicab geometry, also known as ''City block distance'' or ''Ma ...
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Demo Effect
Demo effect is computer-based real-time visual effects found in demos created by the demoscene. The main purpose of demo effects in demos is to show off the skills of the programmer. Because of this, demo coders have often attempted to create new effects whose technical basis cannot be easily figured out by fellow programmers. Sometimes, particularly in the case of severely limited platforms such as the Commodore 64, a demo effect may make the target machine do things that are supposedly beyond its capabilities. The ability to creatively overcome major technical limitations is greatly appreciated among demosceners. Modern demos are not as focused on effects as the demos of the 1980s and 1990s. Effects are rarely stand-alone content elements anymore, and their role in programmer showcase has diminished, particularly in PC demos. As for today, PC demosceners are more likely to demonstrate their programming skills with procedural content generation or 3D engine features than with ...
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Lookup Table
In computer science, a lookup table (LUT) is an array that replaces runtime computation with a simpler array indexing operation. The process is termed as "direct addressing" and LUTs differ from hash tables in a way that, to retrieve a value v with key k, a hash table would store the value v in the slot h(k) where h is a hash function i.e. k is used to compute the slot, while in the case of LUT, the value v is stored in slot k, thus directly addressable. The savings in processing time can be significant, because retrieving a value from memory is often faster than carrying out an "expensive" computation or input/output operation. The tables may be precalculated and stored in static program storage, calculated (or "pre-fetched") as part of a program's initialization phase ( memoization), or even stored in hardware in application-specific platforms. Lookup tables are also used extensively to validate input values by matching against a list of valid (or invalid) items in an array and ...
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Programmers
A computer programmer, sometimes referred to as a software developer, a software engineer, a programmer or a coder, is a person who creates computer programs — often for larger computer software. A programmer is someone who writes/creates computer software or applications by providing a specific programming language to the computer. Most programmers have extensive computing and coding experience in many varieties of programming languages and platforms, such as Structured Query Language (SQL), Perl, Extensible Markup Language (XML), PHP, HTML, C, C++ and Java. A programmer's most often-used computer language (e.g., Assembly, C, C++, C#, JavaScript, Lisp, Python, Java, etc.) may be prefixed to the aforementioned terms. Some who work with web programming languages may also prefix their titles with ''web''. Terminology There is no industry-wide standard terminology, so "programmer" and "software engineer" might refer to the same role at different companies. Most typically, ...
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Realtime 3D Graphics
Real-time computer graphics or real-time rendering is the sub-field of computer graphics focused on producing and analyzing images in real time. The term can refer to anything from rendering an application's graphical user interface (GUI) to real-time image analysis, but is most often used in reference to interactive 3D computer graphics, typically using a graphics processing unit (GPU). One example of this concept is a video game that rapidly renders changing 3D environments to produce an illusion of motion. Computers have been capable of generating 2D images such as simple lines, images and polygons in real time since their invention. However, quickly rendering detailed 3D objects is a daunting task for traditional Von Neumann architecture-based systems. An early workaround to this problem was the use of sprites, 2D images that could imitate 3D graphics. Different techniques for rendering now exist, such as ray-tracing and rasterization. Using these techniques and advan ...
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