Beer And Pretzels Game
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Beer And Pretzels Game
A beer and pretzels game is any of a class of tabletop games that are light on rules and strategy, feature a high amount of randomness and a light theme. This is in direct contrast to Eurogames, which involve complex rules and emphasize strategy over randomness. The term was originally coined to describe relatively simple wargames that did not require extraordinary focus to play. The name was then adopted by gamers to mean casual, short and easy to play games in general. Examples of beer and pretzels games include ''Bohnanza'', '' Wizwar'' and ''Pit''. Characteristics Beer and pretzels games vary greatly in theme Theme or themes may refer to: * Theme (arts), the unifying subject or idea of the type of visual work * Theme (Byzantine district), an administrative district in the Byzantine Empire governed by a Strategos * Theme (computing), a custom graphical ... and gameplay, but have a set of common characteristics. Rules are simple and generally explainable in just a few min ...
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Tabletop Game
Tabletop games or tabletops are games that are normally played on a table or other flat surface, such as board games, card games, dice games, miniature wargames, or tile-based games. Classification according to equipment used Tabletop games can be classified according to the general form, or equipment utilized: Games like chess and draughts are examples of games belonging to the board game category. Other games, however, use various attributes and cannot be classified unambiguously (e.g. ''Monopoly'' utilises a board as well as dice and cards). For several of these categories there are sub-categories and even sub-sub-categories or genres. For instance, German-style board games, board wargames, and roll-and-move games are all types of board games that differ markedly in style and general interest. Tabletop game components The various specialized parts, pieces, and tools used for playing tabletop games may include: * Coins * Stopwatch, clock, hourglass or egg timer * Counte ...
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Eurogame
A Eurogame, also called a German-style board game, German game, or Euro-style game, (generally just referred to as board games in Europe) is a class of tabletop games that generally has indirect player interaction and abstract physical components. Eurogames are sometimes contrasted with American-style board games, which generally involve more luck, conflict, and drama. They are usually less abstract than chess or Go, but more abstract than wargames. Likewise, they generally require more thought and planning than party games such as ''Pictionary'' or ''Trivial Pursuit''. History Contemporary Eurogames, such as ''Acquire'', appeared in the 1960s. The 3M series of which ''Acquire'' formed a part became popular in Germany, and became a template for a new form of game, one in which direct conflict or warfare did not play a role, due in part to aversion in postwar Germany to products which glorified conflict. German family board games The genre developed as a more concentrat ...
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Wargaming
A wargame is a strategy game in which two or more players command opposing armed forces in a realistic simulation of an armed conflict. Wargaming may be played for recreation, to train military officers in the art of strategic thinking, or to study the nature of potential conflicts. Many wargames recreate specific historic battles, and can cover either whole wars, or any campaigns, battles, or lower-level engagements within them. Many simulate land combat, but there are wargames for naval and air combat as well. Generally, activities where the participants actually perform mock combat actions (e.g. friendly warships firing dummy rounds at each other) are not considered wargames. Some writers may refer to a military's field training exercises as "live wargames", but certain institutions such as the US Navy do not accept this.''War Gamer's Handbook'' (US Naval War College), p. 4: "The .S. Naval War College's War Gaming Departmentuses the Perla (1990) definition, which describes w ...
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Gamer
A gamer is a proactive hobbyist who plays interactive games, especially video games, tabletop role-playing games, and skill-based card games, and who plays for usually long periods of time. Some gamers are competitive, meaning they routinely compete in some games for money, prizes, awards or the mere pleasure of competition and overcoming obstacles. In some countries such as the UK and Australia, the term "gaming" can refer to legalized gambling, which can take both traditional and digital forms, through online gambling. There are many different gamer communities around the world. Since the advent of the Internet, many communities take the form of Internet forums or YouTube or Twitch virtual communities, as well as in-person social clubs. Originally a hobby, it has evolved into a profession for some. In 2021, there were an estimated 3.24 billion gamers across the globe. Etymology The term ''gamer'' originally meant ''gambler'', and has been in use since at least 1422, when t ...
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Bohnanza
''Bohnanza'' is a German-style board game, German-style card game based on the game mechanics of Trade, trading and politics, designed by Uwe Rosenberg and released in 1997 (in German) by Amigo Spiele and (in English) by Rio Grande Games. It is played with a deck of cards with comical illustrations of eleven different types of beans of varying scarcity, which the players are trying to plant and sell in order to earn money. The principal restriction is that players may only farm two or three types of beans at once (limited by the number of fields they own), but they obtain beans of all different types ''randomly'' from the deck, and so must engage in trade with the other players to be successful. The original game is for 3–5 players and takes about 1 hour to play, but the Rio Grande edition adds alternative rules to the official rulebook to allow for games for 2–7 players. The name ''Bohnanza'' is a pun on the words ''Bohne'' (German language, German for "bean") and ''bonanz ...
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Wizwar
''Wiz-War'' is a 4-player board game created by Tom Jolly and first published in 1985 through Jolly’s company, Jolly Games. It is described as a "beer and pretzels game". The board in ''Wiz-War'' is made up of individual segments that form a labyrinth that the players must navigate. The layout is different each time the game is played and can also be modified by players during gameplay. ''Wiz-War'' uses cards to represent (among other things) spells cast by players. Publication history Tom Jolly started designing Wiz-War in 1983. After several rejections and redesigns he self-published and hand-assembled the first edition of ''Wiz-War'', selling the game through his company Jolly Games. The first edition has low production value, consisting of photocopied typewritten rules, simply designed two-by-three-inch cards, hand- silkscreened cardboard boards, and photocopied chits, all contained in a clear plastic Ziploc bag. The second, third, and fourth editions feature higher prod ...
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Theme
Theme or themes may refer to: * Theme (arts), the unifying subject or idea of the type of visual work * Theme (Byzantine district), an administrative district in the Byzantine Empire governed by a Strategos * Theme (computing), a custom graphical appearance for certain software. * Theme (linguistics), topic * Theme (narrative) * Theme Building, a landmark building in the Los Angeles International Airport * Theme music a piece often written specifically for a radio program, television program, video game, or film, and usually played during the intro, opening credits, or ending credits * Theme vowel or thematic vowel, a vowel placed before the word ending in certain Proto-Indo-European words * Subject (music), sometimes called ''theme'', a musical idea, usually a recognizable melody, upon which part or all of a composition is based Media * ''Theme'' (album), by Leslie West * ''Theme'' (magazine) * ''The Theme'', a 1979 Soviet film * "Theme," by Flying Lotus, from the album ''You' ...
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Gameplay
Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and player's connection with it. Video game gameplay is distinct from graphics and audio elements. In card games, the equivalent term is play. Overview Arising alongside video game development in the 1980s, the term ''gameplay'' was used solely within the context of video games, though now its popularity has begun to see use in the description of other, more traditional, game forms. Generally, gameplay is considered the overall experience of playing a video game, excluding factors like graphics and sound. Game mechanics, on the other hand, is the sets of rules in a game that are intended to produce an enjoyable gaming experience. Academic discussions tend to favor ''game mechanics'' specifically to avoid ''gameplay'' since the latter is too vagu ...
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