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Digital Devil Saga
''Shin Megami Tensei: Digital Devil Saga'' is a duology of role-playing video games developed by Atlus for the PlayStation 2. They are a spin-off of the ''Megami Tensei'' series. The first ''Digital Devil Saga'' was released in Japan in 2004, North America in 2005, and Europe in 2006. Its direct sequel, ''Shin Megami Tensei: Digital Devil Saga 2'', released in 2005 in Japan and North America, and 2007 in Europe. The games were published in Europe by Ghostlight and in other regions by Atlus and its North American subsidiary Atlus USA. ''Digital Devil Saga'' follows the Embryon, a tribe who fights against five other tribes in a digital world called the Junkyard. After being infected with a demon virus that grants them demonic powers, the Embryon must fight with and devour the other tribes to ascend to "Nirvana". During the conflict, they shelter a woman named Sera, who has the power to calm their demonic powers. In ''Digital Devil Saga 2'', having escaped into the devastated real ...
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Atlus
is a Japanese video game developer, publisher, arcade manufacturer and distribution company based in Tokyo. A subsidiary of Sega, the company is known for video game series such as ''Megami Tensei'', ''Persona'', ''Etrian Odyssey'' and ''Trauma Center'', as well as ''Print Club'' (''Purikura'') arcade machines. Its corporate mascot is Jack Frost, a snowman-like character from their ''Shin Megami Tensei'' series. Outside of video games, the company is known for their ''Purikura'' arcade machines, which are selfie photo sticker booths popular in East Asia. Atlus was established in April 1986 and spent its early years as a video game developer for other companies. It became a video game publisher of its own in 1989 and existed until it was merged into Index Corporation in October 2010. After the dissolution, the name Atlus continued as a brand used by Index Corporation for video game publishing until 2013, when it was bought by Sega and revived as a company initially under the na ...
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Silent Protagonist
In video games, a silent protagonist is a player character who lacks any dialogue for the entire duration of a game, with the possible exception of occasional interjections or short phrases. In some games, especially visual novels, this may extend to protagonists who have dialogue, but no voice acting like all other non-player characters. A silent protagonist may be employed to lend a sense of mystery or uncertainty of identity to the gameplay, or to help the player identify better with them. Silent protagonists may also be anonymous. Not all silent protagonists are necessarily mute or do not speak to other characters; they may simply not produce any dialogue audible to the player. Origin The earliest player characters in video games of the 1980s, including the likes of Mario, '' Metroid''s Samus, and ''The Legend of Zelda''s Link, were silent protagonists. Characters such as these may occasionally speak through text or audible words, but are otherwise limited to making gestures, ...
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Shark
Sharks are a group of elasmobranch fish characterized by a cartilaginous skeleton, five to seven gill slits on the sides of the head, and pectoral fins that are not fused to the head. Modern sharks are classified within the clade Selachimorpha (or Selachii) and are the sister group to the rays. However, the term "shark" has also been used to refer to all extinct members of Chondrichthyes with a shark-like morphology, such as hybodonts and xenacanths. The oldest modern sharks are known from the Early Jurassic. They range in size from the small dwarf lanternshark (''Etmopterus perryi''), a deep sea species that is only in length, to the whale shark (''Rhincodon typus''), the largest fish in the world, which reaches approximately in length. Sharks are found in all seas and are common to depths up to . They generally do not live in freshwater, although there are a few known exceptions, such as the bull shark and the river shark, which can be found in both seawater and fresh ...
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Soul Hackers
''Devil Summoner: Soul Hackers'', released outside Japan as ''Shin Megami Tensei: Devil Summoner: Soul Hackers'', is a role-playing video game developed by Atlus. The game is the second installment in the ''Devil Summoner'' series, itself a part of the larger ''Megami Tensei'' franchise. Originally published by Atlus for the Sega Saturn in 1997, it was later ported to the PlayStation in 1999, and Nintendo 3DS in 2012. ''Soul Hackers'' takes place in the fictional Amami City, a technologically-advanced Japanese metropolis. The main protagonist, a member of a hacker group called the Spookies, gains access to the closed beta for Paradigm X, an online game designed to connect the citizens of Amami. While in there, the protagonist encounters supernatural forces, then must work with the Spookies to investigate attacks by demons across the city. Aiding him is Nemissa, a demon who possesses the body of his friend Hitomi Tono. Development of ''Soul Hackers'' began in 1996, after the succes ...
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Level Of Detail (computer Graphics)
In computer graphics, level of detail (LOD) refers to the complexity of a 3D model representation. LOD can be decreased as the model moves away from the viewer or according to other metrics such as object importance, viewpoint-relative speed or position. LOD techniques increase the efficiency of rendering by decreasing the workload on graphics pipeline stages, usually vertex transformations. The reduced visual quality of the model is often unnoticed because of the small effect on object appearance when distant or moving fast. Although most of the time LOD is applied to geometry detail only, the basic concept can be generalized. Recently, LOD techniques also included shader management to keep control of pixel complexity. A form of level of detail management has been applied to texture maps for years, under the name of mipmapping, also providing higher rendering quality. It is commonplace to say that "an object has been ''LOD-ed''" when the object is simplified by the underlying ' ...
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Persona (series)
''Persona'', previously marketed as ''Shin Megami Tensei: Persona'' outside of Japan, is a video game franchise primarily developed and published by Atlus, and owned by Sega. Focusing around a series of role-playing video games, ''Persona'' is a spin-off from Atlus' ''Megami Tensei'' franchise. The first entry in the series, '' Revelations: Persona'', was released in 1996 for the PlayStation. The series has seen several more games since, with the most recent main entry being 2019's ''Persona 5 Royal''. ''Persona'' began as a spin-off based on the positively-received high school setting of '' Shin Megami Tensei If...'' (1994). ''Persona'' core features include a group of students as the main cast, a silent protagonist similar to the mainline ''Megami Tensei'' franchise, and combat using Personas. Since the release of ''Persona 3'' in 2006, the main series has used a social simulation function called Social Links, which are directly linked to how Personas evolve. Character des ...
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Bento Books
Bento Books is an independent American book publisher based in Austin, Texas. History Bento Books was founded in 2011 by three experienced translators, Tony Gonzalez, Joseph Reeder, and Alexander O. Smith. Bento Books publishes English translations of Japanese titles, with an emphasis on works overlooked by traditional publishers. Publications In 2011, the company released ''Math Girls'', the first in a series of math-themed young adult novels by Hiroshi Yuki that can also be used as textbooks. March 2014 saw the release of ''Cage on the Sea'' by Kaoru Ohno, a novel based on a true story about a group of Japanese holdouts on the island of Anatahan after the end of the Second World War."Cage on the Sea"
''Kirkus Reviews'', 01/21/14. Later that same year the company announced plans to release ''
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Kadokawa Shoten
, formerly , is a Japanese publisher and division of Kadokawa Future Publishing based in Tokyo, Japan. It became an internal division of Kadokawa Corporation on October 1, 2013. Kadokawa publishes manga, light novels, manga anthology magazines such as ''Monthly Asuka'' and '' Monthly Shōnen Ace'', and entertainment magazines such as ''Newtype''. Since its founding, Kadokawa has expanded into the multimedia sector, namely in video games (as Kadokawa Games) and in live-action and animated films (as Kadokawa Pictures). History Kadokawa Shoten was established on November 10, 1945, by Genyoshi Kadokawa. The company's first publication imprint, Kadokawa Bunko, was published in 1949. The company went public on April 2, 1954. In 1975, Haruki Kadokawa became the president of Kadokawa Shoten, following Genyoshi Kadokawa's death. On April 1, 2003, Kadokawa Shoten was renamed to Kadokawa Holdings, transferring the existing publishing businesses to Kadokawa Shoten. On July 1, 2006, the pa ...
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ASCII Media Works
ASCII ( ), abbreviated from American Standard Code for Information Interchange, is a character encoding standard for electronic communication. ASCII codes represent text in computers, telecommunications equipment, and other devices. Because of technical limitations of computer systems at the time it was invented, ASCII has just 128 code points, of which only 95 are , which severely limited its scope. All modern computer systems instead use Unicode, which has millions of code points, but the first 128 of these are the same as the ASCII set. The Internet Assigned Numbers Authority (IANA) prefers the name US-ASCII for this character encoding. ASCII is one of the IEEE milestones. Overview ASCII was developed from telegraph code. Its first commercial use was as a seven-bit teleprinter code promoted by Bell data services. Work on the ASCII standard began in May 1961, with the first meeting of the American Standards Association's (ASA) (now the American National Standards Institu ...
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Nocturne
A nocturne (from the French for 'nocturnal', from Latin ''nocturnus'') is a musical composition that is inspired by, or evocative of, the night. History "Nocturne" was first applied to musical pieces in the 18th century, when it indicated an ensemble piece in several movements, normally played for an evening party and then laid aside. Sometimes it carried the Italian equivalent, ''notturno'', such as Wolfgang Amadeus Mozart's Notturno in D, K.286, written for four lightly echoing separated ensembles of paired horns with strings, and his ''Serenata Notturna'', K. 239. At this time, the piece was not necessarily evocative of the night, but might merely be intended for performance at night, much like a serenade. The chief difference between the serenade and the notturno was the time of the evening at which they would typically be performed: the former around 9:00pm, the latter closer to 11:00 pm. In its more familiar form as a single-movement character piece usually written for so ...
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Enlightenment (spiritual)
Used in a religious sense, enlightenment translates several Glossary of Buddhism, Buddhist terms and concepts, most notably ''bodhi'', ''kensho,'' and ''satori''. Related terms from Asian religions are ''kaivalya'' and ''moksha'' (liberation) in Hinduism, ''Kevala Jnana'' in Jainism, and ''ushta'' in Zoroastrianism. In Christianity, the word "enlightenment" is rarely used, except to refer to the Age of Enlightenment and its influence on Christianity. Roughly equivalent terms in Christianity may be Divine illumination, illumination, kenosis, metanoia (theology), metanoia, revelation, salvation, Divinization (Christian), theosis, and Religious conversion, conversion. Perennial philosophy, Perennialists and Universalism, Universalists view enlightenment and mysticism as equivalent terms for religious or spiritual insight. Asian cultures and religions Buddhism The English term ''enlightenment'' is the western translation of the abstract noun ''bodhi'', the knowledge or wisdom, ...
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Schrödinger's Cat
In quantum mechanics, Schrödinger's cat is a thought experiment that illustrates a paradox of quantum superposition. In the thought experiment, a hypothetical cat may be considered simultaneously both alive and dead, while it is unobserved in a closed box, as a result of its fate being linked to a random subatomic event that may or may not occur. This thought experiment was devised by physicist Erwin Schrödinger in 1935, in a discussion with Albert Einstein, to illustrate what Schrödinger saw as the problems of the Copenhagen interpretation of quantum mechanics. The scenario is often featured in theoretical discussions of the interpretations of quantum mechanics, particularly in situations involving the measurement problem. Origin and motivation Schrödinger intended his thought experiment as a discussion of the EPR article—named after its authors Einstein, Podolsky, and Rosen—in 1935. The EPR article highlighted the counterintuitive nature of quantum superposition ...
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