Bag Of Holding
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Bag Of Holding
In the ''Dungeons & Dragons'' fantasy role-playing game, a magic item is any object that has magic powers that inherit it. These items may act on their own or be the tools of the character possessing them. Magic items have been prevalent in the game in every edition and setting, from the original edition in 1974 until the modern fifth edition. In addition to jewels and gold coins, they form part of the treasure that the players often seek in a dungeon. Magic items are generally found in treasure hoards, or recovered from fallen opponents; sometimes, a powerful or important magic item is the object of a quest. Development 1st edition ''Advanced Dungeons & Dragons'' In the first edition, all artifacts are classed as miscellaneous magic items, even ones that are weapons, armor, or rings. Each artifact has a certain number of Minor, Major, and Prime Powers, and of Minor, Major, and Side Effects which trigger when the item is acquired, or its Major and Prime Powers are used. The pow ...
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Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules, Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast (now a subsidiary of Hasbro) since 1997. The game was derived from miniature wargaming, miniature wargames, with a variation of the 1971 game Chainmail (game), ''Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, and also deeply influenced video games, especially the role-playing video game genre. ''D&D'' departs from traditional wargame, wargaming by allowing each player to create their own Player character, character to play instead of a military formation. These characters embark upon adventures within a fantasy setting. A Dungeon Mas ...
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Hand Of Vecna
Vecna ( ) is a fictional character appearing in the ''Dungeons & Dragons'' fantasy role-playing game. Vecna has been named one of the greatest villains in ''Dungeons & Dragons''. Originally appearing in the ''Greyhawk'' campaign setting, Vecna was described as a powerful wizard who became a lich. He was eventually destroyed, and his left hand and left eye were the only parts of his body to survive. Even after the character achieved godhood—being a member of the third edition's default pantheon of ''D&D'' gods (the pantheon of Oerth) Tweet, Jonathan, Cook, Monte, Williams, Skip. ''Player's Handbook'' (Wizards of the Coast, 2000)—he is still described as missing both his left eye and left hand. Vecna's holy symbol is an eye in the palm of a left hand. Vecna's "right-hand man", who ultimately became his betrayer, is Kas the Bloody-Handed, a vampire whose sword, the Sword of Kas, is also an artifact. Publication history Original ''Dungeons & Dragons'' In ''Eldritch Wizard ...
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White Privilege
White privilege, or white skin privilege, is the societal privilege that benefits white people over non-white people in some societies, particularly if they are otherwise under the same social, political, or economic circumstances. With roots in European colonialism and imperialism, and the Atlantic slave trade, white privilege has developed in circumstances that have broadly sought to protect white racial privileges, various national citizenships, and other rights or special benefits. In the study of white privilege and its broader field of whiteness studies, both pioneered in the United States, academic perspectives such as critical race theory use the concept to analyze how racism and racialized societies affect the lives of white or white-skinned people. For example, American academic Peggy McIntosh described the advantages that whites in Western societies enjoy and non-whites do not experience as "an invisible package of unearned assets". White privilege denotes both ob ...
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Palgrave Macmillan
Palgrave Macmillan is a British academic and trade publishing company headquartered in the London Borough of Camden. Its programme includes textbooks, journals, monographs, professional and reference works in print and online. It maintains offices in London, New York, Shanghai, Melbourne, Sydney, Hong Kong, Delhi, and Johannesburg. Palgrave Macmillan was created in 2000 when St. Martin's Press in the US united with Macmillan Publishers in the UK to combine their worldwide academic publishing operations. The company was known simply as Palgrave until 2002, but has since been known as Palgrave Macmillan. It is a subsidiary of Springer Nature. Until 2015, it was part of the Macmillan Group and therefore wholly owned by the German publishing company Holtzbrinck Publishing Group (which still owns a controlling interest in Springer Nature). As part of Macmillan, it was headquartered at the Macmillan campus in Kings Cross London with other Macmillan companies including Pan Macmil ...
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Macworld
''Macworld'' is a website dedicated to products and software of Apple Inc., published by Foundry, a subsidiary of IDG Inc. It started life as a print magazine in 1984 and had the largest audited circulation (both total and newsstand) of Macintosh-focused magazines in North America, more than double its nearest competitor, ''MacLife'' (formerly ''MacAddict''). ''Macworld'' was founded by David Bunnell and Cheryl Woodard (publishers) and Andrew Fluegelman (editor). It was the oldest Macintosh magazine still in publication, until September 10, 2014, when IDG, its parent company, announced it was discontinuing the print edition and laid off most of the staff, while continuing an online version. History of Macworld In 1997, the publication was renamed ''Macworld, incorporating MacUser'' (a name reflected subtly on the magazine's Table of Contents page) to reflect the consolidation of the Ziff-Davis-owned ''MacUser'' magazine into the International Data Group-owned ''Macworld'' wit ...
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Gizmodo
''Gizmodo'' ( ) is a design, technology, science and science fiction website. It was originally launched as part of the Gawker Media network run by Nick Denton, and runs on the Kinja platform. ''Gizmodo'' also includes the subsite ''io9'', which focuses on science fiction and futurism. ''Gizmodo'' is now part of G/O Media, owned by private equity firm Great Hill Partners. History The blog, launched in 2002, was originally edited by Peter Rojas, who was later recruited by Weblogs, Inc. to launch their similar technology blog, ''Engadget''. By mid-2004, ''Gizmodo'' and ''Gawker'' together were bringing in revenue of approximately $6,500 per month. Gizmodo then launched in other locations: *In 2005, VNU and Gawker Media formed an alliance to republish ''Gizmodo'' across Europe, with VNU translating the content into French, German, Dutch, Spanish, Italian and Portuguese, and adding local European-interest material. *In 2006, ''Gizmodo Japan'' was launched by Mediagene, with add ...
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Big Rip
In physical cosmology, the Big Rip is a hypothetical cosmological model concerning the ultimate fate of the universe, in which the matter of the universe, from stars and galaxies to atoms and subatomic particles, and even spacetime itself, is progressively torn apart by the expansion of the universe at a certain time in the future, until distances between particles will become infinite. According to the standard model of cosmology, the scale factor of the universe is accelerating, and, in the future era of cosmological constant dominance, will increase exponentially. However, this expansion is similar for every moment of time (hence the exponential law – the expansion of a local volume is the same number of times over the same time interval), and is characterized by an unchanging, small Hubble constant, effectively ignored by any bound material structures. By contrast, in the Big Rip scenario the Hubble constant increases to infinity in a finite time. The possibility of sudden ...
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Player Character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing styles ...
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Game Mechanic
In tabletop games and video games, game mechanics are the rules or ludemes that govern and guide the player's actions, as well as the game's response to them. A rule is an instruction on how to play, a ludeme is an element of play like the L-shaped move of the knight in chess. A game's mechanics thus effectively specify how the game will work for the people who play it. There are no accepted definitions of game mechanics. Some competing definitions include the opinion that game mechanics are "systems of interactions between the player and the game", that they "are more than what the player may recognize, they are only those things that impact the play experience", and "In tabletop games and video games, 'game mechanics' are the rules and procedures that guide the player and the game response to the player's moves or actions". All games use mechanics; however, there are different theories as to their ultimate importance to the game. In general, the process and study of game desig ...
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Pocket Dimension
A pocket universe or bubble universe, also colloquially called pocket dimension is a concept in inflationary theory, proposed by Alan Guth. Description It defines a realm like the one that contains the observable universe as only one of many inflationary zones. Astrophysicist Jean-Luc Lehners, of the Princeton Center for Theoretical Science, has argued that an inflationary universe does produce pockets. In his 2012 journal, Lehners wrote about how pocket universes can emerge as a result of eternal inflation. The mechanisms of inflation within these pocket universes could function in a variety of manners, such as slow-roll inflation, undergoing cycles of cosmological evolution, or resembling of the Galilean genesis or other 'emergent' universe scenarios. Lehners goes on to discuss which one of these types of universes we live in, and how that is dependent on the measurement of the regulation of infinities inherent in eternal inflation. But, Lehners continues, "the current leadin ...
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Forgotten Realms
''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. Several years later, Greenwood brought the setting to publication for the ''D&D'' game as a series of magazine articles, and the first Realms game products were released in 1987. Role-playing game products have been produced for the setting ever since, as have various licensed products including novels, role-playing video game adaptations (including the first massively multiplayer online role-playing game to use graphics), comic books, and an upcoming film. Forgotten Realms is a fantasy world setting, described as a world of strange lands, dangerous creatures, and mighty deities, where magic and supernatural phenomena are quite real. The premise is that, long ago, planet Earth and the world of the For ...
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Wulfgar
Wulfgar, Wolfgar and Wolfger are variants of an Old High German masculine given name meaning "wolf-spear".Beate Varnhorn, ''Das grosse Lexikon der Vornamen'' (Bertelsmann, 2008), p. 309. They may refer to: Historical *Wolfgar (bishop of Würzburg), a 9th-century bishop *Wolfger von Erla, a 12th-century bishop *Wulfgar of Abingdon, a 10th-century abbot *Wulfgar of Lichfield, a mid 10th century bishop *Wolfger of Prüfening, a 12th-century monk and historian *Wulfgar of Ramsbury, a medieval bishop Fictional *Wulfgar (Forgotten Realms) Wulfgar, son of Beornegar, is the Barbarian (Dungeons & Dragons), barbarian hero of Icewind Dale (region), Icewind Dale in the ''Forgotten Realms'' campaign setting, and one of the Companions of the Hall along with Drizzt Do'Urden, Catti-brie, R ..., one of the Companions of the Hall from the ''Icewind Dale Trilogy'' *Wulfgar, the herald of Hroðgar, a character in ''Beowulf'' *Wulfgar, the villain in the 1981 Sylvester Stallone film '' Nighthaw ...
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