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Baatezu
A devil (also known as a baatezu) is a fictional character in the ''Dungeons & Dragons'' roleplaying game, a powerful group of monsters used as a high-level challenge for players of the game. Devils are Lawful Evil in alignment and originate from the Nine Hells of Baator. True to their Lawful Evil alignment, devils are locked in a strict and brutal hierarchy (changing form as they work their way up the ladder of power). At the top of the hierarchy are the supreme Archdevils, or ''Lords of the Nine'', who are the rulers of the different regions of Baator. Devils often see the various worlds in the D&D metacosmos as tools to use for their own ends, including prosecuting the Blood War, a millennia-long war between the devils and their arch-enemies, demons. Publication history Devils first appeared in the original first edition ''Advanced Dungeons & Dragons'' ''Monster Manual''. Many of the early devils were inspired directly by real-world religion and mythology, with Mephistoph ...
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Lords Of The Nine Hells
A devil (also known as a baatezu) is a fictional character in the ''Dungeons & Dragons'' roleplaying game, a powerful group of monsters used as a high-level challenge for players of the game. Devils are Lawful Evil in alignment and originate from the Nine Hells of Baator. True to their Lawful Evil alignment, devils are locked in a strict and brutal hierarchy (changing form as they work their way up the ladder of power). At the top of the hierarchy are the supreme Archdevils, or ''Lords of the Nine'', who are the rulers of the different regions of Baator. Devils often see the various worlds in the D&D metacosmos as tools to use for their own ends, including prosecuting the Blood War, a millennia-long war between the devils and their arch-enemies, demons. Publication history Devils first appeared in the original first edition ''Advanced Dungeons & Dragons'' ''Monster Manual''. Many of the early devils were inspired directly by real-world religion and mythology, with Mephistophel ...
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Baalzebul (Dungeons & Dragons)
A devil (also known as a baatezu) is a fictional character in the ''Dungeons & Dragons'' roleplaying game, a powerful group of monsters used as a high-level challenge for players of the game. Devils are Lawful Evil in alignment and originate from the Nine Hells of Baator. True to their Lawful Evil alignment, devils are locked in a strict and brutal hierarchy (changing form as they work their way up the ladder of power). At the top of the hierarchy are the supreme Archdevils, or ''Lords of the Nine'', who are the rulers of the different regions of Baator. Devils often see the various worlds in the D&D metacosmos as tools to use for their own ends, including prosecuting the Blood War, a millennia-long war between the devils and their arch-enemies, demons. Publication history Devils first appeared in the original first edition ''Advanced Dungeons & Dragons'' ''Monster Manual''. Many of the early devils were inspired directly by real-world religion and mythology, with Mephistophel ...
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Dispater (Dungeons & Dragons)
A devil (also known as a baatezu) is a fictional character in the ''Dungeons & Dragons'' roleplaying game, a powerful group of monsters used as a high-level challenge for players of the game. Devils are Lawful Evil in alignment and originate from the Nine Hells of Baator. True to their Lawful Evil alignment, devils are locked in a strict and brutal hierarchy (changing form as they work their way up the ladder of power). At the top of the hierarchy are the supreme Archdevils, or ''Lords of the Nine'', who are the rulers of the different regions of Baator. Devils often see the various worlds in the D&D metacosmos as tools to use for their own ends, including prosecuting the Blood War, a millennia-long war between the devils and their arch-enemies, demons. Publication history Devils first appeared in the original first edition ''Advanced Dungeons & Dragons'' ''Monster Manual''. Many of the early devils were inspired directly by real-world religion and mythology, with Mephistophel ...
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Demon (Dungeons & Dragons)
In the ''Dungeons & Dragons'' fantasy role-playing game, "monsters" are generally the antagonists which players must fight and defeat to progress in the game. Since the game's first edition in 1974, a bestiary was included along other game manuals, first called ''Monsters & Treasure'' and now commonly called the ''Monster Manual''. Described as an "essential" part of ''Dungeons & Dragons'', the game's monsters have become notable in their own right, influencing fields such as video games and fiction, as well as popular culture. The term ''monster'' in ''Dungeons & Dragons'' can refer to a variety of creatures, including traditional monsters such as dragons, supernatural creatures such as ghosts, and mundane or fantastic animals—in short, "an enormous heterogeneous collection of natural and monstrous foes." While many monsters are adapted from pre-existing myths and legends, others have been invented specifically for the game, sometimes having characteristics specifically sui ...
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Outsider (Dungeons & Dragons)
In the ''Dungeons & Dragons'' fantasy role-playing game, "monsters" are generally the antagonists which players must fight and defeat to progress in the game. Since the game's first edition in 1974, a bestiary was included along other game manuals, first called ''Monsters & Treasure'' and now commonly called the ''Monster Manual''. Described as an "essential" part of ''Dungeons & Dragons'', the game's monsters have become notable in their own right, influencing fields such as video games and fiction, as well as popular culture. The term ''monster'' in ''Dungeons & Dragons'' can refer to a variety of creatures, including traditional monsters such as dragons, supernatural creatures such as ghosts, and mundane or fantastic animals—in short, "an enormous heterogeneous collection of natural and monstrous foes." While many monsters are adapted from pre-existing myths and legends, others have been invented specifically for the game, sometimes having characteristics specifically sui ...
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Astaroth (Dungeons & Dragons)
In the ''Dungeons & Dragons'' fantasy role-playing game, "monsters" are generally the antagonists which players must fight and defeat to progress in the game. Since the game's first edition in 1974, a bestiary was included along other game manuals, first called ''Monsters & Treasure'' and now commonly called the ''Monster Manual''. Described as an "essential" part of ''Dungeons & Dragons'', the game's monsters have become notable in their own right, influencing fields such as video games and fiction, as well as popular culture. The term ''monster'' in ''Dungeons & Dragons'' can refer to a variety of creatures, including traditional monsters such as dragons, supernatural creatures such as ghosts, and mundane or fantastic animals—in short, "an enormous heterogeneous collection of natural and monstrous foes." While many monsters are adapted from pre-existing myths and legends, others have been invented specifically for the game, sometimes having characteristics specifically suit ...
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