Affordances
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Affordances
Affordance is what the environment offers the individual. American psychologist James J. Gibson coined the term in his 1966 book, ''The Senses Considered as Perceptual Systems'', and it occurs in many of his earlier essays. However, his best-known definition is taken from his seminal 1979 book, ''The Ecological Approach to Visual Perception'': The word is used in a variety of fields: perceptual psychology, cognitive psychology, environmental psychology, criminology, industrial design, human–computer interaction (HCI), interaction design, user-centered design, communication studies, instructional design, science, technology and society (STS), sports science and artificial intelligence. Original development Gibson developed the concept of affordance over many years, culminating in his final book, ''The Ecological Approach to Visual Perception'' in 1979. He defined an affordance as what the environment provides or furnishes the animal. Notably, Gibson compares an affordance wit ...
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Placebo Button
A placebo button is a push-button or other control that appears to have functionality but has no physical effect when pressed. Such buttons can appear to work, by lighting up or otherwise reacting, which rewards the user by giving them an illusion of control. They are commonly placed in situations where it would have once been useful to have such a button but the system now operates automatically, such as a manual thermostat in a temperature-regulated office. Were the control removed entirely, some users would feel frustrated at the awareness they were not in control. Office thermostats It has been reported that the temperature set point adjustment on thermostats in many office buildings in the United States is non-functional, installed to give tenants' employees a similar illusion of control. In some cases they act as input devices to a central control computer but in others they serve no purpose other than to keep employees contented. A common implementation in buildings with ...
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The Design Of Everyday Things
''The Design of Everyday Things'' is a best-selling book by cognitive scientist and usability engineer Donald Norman about how design serves as the communication between object and user, and how to optimize that conduit of communication in order to make the experience of using the object pleasurable. One of the main premises of the book is that although people are often keen to blame themselves when objects appear to malfunction, it is not the fault of the user but rather the lack of intuitive guidance that should be present in the design. The book was originally published in 1988 with the title ''The Psychology of Everyday Things''. Norman said his academic peers liked that title, but believed the new title better conveyed the content of the book and better attracted interested readers. It is often referred to by the initialisms ''POET'' and ''DOET''. Norman uses case studies to describe the psychology behind what he deems good and bad design, and proposes design principles. Th ...
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Perceptual Psychology
Perceptual psychology is a subfield of cognitive psychology that concerns the conscious and unconscious innate aspects of the human cognitive system: perception. A pioneer of the field was James J. Gibson. One major study was that of affordances, i.e. the perceived utility of objects in, or features of, one's surroundings. According to Gibson, such features or objects were perceived as affordances and not as separate or distinct objects in themselves. This view was central to several other fields as software user interface and usability engineering, environmentalism in psychology, and ultimately to political economy where the perceptual view was used to explain the omission of key inputs or consequences of economic transactions, i.e. resources and wastes. Gerard Egan and Robert Bolton explored areas of interpersonal interactions based on the premise that people act in accordance with their perception of a given situation. While behaviour is obvious, a person's thoughts and feelings ...
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Ambient Optic Array
The ambient optic array is the structured arrangement of light with respect to a point of observation. American psychologist James J. Gibson posited the existence of the ambient optic array as a central part of his ecological approach to optics. For Gibson, perception is a bottom-up process, whereby the agent accesses information about the environment directly from invariant structures in the ambient optic array, rather than recovering it by means of complex cognitive processes. More controversially, Gibson claimed that agents can also directly pick-up the various affordances of the environment, or opportunities for the observer to act in the environment, from the ambient optic array.Noë, A. (2004). 3.9 Gibson, Affordences and the Ambient Optic Array. ''Action In Perception ''(pp. 103-106). Cambridge, Mass.: MIT Press. The optic array as reflected angles of light Gibson stressed that the environment is not composed of geometrical solids on a plane, as in a painting, but is instea ...
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James J
James is a common English language surname and given name: *James (name), the typically masculine first name James * James (surname), various people with the last name James James or James City may also refer to: People * King James (other), various kings named James * Saint James (other) * James (musician) * James, brother of Jesus Places Canada * James Bay, a large body of water * James, Ontario United Kingdom * James College, a college of the University of York United States * James, Georgia, an unincorporated community * James, Iowa, an unincorporated community * James City, North Carolina * James City County, Virginia ** James City (Virginia Company) ** James City Shire * James City, Pennsylvania * St. James City, Florida Arts, entertainment, and media * ''James'' (2005 film), a Bollywood film * ''James'' (2008 film), an Irish short film * ''James'' (2022 film), an Indian Kannada-language film * James the Red Engine, a character in ''Thomas the Tank En ...
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Usability
Usability can be described as the capacity of a system to provide a condition for its users to perform the tasks safely, effectively, and efficiently while enjoying the experience. In software engineering, usability is the degree to which a software can be used by specified consumers to achieve quantified objectives with effectiveness, efficiency, and satisfaction in a quantified context of use. The object of use can be a software application, website, book, tool, machine, process, vehicle, or anything a human interacts with. A usability study may be conducted as a primary job function by a ''usability analyst'' or as a secondary job function by designers, technical writers, marketing personnel, and others. It is widely used in consumer electronics, communication, and knowledge transfer objects (such as a cookbook, a document or online help) and mechanical objects such as a door handle or a hammer. Usability includes methods of measuring usability, such as needs analysis and t ...
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Form Follows Function
Form follows function is a principle of design associated with late 19th and early 20th century architecture and industrial design in general, which states that the shape of a building or object should primarily relate to its intended function or purpose. Origins of the phrase The architect Louis Sullivan coined the maxim, which resumes Viollet-le-Duc's théories : ''a rationally designed structure may not necessarily be beautiful but no building can be beautiful that does not have a rationally designed structure''. The maxim is often incorrectly attributed to the sculptor Horatio Greenough (18051852), whose thinking mostly predates the later functionalist approach to architecture. Greenough's writings were for a long time largely forgotten, and were rediscovered only in the 1930s. In 1947, a selection of his essays was published as ''Form and Function: Remarks on Art by Horatio Greenough''. Sullivan was Greenough's much younger compatriot and admired rationalist thinkers s ...
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Default Effect
The default effect, a concept within the study of nudge theory, explains the tendency for an agent to generally accept the default option in a strategic interaction. The default option is the course of action that the agent, or chooser, will obtain if he or she does not specify a particular course of action. The default effect has broad applications for firms attempting to 'nudge' their customers in the direction of the firm's optimal outcome. Experiments and observational studies show that making an option a default increases the likelihood that such an option is chosen. There are two broad classes of defaults: mass defaults and personalised defaults. Setting or changing defaults has been proposed and applied by firms as an effective way of influencing behaviour—for example, with respect to setting air-conditioner temperature settings, giving consent to receive Email marketing, e-mail marketing, or automatic subscription renewals. Default effect Endogenous default effects In ...
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Action-specific Perception
Action-specific perception, or perception-action, is a psychological theory that people perceive their environment and events within it in terms of their ability to act.Witt, J. K. (2011). Action's effect on perception. ''Current Directions in Psychological Science''. For example, softball players who are hitting better see the ball as bigger. Tennis players see the ball as moving slower when they successfully return the ball. Furthermore, the perceiver's intention to act is also critical; while the perceiver's ability to perform the intended action influences perception, the perceiver's abilities for unintended actions have little or no effect on perception. Overview Action-specific effects have been documented in a variety of contexts and with a variety of manipulations. The original work was done on perceived slant of hills and perceived distance to targets. Hills look steeper and targets look farther away when wearing a heavy backpack. In addition to walking, many other ac ...
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Information And Communications Technology
Information and communications technology (ICT) is an extensional term for information technology (IT) that stresses the role of unified communications and the integration of telecommunications (telephone lines and wireless signals) and computers, as well as necessary enterprise software, middleware, storage and audiovisual, that enable users to access, store, transmit, understand and manipulate information. ICT is also used to refer to the convergence of audiovisuals and telephone networks with computer networks through a single cabling or link system. There are large economic incentives to merge the telephone networks with the computer network system using a single unified system of cabling, signal distribution, and management. ICT is an umbrella term that includes any communication device, encompassing radio, television, cell phones, computer and network hardware, satellite systems and so on, as well as the various services and appliances with them such as video conferencing and ...
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Uncountable Noun
In linguistics, a mass noun, uncountable noun, non-count noun, uncount noun, or just uncountable, is a noun with the syntactic property that any quantity of it is treated as an undifferentiated unit, rather than as something with discrete elements. Non-count nouns are distinguished from count nouns. Given that different languages have different grammatical features, the actual test for which nouns are mass nouns may vary between languages. In English, mass nouns are characterized by the impossibility of being directly modified by a numeral without specifying a unit of measurement and by the impossibility of being combined with an indefinite article (''a'' or ''an''). Thus, the mass noun "water" is quantified as "20 litres of water" while the count noun "chair" is quantified as "20 chairs". However, both mass and count nouns can be quantified in relative terms without unit specification (e.g., "so much water", "so many chairs"). Mass nouns have no concept of singular and plural ...
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Design
A design is a plan or specification for the construction of an object or system or for the implementation of an activity or process or the result of that plan or specification in the form of a prototype, product, or process. The verb ''to design'' expresses the process of developing a design. In some cases, the direct construction of an object without an explicit prior plan (such as in craftwork, some engineering, coding, and graphic design) may also be considered to be a design activity. The design usually has to satisfy certain goals and constraints; may take into account aesthetic, functional, economic, or socio-political considerations; and is expected to interact with a certain Environment (systems), environment. Typical examples of designs include architectural drawing, architectural and engineering drawing, engineering drawings, circuit diagrams, Pattern (sewing), sewing patterns and less tangible artefacts such as business process models. Designing People who produce designs ...
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