Bin (computational Geometry)
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Bin (computational Geometry)
In computational geometry, the bin is a data structure that allows efficient region queries. Each time a data point falls into a bin, the frequency of that bin is increased by one. For example, if there are some Cartesian Coordinate System, axis-aligned rectangles on a 2D Plane (geometry), plane, the structure can answer the question, ''"Given a query rectangle, what are the rectangles intersecting it?"'' In the example in the top figure, ''A, B, C, D, E'' and ''F'' are existing rectangles, so the query with the rectangle ''Q'' should return ''C, D, E'' and ''F'', if we define all rectangles as closed intervals. The data structure partitions a region of the 2D plane into uniform-sized ''bins''. The bounding box of the bins encloses all ''candidate'' rectangles to be queried. All the bins are arranged in a 2D array. All the candidates are represented also as 2D arrays. The size of a candidate's array is the number of bins it intersects. For example, in the top figure, candid ...
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Gaussian Histogram 10million Samples 100K Bins
Carl Friedrich Gauss (1777–1855) is the eponym of all of the topics listed below. There are over 100 topics all named after this German mathematician and scientist, all in the fields of mathematics, physics, and astronomy. The English eponymous adjective ''Gaussian'' is pronounced . Mathematics Algebra and linear algebra Geometry and differential geometry Number theory Cyclotomic fields *Gaussian period *Gaussian rational *Gauss sum, an exponential sum over Dirichlet characters ** Elliptic Gauss sum, an analog of a Gauss sum **Quadratic Gauss sum Analysis, numerical analysis, vector calculus and calculus of variations Complex analysis and convex analysis *Gauss–Lucas theorem *Gauss's continued fraction, an analytic continued fraction derived from the hypergeometric functions * Gauss's criterion – described oEncyclopedia of Mathematics* Gauss's hypergeometric theorem, an identity on hypergeometric series *Gauss plane Statistics *Gauss–Kuzmi ...
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Computational Geometry
Computational geometry is a branch of computer science devoted to the study of algorithms which can be stated in terms of geometry. Some purely geometrical problems arise out of the study of computational geometric algorithms, and such problems are also considered to be part of computational geometry. While modern computational geometry is a recent development, it is one of the oldest fields of computing with a history stretching back to antiquity. Analysis of algorithms, Computational complexity is central to computational geometry, with great practical significance if algorithms are used on very large datasets containing tens or hundreds of millions of points. For such sets, the difference between O(''n''2) and O(''n'' log ''n'') may be the difference between days and seconds of computation. The main impetus for the development of computational geometry as a discipline was progress in computer graphics and computer-aided design and manufacturing (Computer-aided design, CAD/Compu ...
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Data Structure
In computer science, a data structure is a data organization, management, and storage format that is usually chosen for efficient access to data. More precisely, a data structure is a collection of data values, the relationships among them, and the functions or operations that can be applied to the data, i.e., it is an algebraic structure about data. Usage Data structures serve as the basis for abstract data types (ADT). The ADT defines the logical form of the data type. The data structure implements the physical form of the data type. Different types of data structures are suited to different kinds of applications, and some are highly specialized to specific tasks. For example, relational databases commonly use B-tree indexes for data retrieval, while compiler implementations usually use hash tables to look up identifiers. Data structures provide a means to manage large amounts of data efficiently for uses such as large databases and internet indexing services. Usually, ...
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Cartesian Coordinate System
A Cartesian coordinate system (, ) in a plane is a coordinate system that specifies each point uniquely by a pair of numerical coordinates, which are the signed distances to the point from two fixed perpendicular oriented lines, measured in the same unit of length. Each reference coordinate line is called a ''coordinate axis'' or just ''axis'' (plural ''axes'') of the system, and the point where they meet is its ''origin'', at ordered pair . The coordinates can also be defined as the positions of the perpendicular projections of the point onto the two axes, expressed as signed distances from the origin. One can use the same principle to specify the position of any point in three-dimensional space by three Cartesian coordinates, its signed distances to three mutually perpendicular planes (or, equivalently, by its perpendicular projection onto three mutually perpendicular lines). In general, ''n'' Cartesian coordinates (an element of real ''n''-space) specify the point in an ' ...
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Plane (geometry)
In mathematics, a plane is a Euclidean (flat), two-dimensional surface that extends indefinitely. A plane is the two-dimensional analogue of a point (zero dimensions), a line (one dimension) and three-dimensional space. Planes can arise as subspaces of some higher-dimensional space, as with one of a room's walls, infinitely extended, or they may enjoy an independent existence in their own right, as in the setting of two-dimensional Euclidean geometry. Sometimes the word ''plane'' is used more generally to describe a two-dimensional surface, for example the hyperbolic plane and elliptic plane. When working exclusively in two-dimensional Euclidean space, the definite article is used, so ''the'' plane refers to the whole space. Many fundamental tasks in mathematics, geometry, trigonometry, graph theory, and graphing are performed in a two-dimensional space, often in the plane. Euclidean geometry Euclid set forth the first great landmark of mathematical thought, an axiomatic ...
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Closed Interval
In mathematics, a (real) interval is a set of real numbers that contains all real numbers lying between any two numbers of the set. For example, the set of numbers satisfying is an interval which contains , , and all numbers in between. Other examples of intervals are the set of numbers such that , the set of all real numbers \R, the set of nonnegative real numbers, the set of positive real numbers, the empty set, and any singleton (set of one element). Real intervals play an important role in the theory of integration, because they are the simplest sets whose "length" (or "measure" or "size") is easy to define. The concept of measure can then be extended to more complicated sets of real numbers, leading to the Borel measure and eventually to the Lebesgue measure. Intervals are central to interval arithmetic, a general numerical computing technique that automatically provides guaranteed enclosures for arbitrary formulas, even in the presence of uncertainties, mathematical a ...
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Bounding Box
In geometry, the minimum or smallest bounding or enclosing box for a point set in dimensions is the box with the smallest measure (area, volume, or hypervolume in higher dimensions) within which all the points lie. When other kinds of measure are used, the minimum box is usually called accordingly, e.g., "minimum-perimeter bounding box". The minimum bounding box of a point set is the same as the minimum bounding box of its convex hull, a fact which may be used heuristically to speed up computation. The terms "box" and "hyperrectangle" come from their usage in the Cartesian coordinate system, where they are indeed visualized as a rectangle (two-dimensional case), rectangular parallelepiped (three-dimensional case), etc. In the two-dimensional case it is called the minimum bounding rectangle. Axis-aligned minimum bounding box The axis-aligned minimum bounding box (or AABB) for a given point set is its minimum bounding box subject to the constraint that the edges of the box are ...
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Singly Linked List
In computer science, a linked list is a linear collection of data elements whose order is not given by their physical placement in memory. Instead, each element points to the next. It is a data structure consisting of a collection of nodes which together represent a sequence. In its most basic form, each node contains: data, and a reference (in other words, a ''link'') to the next node in the sequence. This structure allows for efficient insertion or removal of elements from any position in the sequence during iteration. More complex variants add additional links, allowing more efficient insertion or removal of nodes at arbitrary positions. A drawback of linked lists is that access time is linear (and difficult to pipeline). Faster access, such as random access, is not feasible. Arrays have better cache locality compared to linked lists. Linked lists are among the simplest and most common data structures. They can be used to implement several other common abstract data types, in ...
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Hash Table
In computing, a hash table, also known as hash map, is a data structure that implements an associative array or dictionary. It is an abstract data type that maps keys to values. A hash table uses a hash function to compute an ''index'', also called a ''hash code'', into an array of ''buckets'' or ''slots'', from which the desired value can be found. During lookup, the key is hashed and the resulting hash indicates where the corresponding value is stored. Ideally, the hash function will assign each key to a unique bucket, but most hash table designs employ an imperfect hash function, which might cause hash ''collisions'' where the hash function generates the same index for more than one key. Such collisions are typically accommodated in some way. In a well-dimensioned hash table, the average time complexity for each lookup is independent of the number of elements stored in the table. Many hash table designs also allow arbitrary insertions and deletions of key–value pairs, ...
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Arithmetic Right Shift
In computer programming, an arithmetic shift is a shift operator, sometimes termed a signed shift (though it is not restricted to signed operands). The two basic types are the arithmetic left shift and the arithmetic right shift. For binary numbers it is a bitwise operation that shifts all of the bits of its operand; every bit in the operand is simply moved a given number of bit positions, and the vacant bit-positions are filled in. Instead of being filled with all 0s, as in logical shift, when shifting to the right, the leftmost bit (usually the sign bit in signed integer representations) is replicated to fill in all the vacant positions (this is a kind of sign extension). Some authors prefer the terms ''sticky right-shift'' and ''zero-fill right-shift'' for arithmetic and logical shifts respectively. Arithmetic shifts can be useful as efficient ways to perform multiplication or division of signed integers by powers of two. Shifting left by ''n'' bits on a signed or unsign ...
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K-d Tree
In computer science, a ''k''-d tree (short for ''k-dimensional tree'') is a space-partitioning data structure for organizing points in a ''k''-dimensional space. ''k''-d trees are a useful data structure for several applications, such as searches involving a multidimensional search key (e.g. range searches and nearest neighbor searches) and creating point clouds. ''k''-d trees are a special case of binary space partitioning trees. Description The ''k''-d tree is a binary tree in which ''every'' node is a ''k''-dimensional point. Every non-leaf node can be thought of as implicitly generating a splitting hyperplane that divides the space into two parts, known as half-spaces. Points to the left of this hyperplane are represented by the left subtree of that node and points to the right of the hyperplane are represented by the right subtree. The hyperplane direction is chosen in the following way: every node in the tree is associated with one of the ''k'' dimensions, with the hyper ...
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