Access Level
   HOME





Access Level
In computer science and computer programming, access level denotes the set of permissions or restrictions provided to a data type. Reducing access level is an effective method for limiting failure modes, reducing debugging time, and simplifying overall system complexity. It restricts variable modification to only the methods defined within the interface to the class. Thus, it is incorporated into many fundamental software design patterns. In general, a given object cannot be created, read, updated or deleted by any function without having a sufficient access level. The two most common access levels are ''public'' and ''private'', which denote, respectively; permission across the entire program scope, or permission only within the corresponding class. A third, ''protected'', extends permissions to all subclasses of the corresponding class. Access levels modifiers are commonly used in Java as well as C#, which further provides the ''internal'' level. In C++, the only difference be ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


User Access Levels
Ancient Egyptian roles * User (ancient Egyptian official), an ancient Egyptian nomarch (governor) of the Eighth Dynasty * Useramen, an ancient Egyptian vizier also called "User" Other uses * User (computing), a person (or software) using an information system * User (telecommunications), an entity using a telecommunications system See also * Drug user (other), a person who uses drugs * End user In product development, an end user (sometimes end-user) is a person who ultimately uses or is intended to ultimately use a product. The end user stands in contrast to users who support or maintain the product, such as sysops, system administrato ...
, a user of a commercial product or service {{disambiguation ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Computer Science
Computer science is the study of computation, information, and automation. Computer science spans Theoretical computer science, theoretical disciplines (such as algorithms, theory of computation, and information theory) to Applied science, applied disciplines (including the design and implementation of Computer architecture, hardware and Software engineering, software). Algorithms and data structures are central to computer science. The theory of computation concerns abstract models of computation and general classes of computational problem, problems that can be solved using them. The fields of cryptography and computer security involve studying the means for secure communication and preventing security vulnerabilities. Computer graphics (computer science), Computer graphics and computational geometry address the generation of images. Programming language theory considers different ways to describe computational processes, and database theory concerns the management of re ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Computer Programming
Computer programming or coding is the composition of sequences of instructions, called computer program, programs, that computers can follow to perform tasks. It involves designing and implementing algorithms, step-by-step specifications of procedures, by writing source code, code in one or more programming languages. Programmers typically use high-level programming languages that are more easily intelligible to humans than machine code, which is directly executed by the central processing unit. Proficient programming usually requires expertise in several different subjects, including knowledge of the Domain (software engineering), application domain, details of programming languages and generic code library (computing), libraries, specialized algorithms, and Logic#Formal logic, formal logic. Auxiliary tasks accompanying and related to programming include Requirements analysis, analyzing requirements, Software testing, testing, debugging (investigating and fixing problems), imple ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Data Type
In computer science and computer programming, a data type (or simply type) is a collection or grouping of data values, usually specified by a set of possible values, a set of allowed operations on these values, and/or a representation of these values as machine types. A data type specification in a program constrains the possible values that an expression, such as a variable or a function call, might take. On literal data, it tells the compiler or interpreter how the programmer intends to use the data. Most programming languages support basic data types of integer numbers (of varying sizes), floating-point numbers (which approximate real numbers), characters and Booleans. Concept A data type may be specified for many reasons: similarity, convenience, or to focus the attention. It is frequently a matter of good organization that aids the understanding of complex definitions. Almost all programming languages explicitly include the notion of data type, though the possible d ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Failure Cause
Failure causes are defects in design, process, quality, or part application, which are the underlying cause of a failure or which initiate a process which leads to failure. Where failure depends on the user of the product or process, then human error must be considered. Component failure/failure modes A part failure mode is the way in which a component failed "functionally" on the component level. Often a part has only a few failure modes. For example, a relay may fail to open or close contacts on demand. The failure mechanism that caused this can be of many different kinds, and often multiple factors play a role at the same time. They include corrosion, welding of contacts due to an abnormal electric current, return spring fatigue failure, unintended command failure, dust accumulation and blockage of mechanism, etc. Seldom only one cause (hazard) can be identified that creates system failures. The real root causes can in theory in most cases be traced back to some kind of human ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Debugging
In engineering, debugging is the process of finding the Root cause analysis, root cause, workarounds, and possible fixes for bug (engineering), bugs. For software, debugging tactics can involve interactive debugging, control flow analysis, Logfile, log file analysis, monitoring at the application monitoring, application or system monitoring, system level, memory dumps, and profiling (computer programming), profiling. Many Programming language, programming languages and Programming tool, software development tools also offer programs to aid in debugging, known as debuggers. Etymology The term ''bug'', in the sense of defect, dates back at least to 1878 when Thomas Edison wrote "little faults and difficulties" in his inventions as "Bugs". A popular story from the 1940s is from Admiral Grace Hopper. While she was working on a Harvard Mark II, Mark II computer at Harvard University, her associates discovered a moth stuck in a relay that impeded operation and wrote in a log book ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Software Design Pattern
In software engineering, a software design pattern or design pattern is a general, reusable solution to a commonly occurring problem in many contexts in software design. A design pattern is not a rigid structure to be transplanted directly into source code. Rather, it is a description or a template for solving a particular type of problem that can be deployed in many different situations. Design patterns can be viewed as formalized best practices that the programmer may use to solve common problems when designing a software application or system. Object-oriented design patterns typically show relationships and interactions between classes or objects, without specifying the final application classes or objects that are involved. Patterns that imply mutable state may be unsuited for functional programming languages. Some patterns can be rendered unnecessary in languages that have built-in support for solving the problem they are trying to solve, and object-oriented patterns are no ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Struct (C Programming Language)
In the C programming language, struct is the keyword used to define a composite, a.k.a. record, data type a named set of values that occupy a block of memory. It allows for the different values to be accessed via a single identifier, often a pointer. A struct can contain other data types so is used for mixed-data-type records. For example a bank customer struct might contains fields: name, address, telephone, balance. A struct occupies a ''contiguous block'' of memory, usually delimited (sized) by word-length boundaries. It corresponds to the similarly named feature available in some assemblers for Intel processors. Being a block of contiguous memory, each field within a struct is located at a certain fixed offset from the start. The sizeof operator results in the number of bytes needed to store a particular struct, just as it does for a primitive data type. The alignment of particular fields in the struct (with respect to word boundaries) is implementation-specific and may ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Class (computer Science)
In object-oriented programming, a class defines the shared aspects of objects created from the class. The capabilities of a class differ between programming languages, but generally the shared aspects consist of state ( variables) and behavior ( methods) that are each either associated with a particular object or with all objects of that class. Object state can differ between each instance of the class whereas the class state is shared by all of them. The object methods include access to the object state (via an implicit or explicit parameter that references the object) whereas class methods do not. If the language supports inheritance, a class can be defined based on another class with all of its state and behavior plus additional state and behavior that further specializes the class. The specialized class is a ''sub-class'', and the class it is based on is its ''superclass''. Attributes Object lifecycle As an instance of a class, an object is constructed from a class via '' ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Modularity (programming)
Modular programming is a software design technique that emphasizes separating the functionality of a program into independent, interchangeable modules, such that each contains everything necessary to execute only one aspect or "concern" of the desired functionality. A module interface expresses the elements that are provided and required by the module. The elements defined in the interface are detectable by other modules. The implementation contains the working code that corresponds to the elements declared in the interface. Modular programming is closely related to structured programming and object-oriented programming, all having the same goal of facilitating construction of large software programs and systems by decomposition into smaller pieces, and all originating around the 1960s. While the historical usage of these terms has been inconsistent, "modular programming" now refers to the high-level decomposition of the code of an entire program into pieces: structured program ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]