Axiality (geometry)
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Axiality (geometry)
In the geometry of the Euclidean plane, axiality is a measure of how much axial symmetry a shape has. It is defined as the ratio of areas of the largest axially symmetric subset of the shape to the whole shape. Equivalently it is the largest fraction of the area of the shape that can be covered by a mirror reflection of the shape (with any orientation). A shape that is itself axially symmetric, such as an isosceles triangle, will have an axiality of exactly one, whereas an asymmetric shape, such as a scalene triangle, will have axiality less than one. Upper and lower bounds showed that every convex set has axiality at least 2/3.. Erratum, . This result improved a previous lower bound of 5/8 by . The best upper bound known is given by a particular convex quadrilateral, found through a computer search, whose axiality is less than 0.816. For triangles and for centrally symmetric convex bodies, the axiality is always somewhat higher: every triangle, and every centrally symmetric conve ...
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Euclidean Plane
In mathematics, the Euclidean plane is a Euclidean space of dimension two. That is, a geometric setting in which two real quantities are required to determine the position of each point ( element of the plane), which includes affine notions of parallel lines, and also metrical notions of distance, circles, and angle measurement. The set \mathbb^2 of pairs of real numbers (the real coordinate plane) augmented by appropriate structure often serves as the canonical example. History Books I through IV and VI of Euclid's Elements dealt with two-dimensional geometry, developing such notions as similarity of shapes, the Pythagorean theorem (Proposition 47), equality of angles and areas, parallelism, the sum of the angles in a triangle, and the three cases in which triangles are "equal" (have the same area), among many other topics. Later, the plane was described in a so-called '' Cartesian coordinate system'', a coordinate system that specifies each point uniquely in a plane by a ...
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Computational Geometry (journal)
''Computational Geometry'', also known as ''Computational Geometry: Theory and Applications'', is a peer-reviewed mathematics journal for research in theoretical and applied computational geometry, its applications, techniques, and design and analysis of geometric algorithms. All aspects of computational geometry are covered, including the numerical, graph theoretical and combinatorial aspects, as well as fundamental problems in various areas of application of computational geometry: in computer graphics, pattern recognition, image processing, robotics, electronic design automation, CAD/CAM, and geographical information systems. The journal was founded in 1991 by Jörg-Rüdiger Sack and Jorge Urrutia.. It is indexed by ''Mathematical Reviews'', Zentralblatt MATH, Science Citation Index, and Current Contents ''Current Contents'' is a rapid alerting service database from Clarivate Analytics, formerly the Institute for Scientific Information and Thomson Reuters. It is publis ...
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Indicator Function
In mathematics, an indicator function or a characteristic function of a subset of a set is a function that maps elements of the subset to one, and all other elements to zero. That is, if is a subset of some set , one has \mathbf_(x)=1 if x\in A, and \mathbf_(x)=0 otherwise, where \mathbf_A is a common notation for the indicator function. Other common notations are I_A, and \chi_A. The indicator function of is the Iverson bracket of the property of belonging to ; that is, :\mathbf_(x)= \in A For example, the Dirichlet function is the indicator function of the rational numbers as a subset of the real numbers. Definition The indicator function of a subset of a set is a function \mathbf_A \colon X \to \ defined as \mathbf_A(x) := \begin 1 ~&\text~ x \in A~, \\ 0 ~&\text~ x \notin A~. \end The Iverson bracket provides the equivalent notation, \in A/math> or to be used instead of \mathbf_(x)\,. The function \mathbf_A is sometimes denoted , , , or even just . Nota ...
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Grayscale
In digital photography, computer-generated imagery, and colorimetry, a grayscale image is one in which the value of each pixel is a single sample representing only an ''amount'' of light; that is, it carries only intensity information. Grayscale images, a kind of black-and-white or gray monochrome, are composed exclusively of shades of gray. The contrast ranges from black at the weakest intensity to white at the strongest. Grayscale images are distinct from one-bit bi-tonal black-and-white images, which, in the context of computer imaging, are images with only two colors: black and white (also called ''bilevel'' or '' binary images''). Grayscale images have many shades of gray in between. Grayscale images can be the result of measuring the intensity of light at each pixel according to a particular weighted combination of frequencies (or wavelengths), and in such cases they are monochromatic proper when only a single frequency (in practice, a narrow band of frequencies) is ca ...
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Digital Image
A digital image is an image composed of picture elements, also known as ''pixels'', each with ''finite'', '' discrete quantities'' of numeric representation for its intensity or gray level that is an output from its two-dimensional functions fed as input by its spatial coordinates denoted with ''x'', ''y'' on the x-axis and y-axis, respectively. Depending on whether the image resolution is fixed, it may be of vector or raster type. Raster Raster images have a finite set of digital values, called ''picture elements'' or pixels. The digital image contains a fixed number of rows and columns of pixels. Pixels are the smallest individual element in an image, holding antiquated values that represent the brightness of a given color at any specific point. Typically, the pixels are stored in computer memory as a raster image or raster map, a two-dimensional array of small integers. These values are often transmitted or stored in a compressed form. Raster images can be created b ...
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Computer Vision
Computer vision is an interdisciplinary scientific field that deals with how computers can gain high-level understanding from digital images or videos. From the perspective of engineering, it seeks to understand and automate tasks that the human visual system can do. Computer vision tasks include methods for acquiring, processing, analyzing and understanding digital images, and extraction of high-dimensional data from the real world in order to produce numerical or symbolic information, e.g. in the forms of decisions. Understanding in this context means the transformation of visual images (the input of the retina) into descriptions of the world that make sense to thought processes and can elicit appropriate action. This image understanding can be seen as the disentangling of symbolic information from image data using models constructed with the aid of geometry, physics, statistics, and learning theory. The scientific discipline of computer vision is concerned with the theory ...
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Similarity (geometry)
In Euclidean geometry, two objects are similar if they have the same shape, or one has the same shape as the mirror image of the other. More precisely, one can be obtained from the other by uniformly scaling (geometry), scaling (enlarging or reducing), possibly with additional translation (geometry), translation, rotation (mathematics), rotation and reflection (mathematics), reflection. This means that either object can be rescaled, repositioned, and reflected, so as to coincide precisely with the other object. If two objects are similar, each is congruence (geometry), congruent to the result of a particular uniform scaling of the other. For example, all circles are similar to each other, all squares are similar to each other, and all equilateral triangles are similar to each other. On the other hand, ellipses are not all similar to each other, rectangles are not all similar to each other, and isosceles triangles are not all similar to each other. If two angles of a triangle h ...
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Israel Journal Of Mathematics
'' Israel Journal of Mathematics'' is a peer-reviewed mathematics journal published by the Hebrew University of Jerusalem (Magnes Press). Founded in 1963, as a continuation of the ''Bulletin of the Research Council of Israel'' (Section F), the journal publishes articles on all areas of mathematics. The journal is indexed by ''Mathematical Reviews'' and Zentralblatt MATH. Its 2009 MCQ was 0.70, and its 2009 impact factor The impact factor (IF) or journal impact factor (JIF) of an academic journal is a scientometric index calculated by Clarivate that reflects the yearly mean number of citations of articles published in the last two years in a given journal, as i ... was 0.754. External links * Mathematics journals Publications established in 1963 English-language journals Bimonthly journals Hebrew University of Jerusalem {{math-journal-stub ...
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Projective Duality
In geometry, a striking feature of projective planes is the symmetry of the roles played by points and lines in the definitions and theorems, and (plane) duality is the formalization of this concept. There are two approaches to the subject of duality, one through language () and the other a more functional approach through special mappings. These are completely equivalent and either treatment has as its starting point the axiomatic version of the geometries under consideration. In the functional approach there is a map between related geometries that is called a ''duality''. Such a map can be constructed in many ways. The concept of plane duality readily extends to space duality and beyond that to duality in any finite-dimensional projective geometry. Principle of duality A projective plane may be defined axiomatically as an incidence structure, in terms of a set of ''points'', a set of ''lines'', and an incidence relation that determines which points lie on which lines. T ...
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Parallelogram
In Euclidean geometry, a parallelogram is a simple (non- self-intersecting) quadrilateral with two pairs of parallel sides. The opposite or facing sides of a parallelogram are of equal length and the opposite angles of a parallelogram are of equal measure. The congruence of opposite sides and opposite angles is a direct consequence of the Euclidean parallel postulate and neither condition can be proven without appealing to the Euclidean parallel postulate or one of its equivalent formulations. By comparison, a quadrilateral with just one pair of parallel sides is a trapezoid in American English or a trapezium in British English. The three-dimensional counterpart of a parallelogram is a parallelepiped. The etymology (in Greek παραλληλ-όγραμμον, ''parallēl-ógrammon'', a shape "of parallel lines") reflects the definition. Special cases *Rectangle – A parallelogram with four angles of equal size (right angles). *Rhombus – A parallelogram with four sides of eq ...
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Axial Symmetry
Axial symmetry is symmetry around an axis; an object is axially symmetric if its appearance is unchanged if rotated around an axis."Axial symmetry"
glossary of meteorology. Retrieved 2010-04-08. For example, a without trademark or other design, or a plain white tea saucer, looks the same if it is rotated by any angle about the line passing lengthwise through its center, so it is axially symmetric. Axial symmetry can also be

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Central Symmetry
In geometry, a point reflection (point inversion, central inversion, or inversion through a point) is a type of isometry of Euclidean space. An object that is invariant under a point reflection is said to possess point symmetry; if it is invariant under point reflection through its center, it is said to possess central symmetry or to be centrally symmetric. Point reflection can be classified as an affine transformation. Namely, it is an isometric involutive affine transformation, which has exactly one fixed point, which is the point of inversion. It is equivalent to a homothetic transformation with scale factor equal to −1. The point of inversion is also called homothetic center. Terminology The term ''reflection'' is loose, and considered by some an abuse of language, with ''inversion'' preferred; however, ''point reflection'' is widely used. Such maps are involutions, meaning that they have order 2 – they are their own inverse: applying them twice yields the identity ...
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