Bionic Contact Lens
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Bionic Contact Lens
Bionic contact lenses are devices that, it is proposed by the manufacturers and developers, could provide a virtual display that could have a variety of uses from assisting the visually impaired to video gaming. The device will have the form of a conventional contact lens with added bionics technology in the form of a head-up display, with functional electronic circuits and infrared lights to create a virtual display allowing the viewer to see a computer-generated display superimposed on the world outside. Proposed components An antenna on the lens could pick up a radio frequency. In 2016, work on Interscatter from the University of Washington has shown the first Wi-Fi enabled contact lens prototype that can communicate directly with mobile devices such as smart phones at data rates between 2–11Mbit/s. Development Development of the first contact lens display began in the 1990s. Experimental versions of these devices have been demonstrated, such as one developed by Sandia ...
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Bionic Contacts
Bionics or biologically inspired engineering is the application of biological methods and systems found in nature to the study and design of engineering systems and modern technology. The word ''bionic'', coined by Jack E. Steele in August 1958, is a portmanteau from ''biology'' and ''electronics'' that was popularized by the 1970s U.S. television series ''The Six Million Dollar Man'' and ''The Bionic Woman'', both based upon the novel ''Cyborg (novel), Cyborg'' by Martin Caidin. All three stories feature humans given various superhuman powers by their electromechanical implants. According to proponents of bionic technology, the technology transfer, transfer of technology between lifeforms and manufactured objects is desirable because evolutionary pressure typically forces living organisms – fauna and flora – to become optimized and efficient. For example, dirt- and water-repellent paint (coating) developed from the observation that practically nothing sticks to the surfac ...
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Augmented Reality
Augmented reality (AR) is an interactive experience that combines the real world and computer-generated content. The content can span multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory. AR can be defined as a system that incorporates three basic features: a combination of real and virtual worlds, real-time interaction, and accurate 3D registration of virtual and real objects. The overlaid sensory information can be constructive (i.e. additive to the natural environment), or destructive (i.e. masking of the natural environment). This experience is seamlessly interwoven with the physical world such that it is perceived as an immersive aspect of the real environment. In this way, augmented reality alters one's ongoing perception of a real-world environment, whereas virtual reality completely replaces the user's real-world environment with a simulated one. Augmented reality is largely synonymous with mixed reality. There is also overlap ...
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Emerging Technologies
Emerging technologies are technologies whose development, practical applications, or both are still largely unrealized. These technologies are generally new but also include older technologies finding new applications. Emerging technologies are often perceived as capable of changing the status quo. Emerging technologies are characterized by radical novelty (in application even if not in origins), relatively fast growth, coherence, prominent impact, and uncertainty and ambiguity. In other words, an emerging technology can be defined as "a radically novel and relatively fast growing technology characterised by a certain degree of coherence persisting over time and with the potential to exert a considerable impact on the socio-economic domain(s) which is observed in terms of the composition of actors, institutions and patterns of interactions among those, along with the associated knowledge production processes. Its most prominent impact, however, lies in the future and so in the ...
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Artificial Organs
An artificial organ is a human made organ device or Tissue (biology), tissue that is Implant (medicine), implanted or integrated into a human — interfacing with living tissue — to replace a natural Organ (anatomy), organ, to duplicate or augment a specific function or functions so the patient may return to a normal life as soon as possible. The replaced function does not have to be related to life support, but it often is. For example, replacement bones and joints, such as those found in hip replacements, could also be considered artificial organs. Implied by definition, is that the device must not be continuously tethered to a stationary power supply or other stationary resources such as filters or chemical processing units. (Periodic rapid recharging of batteries, refilling of chemicals, and/or cleaning/replacing of filters would exclude a device from being called an artificial organ.) Thus, a Kidney dialysis, dialysis machine, while a very successful and critically importan ...
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Contact Lenses
Contact lenses, or simply contacts, are thin lenses placed directly on the surface of the eyes. Contact lenses are ocular prosthetic devices used by over 150 million people worldwide, and they can be worn to correct vision or for cosmetic or therapeutic reasons. In 2010, the worldwide market for contact lenses was estimated at $6.1 billion, while the US soft lens market was estimated at $2.1 billion.Nichols, Jason J., et a"ANNUAL REPORT: Contact Lenses 2010" January 2011. Multiple analysts estimated that the global market for contact lenses would reach $11.7 billion by 2015. , the average age of contact lens wearers globally was 31 years old, and two-thirds of wearers were female.Morgan, Philip B., et al"International Contact Lens Prescribing in 2010" ''Contact Lens Spectrum''. October 2011. People choose to wear contact lenses for many reasons. Aesthetics and cosmetics are main motivating factors for people who want to avoid wearing glasses or to change the appearance or c ...
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Visual Prosthesis
A visual prosthesis, often referred to as a bionic eye, is an experimental visual device intended to restore functional vision in those with partial or total blindness. Many devices have been developed, usually modeled on the cochlear implant or bionic ear devices, a type of neural prosthesis in use since the mid-1980s. The idea of using electrical current (e.g., electrically stimulating the retina or the visual cortex) to provide sight dates back to the 18th century, discussed by Benjamin Franklin, Tiberius Cavallo, and Charles LeRoy. Biological considerations The ability to give sight to a blind person via a bionic eye depends on the circumstances surrounding the loss of sight. For retinal prostheses, which are the most prevalent visual prosthetic under development (due to ease of access to the retina among other considerations), patients with vision loss due to degeneration of photoreceptors (retinitis pigmentosa, choroideremia, geographic atrophy macular degeneration) are ...
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Smartglasses
Smartglasses or smart glasses are eye or head-worn wearable computers that offer useful capabilities to the user. Many smartglasses include displays that add information alongside or to what the wearer sees. Alternatively, smartglasses are sometimes defined as glasses that are able to change their optical properties, such as smart sunglasses that are programmed to change tint by electronic means. A pair of smartglasses can be considered an augmented reality device if it performs pose tracking. Superimposing information onto a field of view is achieved through an optical head-mounted display (OHMD) or embedded wireless glasses with transparent heads-up display (HUD) or augmented reality (AR) overlay. These systems have the capability to reflect projected digital images as well as allowing the user to see through it or see better with it. While early models can perform basic tasks, such as serving as a front end display for a remote system, as in the case of smartglasses utiliz ...
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Heads-Up Display
A head-up display, or heads-up display, also known as a HUD (), is any transparent display that presents data without requiring users to look away from their usual viewpoints. The origin of the name stems from a pilot being able to view information with the head positioned "up" and looking forward, instead of angled down looking at lower instruments. A HUD also has the advantage that the pilot's eyes do not need to refocus to view the outside after looking at the optically nearer instruments. Although they were initially developed for military aviation, HUDs are now used in commercial aircraft, automobiles, and other (mostly professional) applications. Head-up displays were a precursor technology to augmented reality (AR), incorporating a subset of the features needed for the full AR experience, but lacking the necessary registration and tracking between the virtual content and the user's real-world environment. Overview A typical HUD contains three primary components: a ' ...
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Google Contact Lens
Google Contact Lens was a smart contact lens project announced by Google on 16 January 2014. The project aimed to assist people with diabetes by constantly measuring the glucose levels in their tears. The project was being carried out by Verily and as of 2014 was being tested using prototypes. On November 16, 2018, Verily announced it had discontinued the project. Design The lens consists of a wireless chip and a miniaturized glucose sensor. A tiny pinhole in the lens allows for tear fluid to seep into the sensor to measure blood sugar levels. Both of the sensors are embedded between two soft layers of lens material. The electronics lie outside of both the pupil and the iris so there is no damage to the eye. There is a wireless antenna inside of the contact that is thinner than a human's hair, which will act as a controller to communicate information to the wireless device. The controller will gather, read, and analyze data that will be sent to the external device via the antenna. ...
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Journal Of Micromechanics And Microengineering
The ''Journal of Micromechanics and Microengineering'' is a peer-reviewed scientific journal that covers all aspects of microelectromechanical systems, devices and structures, as well as micromechanics, microengineering, and microfabrication. The editor-in-chief is Weileun Fang (National Tsing Hua University). Abstracting and indexing The journal had a 2021 impact factor of 2.282 according to the ''Journal Citation Reports''. It is indexed in Inspec, PASCAL, Current Contents/Engineering Computing and Technology, Science Citation Index, Chemical Abstracts, Mass Spectrometry Bulletin, Engineering Index/Compendex, Applied Mechanics Reviews, and VINITI Database RAS VINITI Database RAS is a database provided by the All-Russian Institute for Scientific and Technical Information (VINITI). The database is devoted to scientific publications. It is described as a large abstracting database. In general, it is index .... References External links * {{Official website, http://iopscience ...
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Contact Lens Display Legiblized
Contact may refer to: Interaction Physical interaction * Contact (geology), a common geological feature * Contact lens or contact, a lens placed on the eye * Contact sport, a sport in which players make contact with other players or objects * Contact juggling * Contact mechanics, the study of solid objects that deform when touching each other * Contact process (mathematics), a model of an interacting particle system * Electrical contacts * ''Sparśa'', a concept in Buddhism that in Sanskrit/Indian language is translated as "contact", "touching", "sensation", "sense impression", etc. Social interaction * Contact (amateur radio) * Contact (law), a concept related to visitation rights * Contact (social), a person who can offer help in achieving goals * Contact Conference, an annual scientific conference * Extraterrestrial contact, see Search for extraterrestrial intelligence * First contact (anthropology), an initial meeting of two cultures * Language contact, the interaction of t ...
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