Actions Per Minute
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Actions Per Minute
Actions per minute, abbreviated to APM, is a term used in video games, particularly real-time strategy and fighting games which refers to the total number of actions that a player can perform in a minute. Actions per minute are the number of actions (such as selecting units or issuing an order) completed within a minute of gameplay in real-time strategy games, most notably in ''StarCraft''. High APM is often associated with skill, as it can indicate that a player both knows what to do in the game and has the manual dexterity to carry it out. Software has been developed to analyze players' APM in these games. Beginners often have low APM counts, typically below 50. Professional e-athletes in South Korea usually have average APM scores around 350, but often exceed the 450 mark during intense battle sequences. Notable gamers with over 400 average APM include Lee Jae-Dong. Park Sung-joon (electronic sports), Park Sung-Joon is noted for the record APM of 818. However, given that the majo ...
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Video Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their platform, which include arcade video games, console games, and personal computer (PC) games. More recently, the industry has expanded onto mobile gaming through smartphones and tablet computers, virtual and augmented reality systems, and remote c ...
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Real-time Strategy
Real-time strategy (RTS) is a Video game genre, subgenre of strategy video games that do not progress incrementally in turn-based game, turns, but allow all players to play simultaneously, in "real time". By contrast, in Turn-based strategy, turn-based strategy (TBS) games, players take turns to play. The term "real-time strategy" was coined by Brett Sperry to market ''Dune II'' in the early 1990s. In a real-time strategy game, each participant positions structures and maneuvers multiple units under their indirect control to secure areas of the map and/or destroy their opponents' assets. In a typical RTS game, it is possible to create additional units and structures, generally limited by a requirement to Resource management (gaming), expend accumulated resources. These resources are in turn garnered by controlling special points on the map and/or possessing certain types of units and structures devoted to this purpose. More specifically, the typical game in the RTS genre features ...
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Fighting Game
A fighting game, also known as a versus fighting game, is a video game genre, genre of video game that involves combat between two or more players. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappling, counter-attacking, and chaining attacks together into "Combo (video games), combos". Characters generally engage in battle using hand-to-hand combat—often some form of martial arts. The fighting game genre is related to, but distinct from, the beat 'em up genre, which pits large numbers of computer-controlled enemies against one or more player characters. Battles in fighting games usually take place in a fixed-size arena along a two-dimensional plane, to which the characters' movement is restricted. Characters can navigate this plane horizontally by walking or dashing, and vertically by jumping. Some games, such as ''Tekken (video game), Tekken'', also allow limited movement in 3D space. The first video game to feature fist fighting ...
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Real-time Strategy Games
Real-time strategy (RTS) is a subgenre of strategy video games that do not progress incrementally in turns, but allow all players to play simultaneously, in "real time". By contrast, in turn-based strategy (TBS) games, players take turns to play. The term "real-time strategy" was coined by Brett Sperry to market ''Dune II'' in the early 1990s. In a real-time strategy game, each participant positions structures and maneuvers multiple units under their indirect control to secure areas of the map and/or destroy their opponents' assets. In a typical RTS game, it is possible to create additional units and structures, generally limited by a requirement to expend accumulated resources. These resources are in turn garnered by controlling special points on the map and/or possessing certain types of units and structures devoted to this purpose. More specifically, the typical game in the RTS genre features resource-gathering, base-building, in-game technological development, and indirect ...
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StarCraft
''StarCraft'' is a military science fiction media franchise created by Chris Metzen and James Phinney and owned by Blizzard Entertainment. The series, set in the beginning of the 26th century, centers on a galactic struggle for dominance among four species—the adaptable and mobile Terrans, the ever-evolving insectoid Zerg, the powerful and enigmatic Protoss, and the godlike Xel'Naga creator race—in a distant part of the Milky Way galaxy known as the Koprulu Sector. The series debuted with the video game '' StarCraft'' in 1998. It has grown to include a number of other games as well as eight novelizations, two ''Amazing Stories'' articles, a board game, and other licensed merchandise such as collectible statues and toys. Blizzard Entertainment began planning ''StarCraft'' in 1995 with a development team led by Metzen and Phinney. The game debuted at the 1996 Electronic Entertainment Expo and used a modified ''Warcraft II'' game engine. ''StarCraft'' also marked the cr ...
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Lee Jae-Dong
Lee Jae-dong (born 9 January 1990), who plays simply under the name Jaedong, is a South Korean professional '' StarCraft: Brood War'' player and former ''StarCraft II'' player, playing most recently for team Evil Geniuses prior to his StarCraft II retirement. After retiring from StarCraft II, Jaedong returned to playing SC:BW. Announced as a full-time streamer on 12 November 2016, he made his return to the tournament scene a week later during the 2016 KT GiGA Legends Match lll. Using the Zerg race in both games, Lee is considered one of the most successful StarCraft players of all time, having won five OnGameNet Starleague (OSL) and MBCGame StarCraft League (MSL) tournaments, and earning over $600,000 in tournament prize money. His other nicknames include The Tyrant and The Legend Killer. Career ''Brood War'' Jaedong made his debut in 2006 as a member of the Korean team Hwaseung OZ and quickly proved himself to be a talented player. In less than two years he won his first pre ...
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Park Sung-joon (electronic Sports)
Park Sung-joon is a professional player of the real-time strategy game ''StarCraft''. He is known by his pseudonym July, a shortened version of JulyZerg. Park Sung-joon is also known as the "God of War" or "Tushin. Park used to play for STX SouL. ''StarCraft'' July emerged onto the scene during Gilette OSL, where he beat Oov 3–2 in a famous series and went on to win the tournament against Reach, making him a royal roader and the first Zerg to ever win an OSL. He quickly became the dominant player of the time, winning another OSL (Ever 2), a KT-KTF tournament and the ITV league. He also made another OSL final which he lost 3–0 to Nada. After reaching yet another OSL final in early 2006 and losing 3–0 to his old rival Oov, July lost his dominance and went into a small slump. Recently he's shown promising signs of regaining his old confidence by beating Xellos and Oov in the Proleague finals in fine style and reaching final round in OSL. On July 12, 2008, July defeated ...
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Mod (video Gaming)
Video game modding (short for "modification") is the process of alteration by players or fans of one or more aspects of a video game, such as how it looks or behaves, and is a sub-discipline of general modding. Mods may range from small changes and tweaks to complete overhauls, and can extend the replay value and interest of the game. Modding a game can also be understood as the act of seeking and installing mods to the player's game, but the act of tweaking pre-existing settings and preferences is not truly modding. Mods have arguably become an increasingly important factor in the commercial success of some games, as they add depth to the original work, and can be both fun for players playing the mods and as means of self-expression for mod developers. People can become fans of specific mods, in addition to fans of the game they are for, such as requesting features and alterations for these mods. In cases where mods are very popular, players might have to clarify that they are r ...
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Performance Metric
A performance indicator or key performance indicator (KPI) is a type of performance measurement. KPIs evaluate the success of an organization or of a particular activity (such as projects, programs, products and other initiatives) in which it engages. KPIs provide a focus for strategic and operational improvement, create an analytical basis for decision making and help focus attention on what matters most. Often success is simply the repeated, periodic achievement of some levels of operational goal (e.g. zero defects, 10/10 customer satisfaction), and sometimes success is defined in terms of making progress toward strategic goals. Accordingly, choosing the right KPIs relies upon a good understanding of what is important to the organization. What is deemed important often depends on the department measuring the performance – e.g. the KPIs useful to finance will differ from the KPIs assigned to sales. Since there is a need to understand well what is important, various techniques ...
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Wings Of Liberty
''StarCraft II: Wings of Liberty'' is a science fiction real-time strategy video game developed and published by Blizzard Entertainment. It was released worldwide in July 2010 for Microsoft Windows and Mac OS X. A sequel to the 1998 video game ''StarCraft (video game), StarCraft'' and the ''StarCraft: Brood War, Brood War'' expansion pack, the game is best known as the original installment of ''StarCraft II'' which was later followed by a number of expansion packs. ''Wings of Liberty'' has been free-to-play since November 2017. Like its predecessor, the game revolves around three species: the Races of StarCraft#Terrans, Terrans (humans), the Races of StarCraft#Zerg, Zerg (a super-species of assimilated life forms), and the Races of StarCraft#Protoss, Protoss (a technologically advanced species with vast psychic, psionic powers). ''Wings of Liberty'' focuses on the Terrans, while the expansions, ''Heart of the Swarm'' and ''Legacy of the Void'', would focus on the Zerg and Protos ...
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