Avoidance Play
   HOME
*





Avoidance Play
In contract bridge, avoidance play is a play technique whereby declarer prevents a particular defender from winning the trick, so as to eschew a dangerous lead from that hand. The dangerous hand is usually the one who is able to finesse through declarer's honors, to give a ruff to the partner or to cash one or more established winners. Avoidance play can be regarded as one type of safety play. Example South plays 4 and West leads K (indicating the ace), East playing the 3 (signalling the odd number of hearts and discouraging the continuation). West continues with a club, increasing the probability of defensive ruff in that suit. The declarer has plenty of tricks, but is missing the trump queen and two top hearts; giving up the third heart early would probably mean losing the contract. Since A is almost certainly with West, if East gets the trump queen, he could finesse declarer's Q. Thus, the declarer must not allow East to get the trick, and so must play a trump first and finesse ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Contract Bridge
Contract bridge, or simply bridge, is a trick-taking card game using a standard 52-card deck. In its basic format, it is played by four players in two competing partnerships, with partners sitting opposite each other around a table. Millions of people play bridge worldwide in clubs, tournaments, online and with friends at home, making it one of the world's most popular card games, particularly among seniors. The World Bridge Federation (WBF) is the governing body for international competitive bridge, with numerous other bodies governing it at the regional level. The game consists of a number of , each progressing through four phases. The cards are dealt to the players; then the players ''call'' (or ''bid'') in an auction seeking to take the , specifying how many tricks the partnership receiving the contract (the declaring side) needs to take to receive points for the deal. During the auction, partners use their bids to also exchange information about their hands, including o ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Finesse
In contract bridge and similar games, a finesse is a type of card play technique which will enable a player to win an additional trick or tricks should there be a favorable position of one or more cards in the hands of the opponents. The player attempts to win either the current trick or a later trick with a card of the suit he leads notwithstanding that the opponents hold a higher card in the suit; the attempt is based on the assumption that the higher card is held by a particular opponent. The specifics of the technique vary depending upon the suit combination being played and the number of tricks the player is attempting to win in that suit. Terminology To ''finesse a card'' is to play that card. Thus, in the example, the Queen is finessed. The outstanding King is the card finessed ''against'', or the card the player hopes to capture by the finessing maneuver. Thus, you finesse against a missing honor, but you finesse the card you yourself play, the card finessed being s ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Safety Play
Safety play in contract bridge is a generic name for plays in which declarer maximizes the chances for fulfilling the contract (or achieving a certain score) by ignoring a chance for a higher score. Declarer uses safety plays to cope with potentially unfavorable layouts of the opponent's cards. In so doing, declarer attempts to ensure the contract even in worst-case scenarios, by giving up the possibility of overtricks. Safety plays adapt declarer's strategy to the scoring system. In IMP-scoring tournaments and rubber bridge, the primary scoring reward comes from fulfilling the contract and overtricks are of little marginal value. Therefore, safety plays are an important part of declarer technique at quantitative scoring. In matchpoint games, which use comparative scoring, overtricks are very important. Therefore, although safety plays have a certain role at matchpoints, they are normally avoided if the odds for making the contract are good and overtricks are likely. Definitio ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Signal (bridge)
A (bridge) signal is a move in the card game of contract bridge in which partners defending against a contract play particular cards in a manner which gives a coded meaning or ''signal'' to guide their subsequent card play. This may also be referred to as ''carding''. Signals are usually given with the cards from the two-spot to the nine-spot. There are three types of signals: * attitude signals – the most frequently used, to encourage or discourage continuation of the suit led by partner * count signals – showing either an even or odd number of cards held in the suit led and * suit preference signals – the least frequently used, indicating partiality for a specific side suit. The methods used for each type of signal have evolved over time and fall into two broad categories: * standard signals, where a high card or one followed by a lower card is encouraging when it is an attitude signal or shows an even number of cards when it is a count signal; and * reverse (upside down) ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Percentage Play
Percentage play in contract bridge is a play influenced by mathematical factors when more than one reasonable line of play is available. It is a generic name for plays in which declarer maximizes the chances for obtaining a certain number of tricks or the maximum number of tricks when considering the suit in isolation. Sometimes the percentage play is not the correct play considering the hand as a whole as an avoidance play or safety play may be more appropriate. In matchpoint games, which use comparative scoring, overtricks are very important, accordingly most hands are played simply to achieve the greatest number of tricks possible and risks may be taken to achieve overtricks that would not be considered at other types of scoring. Against a contract of 3NT West opens with the Q, and the A wins in dummy. In many types of bridge this hand calls for a safety play in which declarer reaches his hand (perhaps with the A) and leads a 4 putting in the 10. This will ensure communic ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]