Alphabet (formal Languages)
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Alphabet (formal Languages)
In formal language theory, an alphabet is a non-empty set of symbol (programming), symbols/glyphs, typically thought of as representing letters, characters, or digits but among other possibilities the "symbols" could also be a set of phonemes (sound units). Alphabets in this technical sense of a set are used in a diverse range of fields including logic, mathematics, computer science, and linguistics. An alphabet may have any cardinality ("size") and depending on its purpose maybe be Finite set, finite (e.g., the alphabet of letters "a" through "z"), countable (e.g., \), or even uncountable (e.g., \). String (computer science), Strings, also known as "words", over an alphabet are defined as a sequence of the symbols from the alphabet set. For example, the alphabet of lowercase letters "a" through "z" can be used to form English words like "iceberg" while the alphabet of both upper and lower case letters can also be used to form proper names like "Wikipedia". A common alphabet is , th ...
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Formal Language Theory
In logic, mathematics, computer science, and linguistics, a formal language consists of words whose letters are taken from an alphabet and are well-formed according to a specific set of rules. The alphabet of a formal language consists of symbols, letters, or tokens that concatenate into strings of the language. Each string concatenated from symbols of this alphabet is called a word, and the words that belong to a particular formal language are sometimes called ''well-formed words'' or ''well-formed formulas''. A formal language is often defined by means of a formal grammar such as a regular grammar or context-free grammar, which consists of its formation rules. In computer science, formal languages are used among others as the basis for defining the grammar of programming languages and formalized versions of subsets of natural languages in which the words of the language represent concepts that are associated with particular meanings or semantics. In computational complexity ...
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C (programming Language)
C (''pronounced like the letter c'') is a General-purpose language, general-purpose computer programming language. It was created in the 1970s by Dennis Ritchie, and remains very widely used and influential. By design, C's features cleanly reflect the capabilities of the targeted CPUs. It has found lasting use in operating systems, device drivers, protocol stacks, though decreasingly for application software. C is commonly used on computer architectures that range from the largest supercomputers to the smallest microcontrollers and embedded systems. A successor to the programming language B (programming language), B, C was originally developed at Bell Labs by Ritchie between 1972 and 1973 to construct utilities running on Unix. It was applied to re-implementing the kernel of the Unix operating system. During the 1980s, C gradually gained popularity. It has become one of the measuring programming language popularity, most widely used programming languages, with C compilers avail ...
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Introduction To Automata Theory, Languages, And Computation
''Introduction to Automata Theory, Languages, and Computation'' is an influential computer science textbook by John Hopcroft and Jeffrey Ullman on formal languages and the theory of computation. Rajeev Motwani contributed to later editions beginning in 2000. Nickname The Jargon File records the book's nickname, ''Cinderella Book'', thusly: "So called because the cover depicts a girl (putatively Cinderella) sitting in front of a Rube Goldberg device and holding a rope coming out of it. On the back cover, the device is in shambles after she has (inevitably) pulled on the rope." Edition history and reception The forerunner of this book appeared under the title ''Formal Languages and Their Relation to Automata'' in 1968. Forming a basis both for the creation of courses on the topic, as well as for further research, that book shaped the field of automata theory for over a decade, cf. (Hopcroft 1989). * * * * * The first edition of ''Introduction to Automata Theory, Languag ...
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Combinatorics On Words
Combinatorics on words is a fairly new field of mathematics, branching from combinatorics, which focuses on the study of words and formal languages. The subject looks at letters or symbols, and the sequences they form. Combinatorics on words affects various areas of mathematical study, including algebra and computer science. There have been a wide range of contributions to the field. Some of the first work was on square-free words by Axel Thue in the early 1900s. He and colleagues observed patterns within words and tried to explain them. As time went on, combinatorics on words became useful in the study of algorithms and coding. It led to developments in abstract algebra and answering open questions. Definition Combinatorics is an area of discrete mathematics. Discrete mathematics is the study of countable structures. These objects have a definite beginning and end. The study of enumerable objects is the opposite of disciplines such as analysis, where calculus and ...
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Character Set
Character encoding is the process of assigning numbers to graphical characters, especially the written characters of human language, allowing them to be stored, transmitted, and transformed using digital computers. The numerical values that make up a character encoding are known as "code points" and collectively comprise a "code space", a " code page", or a "character map". Early character codes associated with the optical or electrical telegraph could only represent a subset of the characters used in written languages, sometimes restricted to upper case letters, numerals and some punctuation only. The low cost of digital representation of data in modern computer systems allows more elaborate character codes (such as Unicode) which represent most of the characters used in many written languages. Character encoding using internationally accepted standards permits worldwide interchange of text in electronic form. History The history of character codes illustrates the evol ...
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Algorithm
In mathematics and computer science, an algorithm () is a finite sequence of rigorous instructions, typically used to solve a class of specific Computational problem, problems or to perform a computation. Algorithms are used as specifications for performing calculations and data processing. More advanced algorithms can perform automated deductions (referred to as automated reasoning) and use mathematical and logical tests to divert the code execution through various routes (referred to as automated decision-making). Using human characteristics as descriptors of machines in metaphorical ways was already practiced by Alan Turing with terms such as "memory", "search" and "stimulus". In contrast, a Heuristic (computer science), heuristic is an approach to problem solving that may not be fully specified or may not guarantee correct or optimal results, especially in problem domains where there is no well-defined correct or optimal result. As an effective method, an algorithm ca ...
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Formal Grammar
In formal language theory, a grammar (when the context is not given, often called a formal grammar for clarity) describes how to form strings from a language's alphabet that are valid according to the language's syntax. A grammar does not describe the meaning of the strings or what can be done with them in whatever context—only their form. A formal grammar is defined as a set of production rules for such strings in a formal language. Formal language theory, the discipline that studies formal grammars and languages, is a branch of applied mathematics. Its applications are found in theoretical computer science, theoretical linguistics, formal semantics, mathematical logic, and other areas. A formal grammar is a set of rules for rewriting strings, along with a "start symbol" from which rewriting starts. Therefore, a grammar is usually thought of as a language generator. However, it can also sometimes be used as the basis for a "recognizer"—a function in computing that deter ...
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Regular Expression
A regular expression (shortened as regex or regexp; sometimes referred to as rational expression) is a sequence of characters that specifies a search pattern in text. Usually such patterns are used by string-searching algorithms for "find" or "find and replace" operations on strings, or for input validation. Regular expression techniques are developed in theoretical computer science and formal language theory. The concept of regular expressions began in the 1950s, when the American mathematician Stephen Cole Kleene formalized the concept of a regular language. They came into common use with Unix text-processing utilities. Different syntaxes for writing regular expressions have existed since the 1980s, one being the POSIX standard and another, widely used, being the Perl syntax. Regular expressions are used in search engines, in search and replace dialogs of word processors and text editors, in text processing utilities such as sed and AWK, and in lexical analysis. Most gener ...
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Finite Set
In mathematics, particularly set theory, a finite set is a set that has a finite number of elements. Informally, a finite set is a set which one could in principle count and finish counting. For example, :\ is a finite set with five elements. The number of elements of a finite set is a natural number (possibly zero) and is called the '' cardinality (or the cardinal number)'' of the set. A set that is not a finite set is called an ''infinite set''. For example, the set of all positive integers is infinite: :\. Finite sets are particularly important in combinatorics, the mathematical study of counting. Many arguments involving finite sets rely on the pigeonhole principle, which states that there cannot exist an injective function from a larger finite set to a smaller finite set. Definition and terminology Formally, a set is called finite if there exists a bijection :f\colon S\to\ for some natural number . The number is the set's cardinality, denoted as . The empty set o ...
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Deterministic Finite Automaton
In the theory of computation, a branch of theoretical computer science, a deterministic finite automaton (DFA)—also known as deterministic finite acceptor (DFA), deterministic finite-state machine (DFSM), or deterministic finite-state automaton (DFSA)—is a finite-state machine that accepts or rejects a given string of symbols, by running through a state sequence uniquely determined by the string. Hopcroft 2001: ''Deterministic'' refers to the uniqueness of the computation run. In search of the simplest models to capture finite-state machines, Warren McCulloch and Walter Pitts were among the first researchers to introduce a concept similar to finite automata in 1943. The figure illustrates a deterministic finite automaton using a state diagram. In this example automaton, there are three states: S0, S1, and S2 (denoted graphically by circles). The automaton takes a finite sequence of 0s and 1s as input. For each state, there is a transition arrow leading out to a next state ...
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Semiautomaton
In mathematics and theoretical computer science, a semiautomaton is a deterministic finite automaton having inputs but no output. It consists of a set ''Q'' of states, a set Σ called the input alphabet, and a function ''T'': ''Q'' × Σ → ''Q'' called the transition function. Associated with any semiautomaton is a monoid called the characteristic monoid, input monoid, transition monoid or transition system of the semiautomaton, which acts on the set of states ''Q''. This may be viewed either as an action of the free monoid of strings in the input alphabet Σ, or as the induced transformation semigroup of ''Q''. In older books like Clifford and Preston (1967) semigroup actions are called "operands". In category theory, semiautomata essentially are functors. Transformation semigroups and monoid acts : A transformation semigroup or transformation monoid is a pair (M,Q) consisting of a set ''Q'' (often called the "set of states") and a semigroup or monoid ''M'' of functions, ...
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Automata Theory
Automata theory is the study of abstract machines and automata, as well as the computational problems that can be solved using them. It is a theory in theoretical computer science. The word ''automata'' comes from the Greek word αὐτόματος, which means "self-acting, self-willed, self-moving". An automaton (automata in plural) is an abstract self-propelled computing device which follows a predetermined sequence of operations automatically. An automaton with a finite number of states is called a Finite Automaton (FA) or Finite-State Machine (FSM). The figure on the right illustrates a finite-state machine, which is a well-known type of automaton. This automaton consists of states (represented in the figure by circles) and transitions (represented by arrows). As the automaton sees a symbol of input, it makes a transition (or jump) to another state, according to its transition function, which takes the previous state and current input symbol as its arguments. Automata theo ...
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