Bottleneck Traveling Salesman
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Bottleneck Traveling Salesman
The Bottleneck traveling salesman problem (bottleneck TSP) is a problem in discrete or combinatorial optimization. The problem is to find the Hamiltonian cycle (visiting each node exactly once) in a weighted graph which minimizes the weight of the highest-weight edge of the cycle.. It was first formulated by with some additional constraints, and in its full generality by . Complexity The problem is known to be NP-hard. The decision problem version of this, "for a given length is there a Hamiltonian cycle in a graph with no edge longer than ?", is NP-complete. NP-completeness follows immediately by a reduction from the problem of finding a Hamiltonian cycle.. Algorithms Another reduction, from the bottleneck TSP to the usual TSP (where the goal is to minimize the sum of edge lengths), allows any algorithm for the usual TSP to also be used to solve the bottleneck TSP. If the edge weights of the bottleneck TSP are replaced by any other numbers that have the same relative ord ...
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Discrete Optimization
Discrete optimization is a branch of optimization in applied mathematics and computer science. Scope As opposed to continuous optimization, some or all of the variables used in a discrete mathematical program are restricted to be discrete variables—that is, to assume only a discrete set of values, such as the integers. Branches Three notable branches of discrete optimization are:. * combinatorial optimization, which refers to problems on graphs, matroids and other discrete structures * integer programming * constraint programming These branches are all closely intertwined however since many combinatorial optimization problems can be modeled as integer programs (e.g. shortest path) or constraint programs, any constraint program can be formulated as an integer program and vice versa, and constraint and integer programs can often be given a combinatorial interpretation. See also *Diophantine equation In mathematics, a Diophantine equation is an equation, typically a pol ...
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Sequential Search
In computer science, a linear search or sequential search is a method for finding an element within a list. It sequentially checks each element of the list until a match is found or the whole list has been searched. A linear search runs in at worst linear time and makes at most comparisons, where is the length of the list. If each element is equally likely to be searched, then linear search has an average case of comparisons, but the average case can be affected if the search probabilities for each element vary. Linear search is rarely practical because other search algorithms and schemes, such as the binary search algorithm and hash tables, allow significantly faster searching for all but short lists. Algorithm A linear search sequentially checks each element of the list until it finds an element that matches the target value. If the algorithm reaches the end of the list, the search terminates unsuccessfully. Basic algorithm Given a list of elements with values or recor ...
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Combinatorial Optimization
Combinatorial optimization is a subfield of mathematical optimization that consists of finding an optimal object from a finite set of objects, where the set of feasible solutions is discrete or can be reduced to a discrete set. Typical combinatorial optimization problems are the travelling salesman problem ("TSP"), the minimum spanning tree problem ("MST"), and the knapsack problem. In many such problems, such as the ones previously mentioned, exhaustive search is not tractable, and so specialized algorithms that quickly rule out large parts of the search space or approximation algorithms must be resorted to instead. Combinatorial optimization is related to operations research, algorithm theory, and computational complexity theory. It has important applications in several fields, including artificial intelligence, machine learning, auction theory, software engineering, VLSI, applied mathematics and theoretical computer science. Some research literature considers discrete o ...
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Travelling Salesman Problem
The travelling salesman problem (also called the travelling salesperson problem or TSP) asks the following question: "Given a list of cities and the distances between each pair of cities, what is the shortest possible route that visits each city exactly once and returns to the origin city?" It is an NP-hard problem in combinatorial optimization, important in theoretical computer science and operations research. The travelling purchaser problem and the vehicle routing problem are both generalizations of TSP. In the theory of computational complexity, the decision version of the TSP (where given a length ''L'', the task is to decide whether the graph has a tour of at most ''L'') belongs to the class of NP-complete problems. Thus, it is possible that the worst-case running time for any algorithm for the TSP increases superpolynomially (but no more than exponentially) with the number of cities. The problem was first formulated in 1930 and is one of the most intensively studied p ...
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Triangle Inequality
In mathematics, the triangle inequality states that for any triangle, the sum of the lengths of any two sides must be greater than or equal to the length of the remaining side. This statement permits the inclusion of degenerate triangles, but some authors, especially those writing about elementary geometry, will exclude this possibility, thus leaving out the possibility of equality. If , , and are the lengths of the sides of the triangle, with no side being greater than , then the triangle inequality states that :z \leq x + y , with equality only in the degenerate case of a triangle with zero area. In Euclidean geometry and some other geometries, the triangle inequality is a theorem about distances, and it is written using vectors and vector lengths ( norms): :\, \mathbf x + \mathbf y\, \leq \, \mathbf x\, + \, \mathbf y\, , where the length of the third side has been replaced by the vector sum . When and are real numbers, they can be viewed as vectors in , and the trian ...
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K-vertex-connected Graph
In graph theory, a connected graph is said to be -vertex-connected (or -connected) if it has more than vertices and remains connected whenever fewer than vertices are removed. The vertex-connectivity, or just connectivity, of a graph is the largest for which the graph is -vertex-connected. Definitions A graph (other than a complete graph) has connectivity ''k'' if ''k'' is the size of the smallest subset of vertices such that the graph becomes disconnected if you delete them. Complete graphs are not included in this version of the definition since they cannot be disconnected by deleting vertices. The complete graph with ''n'' vertices has connectivity ''n'' − 1, as implied by the first definition. An equivalent definition is that a graph with at least two vertices is ''k''-connected if, for every pair of its vertices, it is possible to find ''k'' vertex-independent paths connecting these vertices; see Menger's theorem . This definition produces the same ...
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Graph Power
In graph theory, a branch of mathematics, the th power of an undirected graph is another graph that has the same set of vertices, but in which two vertices are adjacent when their distance in is at most . Powers of graphs are referred to using terminology similar to that of exponentiation of numbers: is called the ''square'' of , is called the ''cube'' of , etc. Graph powers should be distinguished from the products of a graph with itself, which (unlike powers) generally have many more vertices than the original graph. Properties If a graph has diameter , then its -th power is the complete graph. If a graph family has bounded clique-width, then so do its -th powers for any fixed . Coloring Graph coloring on the square of a graph may be used to assign frequencies to the participants of wireless communication networks so that no two participants interfere with each other at any of their common neighbors, and to find graph drawings with high angular resolution. Both the ...
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Fleischner's Theorem
In graph theory, a branch of mathematics, Fleischner's theorem gives a sufficient condition for a graph to contain a Hamiltonian cycle. It states that, if is a 2-vertex-connected graph, then the square of is Hamiltonian. it is named after Herbert Fleischner, who published its proof in 1974. Definitions and statement An undirected graph ''G'' is Hamiltonian if it contains a cycle that touches each of its vertices exactly once. It is 2-vertex-connected if it does not have an articulation vertex, a vertex whose deletion would leave the remaining graph disconnected. Not every 2-vertex-connected graph is Hamiltonian; counterexamples include the Petersen graph and the complete bipartite graph ''K''2,3. The square of ''G'' is a graph ''G''2 that has the same vertex set as ''G'', and in which two vertices are adjacent if and only if they have distance at most two in ''G''. Fleischner's theorem states that the square of a finite 2-vertex-connected graph with at least three vertices ...
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Approximation Algorithm
In computer science and operations research, approximation algorithms are efficient algorithms that find approximate solutions to optimization problems (in particular NP-hard problems) with provable guarantees on the distance of the returned solution to the optimal one. Approximation algorithms naturally arise in the field of theoretical computer science as a consequence of the widely believed P ≠ NP conjecture. Under this conjecture, a wide class of optimization problems cannot be solved exactly in polynomial time. The field of approximation algorithms, therefore, tries to understand how closely it is possible to approximate optimal solutions to such problems in polynomial time. In an overwhelming majority of the cases, the guarantee of such algorithms is a multiplicative one expressed as an approximation ratio or approximation factor i.e., the optimal solution is always guaranteed to be within a (predetermined) multiplicative factor of the returned solution. However, there are ...
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Metric Space
In mathematics, a metric space is a set together with a notion of ''distance'' between its elements, usually called points. The distance is measured by a function called a metric or distance function. Metric spaces are the most general setting for studying many of the concepts of mathematical analysis and geometry. The most familiar example of a metric space is 3-dimensional Euclidean space with its usual notion of distance. Other well-known examples are a sphere equipped with the angular distance and the hyperbolic plane. A metric may correspond to a metaphorical, rather than physical, notion of distance: for example, the set of 100-character Unicode strings can be equipped with the Hamming distance, which measures the number of characters that need to be changed to get from one string to another. Since they are very general, metric spaces are a tool used in many different branches of mathematics. Many types of mathematical objects have a natural notion of distance and t ...
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Euclidean Distance
In mathematics, the Euclidean distance between two points in Euclidean space is the length of a line segment between the two points. It can be calculated from the Cartesian coordinates of the points using the Pythagorean theorem, therefore occasionally being called the Pythagorean distance. These names come from the ancient Greek mathematicians Euclid and Pythagoras, although Euclid did not represent distances as numbers, and the connection from the Pythagorean theorem to distance calculation was not made until the 18th century. The distance between two objects that are not points is usually defined to be the smallest distance among pairs of points from the two objects. Formulas are known for computing distances between different types of objects, such as the distance from a point to a line. In advanced mathematics, the concept of distance has been generalized to abstract metric spaces, and other distances than Euclidean have been studied. In some applications in statistic ...
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Binary Search
In computer science, binary search, also known as half-interval search, logarithmic search, or binary chop, is a search algorithm that finds the position of a target value within a sorted array. Binary search compares the target value to the middle element of the array. If they are not equal, the half in which the target cannot lie is eliminated and the search continues on the remaining half, again taking the middle element to compare to the target value, and repeating this until the target value is found. If the search ends with the remaining half being empty, the target is not in the array. Binary search runs in logarithmic time in the worst case, making O(\log n) comparisons, where n is the number of elements in the array. Binary search is faster than linear search except for small arrays. However, the array must be sorted first to be able to apply binary search. There are specialized data structures designed for fast searching, such as hash tables, that can be searched mor ...
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