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Beatmania
(styled as ''beatmania'') is a Rhythm game, rhythm video game developed and distributed by Japan, Japanese game developer Konami and first released in December 1997. It contributed largely to the boom of music games in 1998, and the series expanded not only with arcade sequels, but also moved to video game console, home consoles and other portable devices, achieving a million unit sales. The Bemani line of music games from Konami is named after the series, was first adopted in the arcade release of ''Beatmania 3rdMix'' and kept ever since. The series came to an end with the last game being ''Beatmania The Final'', released in 2002. ''Beatmania'' gave birth to several spinoffs, such as the ''Beatmania IIDX'' series (a more advanced version featuring 7 keys and higher difficulty levels, and to this day still receiving new version updates) and the other being ''Beatmania III'', a remake of the 5-key series which featured a more modern hardware platform, a pedal for optional effe ...
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Beatmania Controls
(styled as ''beatmania'') is a rhythm video game developed and distributed by Japanese game developer Konami and first released in December 1997. It contributed largely to the boom of music games in 1998, and the series expanded not only with arcade sequels, but also moved to home consoles and other portable devices, achieving a million unit sales. The Bemani line of music games from Konami is named after the series, was first adopted in the arcade release of ''Beatmania 3rdMix'' and kept ever since. The series came to an end with the last game being ''Beatmania The Final'', released in 2002. ''Beatmania'' gave birth to several spinoffs, such as the ''Beatmania IIDX'' series (a more advanced version featuring 7 keys and higher difficulty levels, and to this day still receiving new version updates) and the other being ''Beatmania III'', a remake of the 5-key series which featured a more modern hardware platform, a pedal for optional effects and a 3.5" floppy disk drive to save ...
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Beatmania IIDX
is a series of rhythm video games, that was first introduced by Konami in Japan on February 26, 1999. ''IIDX'' has since spawned 31 arcade releases and 14 console releases on the Sony PlayStation 2. It is the sequel to the ''beatmania'' game series, and part of the Bemani line of music games. A PC release titled ''beatmania IIDX INFINITAS'' has been released, beginning alpha testing in September 2015, and was heavily updated to a new version in 2020. Gameplay Gameplay in general ''Beatmania IIDX'' tasks the player with performing songs through a controller consisting of seven key buttons and a scratchable turntable. Hitting the notes with strong timing increases the score and groove gauge bar, allowing the player to finish the stage. Failing to do so depletes the gauge until it is empty, abruptly ending the song. Starting from '' beatmania IIDX 17 SIRIUS'', two new note types are added. Charge Notes is a note that must be pressed and released on the right time, while Backs ...
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Bemani
, stylized as BEMANI, is Konami's music video game division. Originally named the Games & Music Division (G.M.D.), it changed its name in honor of its first and most successful game, ''Beatmania'', and expanded into other music-based games, most notably rhythm games such as ''Dance Dance Revolution'', ''Guitar Freaks'', and ''Drum Mania''. Bemani games Since 1997, Konami has released many different series of music games under the Bemani brand. Each series has a unique way of playing the game and detaches players from the typical hand held controller of modern game systems by using their whole body to control the game. ''Dance Dance Revolution'' lets players dance with their feet, ''Beatmania'' gives players a DJ style mixing board complete with turntable, ''ParaParaParadise'' is controlled with the players hands and arm by setting off motion sensors during the dance routine, and ''GuitarFreaks'' & ''DrumMania'' let players use simplified instruments to create music. Below are t ...
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Beatmania (2006 Video Game)
''Beatmania'' is a music video game and part of the ''beatmania IIDX'' series. Designed for the North American market, it was the only ''beatmania IIDX'' game released in the region until the arcade release of ''beatmania IIDX 27 HEROIC VERSE'' in 2020. It was released by Konami for the PlayStation 2 on March 28, 2006. Reception The game received "average" reviews according to the review aggregation website Metacritic Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). M .... References External links * 2006 video games Beatmania games Multiplayer and single-player video games North America-exclusive video games PlayStation 2 games PlayStation 2-only games Video games developed in Japan {{Music-videogame-stub ...
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Beatmania III
''beatmania III'' is a rhythm video game created by Konami. Gameplay is essentially the same as in the ''beatmania'' series, with a few enhancements to the hardware. The ''beatmania III'' series was relatively short-lived, spanning only 2 years. It had five releases, the last one being ''Beatmania III The Final'' in 2002. Hardware 200px, Beatmania III the Final Audio system ''beatmania III'' cabinets feature a total of 10 speakers. There are four mid-range speakers stacked vertically on either side of the screen, and two subwoofers located on the front of the machine. The cabinet also features a pair of headphone jacks, so that both players may use their own headphones to enjoy the game's audio. Using headphones does not disable the external speakers. Effector system Whereas the original Beatmania features simply an "Effector" button, ''beatmania III'' has an extensive panel for using a number of different effectors. Available effectors vary widely, including Echo, Low Pass, ...
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Rhythm Game
Rhythm game or rhythm action is a genre of music-themed action video game that challenges a player's sense of rhythm. Games in the genre typically focus on dance or the simulated performance of musical instruments, and require players to press buttons in a sequence dictated on the screen. Many rhythm games include multiplayer modes in which players compete for the highest score or cooperate as a simulated musical ensemble. Rhythm games often feature novel game controllers shaped like musical instruments such as guitars and drums to match notes while playing songs. Certain dance-based games require the player to physically dance on a mat, with pressure-sensitive pads acting as the input device. The 1996 title ''PaRappa the Rapper'' has been deemed the first influential rhythm game, whose basic template formed the core of subsequent games in the genre. In 1997, Konami's ''Beatmania'' sparked an emergent market for rhythm games in Japan. The company's music division, Bemani, rele ...
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Bemani Pocket
The series is a short-lived attempt by Konami to capitalize on the market of portable entertainment in the late 1990s. They were introduced on the Japanese market in 1998 and they featured versions of most Bemani games, from ''Beatmania'' to ''ParaParaParadise''. Beginning in 1998, ''Bemani Pocket'' games were used by Nintendo in collaboration with St.GIGA as prizes for national Satellaview competitions and events. Releases Partial platform release list: *''Beatmania Pocket'' (1998) and several versions featuring Bemani original music tracks and anime hits. *'' DDR Pocket'' (1999). Including '' Finger Step'' (1999), '' DDR Hello Kitty'' (1999), '' DDR Dear Daniel'' (1999), and '' DDR Winnie the Pooh''. *''ParaParaParadise Pocket'' (2001). Capitalizing on the Para Para craze on Japan. *''Pop'n Music Pocket'' (1999). A pocket version of ''Pop'n Music , commonly abbreviated as ''Pop'n'', ''PM'' or ''PNM'' and stylized as ''pop'n music'', is a music video game series in the Bemani ...
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Konami
, is a Japanese Multinational corporation, multinational video game company, video game and entertainment company headquartered in Chūō, Tokyo, Chūō, Tokyo, it also produces and distributes trading cards, anime, tokusatsu, pachinko machines, slot machines, and List of Japanese arcade cabinets, arcade cabinets. Konami has casinos around the world and operates health and physical fitness clubs across Japan. Konami's video game franchises include ''Metal Gear'', ''Silent Hill'', ''Castlevania'', ''Contra (series), Contra'', ''Frogger'', ''Tokimeki Memorial'', ''Parodius'', ''Gradius'', ''List of Yu-Gi-Oh! video games, Yu-Gi-Oh!'', ''Suikoden'', and ''Pro Evolution Soccer''. Additionally Konami owns Bemani, known for ''Dance Dance Revolution'' and ''Beatmania'', as well as the assets of former game developer Hudson Soft, known for ''Bomberman'', ''Adventure Island (video game), Adventure Island'', ''Bonk (series), Bonk'' and ''Star Soldier''. Konami is the nineteenth-largest L ...
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Hideo Kojima
is a Japanese video game designer, director, producer and writer. He is regarded as an auteur of video games. He developed a strong passion for action/adventure cinema and literature during his childhood and adolescence. In 1986, he was hired by Konami, for which he designed and wrote ''Metal Gear'' (1987) for the MSX2, a game that laid the foundations for stealth games and the ''Metal Gear'' series, his best known and most appreciated works. He is also known for producing the ''Zone of the Enders'' series, as well as writing and designing '' Snatcher'' (1988) and ''Policenauts'' (1994), graphic adventure games regarded for their cinematic presentation. Kojima founded Kojima Productions within Konami in 2005, and he was appointed vice president of Konami Digital Entertainment in 2011. Kojima Productions split from Konami in 2015, becoming an independent studio. His studio's first game without Konami, ''Death Stranding'', was released in 2019. Early life Kojima was born on A ...
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Tomosuke Funaki
is a Japanese composer who has contributed to the ''Bemani'' series of music video games. He has produced songs for ''Beatmania'', ''Beatmania IIDX'', ''Pop'n Music'', ''Dance Maniax'', ''Guitar Freaks'', ''DrumMania'', '' Mambo a Gogo'', and ''Dance Dance Revolution'' (''Dancing Stage''). He collaborated with the Shibuya-Kei vocalist "EeL" to provide original songs for BEMANI under her "EeL" pseudonym. "Orange Lounge" is the pseudonym used for his Shibuya-Kei compositions, with lyrics sung and written by Shizue Tokui. "Nick boys" is the pseudonym for his Hip hop-influenced collaboration with Des-ROW. "Zektbach" is the pseudonym used for his classical music influenced concept pieces by forms of fantasy worlds, usually with choirs and classical instrumentation. BEMANI Works beatmania *Feel the light, beatmania 6th Mix *What is love?, beatmania 7th Mix *u gotta groove -FUTURE LATIN MIX-, beatmania CORE REMIX (remix of u gotta groove, originally made by dj nagureo) Mambo a Gogo ...
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Yasuharu Konishi
is a Japanese musician, composer and DJ. He was a founding member of Pizzicato Five Pizzicato Five (formerly typeset as Pizzicato V and sometimes abbreviated to P5)Yang Jeff, Dina Can, Terry Hong, (1997) ''Eastern Standard Time'' pg 277 New York: Mariner Books was a Japanese pop band formed in Tokyo in 1979 by multi-instrume ... and the only such to stay with the group until its breakup in 2001. Konishi's current activities are through his company readymade entertainment and his record label 524 records (a play on words from Konishi's name, as the numbers 524 can be read ''ko-ni-shi'' in Japanese language, Japanese using ''goroawase''). Collaboration Konishi is a prolific Record producer, producer, composer, Arrangement, arranger and remixer. He has written, produced and arranged in collaboration with many artists, such as Unicorn (Japanese band), Unicorn, Towa Tei, Mari Natsuki, Cornelius (musician), Cornelius, Yumi Yoshimura of Puffy AmiYumi, Alisa Mizuki, Akiko Wada, S ...
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Go Nagai
, better known by the pen name , is a Japanese manga artist and a prolific author of science fiction, fantasy, horror and erotica. He made his professional debut in 1967 with ''Meakashi Polikichi'', but is best known for creating popular 1970s manga and anime series such as ''Cutie Honey'', ''Devilman'' and ''Mazinger Z''. He is credited with creating the super robot genre and for designing the first mecha robots piloted by a user from within a cockpit with ''Mazinger Z'',Mark Gilson, "A Brief History of Japanese Robophilia", ''Leonardo'' 31 (5), pp. 367–369 68 and for pioneering the magical girl genre with ''Cutie Honey'', the post-apocalyptic manga/anime genre with ''Violence Jack'', and the ecchi genre with ''Harenchi Gakuen''. In 2005, he became a Character Design professor at the Osaka University of Arts. He has been a member of the Tezuka Osamu Cultural Prize's nominating committee since 2009. Life Early life Go Nagai was born on September 6, 1945—in the Ishikawa Pr ...
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