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Av3k
Maciej Krzykowski (born April 1, 1991), who goes by the pseudonym Av3k (), is a esports, professional ''Quake (series), Quake'' and ''ShootMania'' player. He has Poles, Polish nationality and resides in Ostróda. He actively competes in international Quake competitions and was signed to Razer USA, Razer and Dutch electronic sports team Serious Gaming and French organization Millenium, but is now signed to British organisation Endpoint. On July 8, 2007, at age 16, he became the youngest ''Quake'' champion ever after winning the Electronic Sports World Cup 2007 in Paris without losing a single map. Biography ''Quake'' IV (2006–2007) Av3k is widely regarded as the best ''Quake IV'' player ever alongside former Swedish professional gamer Johan "Toxjq" Quick and was defeated by only four other players: Anton "Cooller" Singov, Alex "Ztrider" Ingarv, Magnus "fox" Olsson, and Toxjq. He faced Johnathan "Fatal1ty" Wendel three times in competition and has gone undefeated. One of Av3k ...
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Electronic Sports World Cup
The Electronic Sports World Convention (ESWC) (formerly known as Electronic Sports World Cup) is an international professional gaming championship. Every year, winners of national qualifier events around the world earn the right to represent their country in the ESWC Finals. The event has been praised for its organisation and ability to put on a good show for spectators. The ESWC was originally created by a French company, Ligarena, that had previously hosted smaller Local Area Network (LAN) events in France under the name of LAN Arena. In 2003, Ligarena decided to do something on a larger scale and the ESWC was born. In 2005, Ligarena became Games-Services. In 2009, ESWC was bought by another French company, Games-Solution, which became the owner of the brand. In 2012, Oxent, an agency specialising in electronic sports, acquired the ESWC. The grand finals and masters of ESWC have had a total prize purse of €1,721,000 between 2003 and 2010. Overview The first Electronic Spo ...
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Esports World Convention
The Electronic Sports World Convention (ESWC) (formerly known as Electronic Sports World Cup) is an international professional gaming championship. Every year, winners of national qualifier events around the world earn the right to represent their country in the ESWC Finals. The event has been praised for its organisation and ability to put on a good show for spectators. The ESWC was originally created by a French company, Ligarena, that had previously hosted smaller Local Area Network (LAN) events in France under the name of LAN Arena. In 2003, Ligarena decided to do something on a larger scale and the ESWC was born. In 2005, Ligarena became Games-Services. In 2009, ESWC was bought by another French company, Games-Solution, which became the owner of the brand. In 2012, Oxent, an agency specialising in electronic sports, acquired the ESWC. The grand finals and masters of ESWC have had a total prize purse of €1,721,000 between 2003 and 2010. Overview The first Electronic Spo ...
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Electronic Sports World Cup 2007
The Electronic Sports World Convention (ESWC) (formerly known as Electronic Sports World Cup) is an international professional gaming championship. Every year, winners of national qualifier events around the world earn the right to represent their country in the ESWC Finals. The event has been praised for its organisation and ability to put on a good show for spectators. The ESWC was originally created by a French company, Ligarena, that had previously hosted smaller Local Area Network (LAN) events in France under the name of LAN Arena. In 2003, Ligarena decided to do something on a larger scale and the ESWC was born. In 2005, Ligarena became Games-Services. In 2009, ESWC was bought by another French company, Games-Solution, which became the owner of the brand. In 2012, Oxent, an agency specialising in electronic sports, acquired the ESWC. The grand finals and masters of ESWC have had a total prize purse of €1,721,000 between 2003 and 2010. Overview The first Electronic Spor ...
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ESWC 2007
The Electronic Sports World Convention (ESWC) (formerly known as Electronic Sports World Cup) is an international professional gaming championship. Every year, winners of national qualifier events around the world earn the right to represent their country in the ESWC Finals. The event has been praised for its organisation and ability to put on a good show for spectators. The ESWC was originally created by a French company, Ligarena, that had previously hosted smaller Local Area Network (LAN) events in France under the name of LAN Arena. In 2003, Ligarena decided to do something on a larger scale and the ESWC was born. In 2005, Ligarena became Games-Services. In 2009, ESWC was bought by another French company, Games-Solution, which became the owner of the brand. In 2012, Oxent, an agency specialising in electronic sports, acquired the ESWC. The grand finals and masters of ESWC have had a total prize purse of €1,721,000 between 2003 and 2010. Overview The first Electronic Spor ...
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Serious Gaming
Serious Gaming is a professional gaming team based in Amsterdam, Netherlands. It was founded in 2004 by entrepreneur Bas Peeperkorn. Serious Gaming is known for their achievements in first-person shooter Deathmatch (gaming), Deathmatch tournaments, most notably those by Quake (series), ''Quake'' series players Maciej "av3k" Krzykowski and Alexey "cypher" Yanushevsky. History ;2005 Serious Gaming was founded in 2004 by Bas Peeperkorn, the team's first signing was ''Painkiller (video game), Painkiller'' player Niels van Tilborg. ''Painkiller'' was the game used for the US$1,000,000 2005 CPL World Tour and following van Tilborg the following players were signed and represented Serious Gaming throughout the tour: Fredrik Edesater and Stefan Timmermans. Highlights for the team included a ninth-place finish at the Chile stop and two players being among the 32 players in the world tour finals. In 2005 Serious Gaming also competed in televised competition at the World eSport Games in S ...
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World Series Of Video Games
World Series of Video Games (WSVG) was an international professional electronic sports competition. It held its first season in 2006, with competitions in six different games and six events held around the world including the finals of the event. The total prize purse of the season was US$750,000 which includes the $240,000 prize purse that was winnable at the finals. The WSVG was operated by Games Media Properties, an American gaming company founded in 2002 with the BYOC (Bring Your Own Computer) Lan section subcontracted out to Lanwar Inc. The series was the continuation of the one million dollar 2005 CPL World Tour, as one of the founders of the WSVG as well as Intel, the major sponsor of the tour left the Cyberathlete Professional League to help fund these series. 2006 season The 2006 season was the WSVG's first season. International competitions were held for the PC games ''Counter-Strike'', ''Quake 4'', and ''Warcraft III''. Xbox tournaments were also held for '' Project Goth ...
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Patrik Lindberg
Patrik Lindberg (born June 10, 1988), known by the pseudonym f0rest, is a Swedish esports player who is considered to be one of the best ''Counter-Strike'' players in the world. Having played competitively since 2005, Lindberg has been widely regarded within the esports scene as the greatest player in ''Counter-Strike'' history. Lindberg is best known for his four years of tenure on the Fnatic roster, which he helped bring to prominence as the dominant team of 2009, during which year the team broke the record for the highest-earning team in ''Counter-Strike'' history. Near the end of 2010, Lindberg left Fnatic and joined SK Gaming, which he remained with until July 2012. Soon after, he transitioned over to '' Counter-Strike: Global Offensive'' and joined the team Ninjas in Pyjamas. In 2020, Lindberg left NiP to join Dignitas. Professional career Lindberg began his professional gaming career in early 2005, when he made his international debut at the global finals in South Korea ...
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Shane Hendrixson
Shane Hendrixson, also known by his pseudonym rapha, is an American professional esports ''Quake Live'', ''Quake III Arena'', '' ShootMania'', ''Overwatch, and Quake Champions'' player for Team Liquid. Since he appeared in 2008, he has won sixteen major Quake duel tournaments and has placed top three in virtually every other participating tournament. Due to Hendrixson's consistent career performance and calculated style of play, he is considered to be one of the greatest ''Quake'' players of all time. After four years of limited practice, able to play two to six weeks out of each year, Hendrixson joined SK Gaming in 2008. He immediately emerged as a top contender, taking third place at the Electronic Sports World Cup (ESWC) USA and grand finals. His calculated ability, illustrated by timing, predicting, and positioning, earned him the nickname "five steps ahead," which has been jokingly echoed by the community. At the end of his opening year, he took first place at the ESWC Mas ...
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DreamHack Winter 2012
DreamHack is an ESL Gaming brand specializing in esports tournaments and other gaming conventions. It is recognized by the Guinness Book of Records and Twin Galaxies as being the world's largest LAN party and computer festival with the world's fastest Internet connection and the most generated traffic. (The Internet connection record was beaten in 2012 by the world's second-largest computer festival, The Gathering in Norway.) It usually holds its events in Western Europe and North America. Events summary DreamHack's events include local area network gatherings with live concerts and competitions in digital art and esports. The first event was held in Malung, Sweden. The company has held several gaming events throughout Europe, in Stockholm and Jönköping, Sweden, Tours, France, Bucharest and Cluj, Romania, Valencia and Seville, Spain, London, England and Leipzig, Germany. In May 2016, it held its first North American event in Austin, Texas. In August 2016, it held its first Can ...
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Intel Extreme Masters
The Intel Extreme Masters (IEM) is a series of international esports tournaments held in countries around the world. These Electronic Sports League (ESL) sanctioned events, sponsored by Intel, currently host events in '' Counter-Strike: Global Offensive'' and ''StarCraft II''. Other game titles were hosted in the past. The body that owns the league is Turtle Entertainment. The League has operated 16 seasons . The season finals, with the largest prize pool, takes place in Katowice, Poland. Mid-season events are held in numerous cities around the globe, including Chicago, Shanghai and Sydney. History The Intel Extreme Masters are a product of the ESL. In 2006, when the Intel sponsored European tournament saw room for expansion outside of Europe, especially in North American markets, Intel provided funds for a worldwide tournament, billing it as the Intel Extreme Masters. In 2007, when established, the IEM established a format of many smaller qualifying events, leading up to a l ...
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Quake (video Game)
''Quake'' is a first-person shooter game developed by id Software and published by GT Interactive. The first game in the ''Quake'' series, it was originally released for MS-DOS, Microsoft Windows and Linux in 1996, followed by Mac OS and Sega Saturn in 1997 and Nintendo 64 in 1998. In the game, players must find their way through various maze-like, medieval environments while battling monsters using an array of weaponry. The overall atmosphere is dark and gritty, with many stone textures and a rusty, capitalized font. ''Quake'' takes inspiration from gothic fiction and the works of H. P. Lovecraft. The successor to id Software's ''Doom'' series, ''Quake'' built upon the technology and gameplay of its predecessor. Unlike the ''Doom'' engine before it, the ''Quake'' engine offered full real-time 3D rendering and had early support for 3D acceleration through OpenGL. After ''Doom'' helped popularize multiplayer deathmatches, ''Quake'' added various multiplayer options. Onli ...
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Electronic Sports
Esports, short for electronic sports, is a form of competition using video games. Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, individually or as teams. Although organized competitions have long been a part of video game culture, these were largely between amateurs until the late 2000s, when participation by professional gamers and spectatorship in these events through live streaming saw a large surge in popularity. By the 2010s, esports was a significant factor in the video game industry, with many game developers actively designing and providing funding for tournaments and other events. The most common video game genres associated with esports are multiplayer online battle arena (MOBA), first-person shooter (FPS), fighting, card, battle royale and real-time strategy (RTS) games. Popular esports franchises include ''League of Legends'', ''Dota'', ''Counter-Strike'', ''Valorant'', ''Overwatch'', ' ...
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