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Battleground 2
''Battleground 2: Gettysburg'' is a 1995 turn-based computer wargame developed and published by TalonSoft. It the second game in the '' Battleground'' series. Gameplay It simulated combat at the 1863 Battle of Gettysburg, using both a video version of miniature wargaming and board gaming. Terrain hex maps are 3D or 2D with various scales and sizes. The basic platform for the Battleground series involves individual infantry and cavalry regiments, artillery batteries, and commanders. All are rated for strength, firepower, weaponry, morale, and movement. As a unit takes fire, it may become fatigued, disordered, or routed to the rear. Players compete against the computer's artificial intelligence or against another player via modem. Players may try a variety of 25 individual scenarios, or refight the entire Battle of Gettysburg. A Fog of War option enhances playing against the computer, as it hides units that are not in direct view of the enemy. The game features video clips of b ...
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TalonSoft
TalonSoft, Inc. was an American video game developer and publisher based in Baltimore. History TalonSoft was founded in March 1995, by video game producers Jim Rose and John Davidson. On December 24, 1998, Take-Two Interactive announced that it had acquired TalonSoft, stating that they planned to push their capabilities in the personal computer A personal computer (PC) is a multi-purpose microcomputer whose size, capabilities, and price make it feasible for individual use. Personal computers are intended to be operated directly by an end user, rather than by a computer expert or te ... video game market. The deal comprised 1,033,336 shares accounted as a pooling-of-interest. Bengur Bryan represented TalonSoft in the purchase. By early 1999, TalonSoft's most successful game was '' East Front'', with sales near 90,000 units. TalonSoft ceased all operations in 2002. In October 2005, Matrix Games acquired the rights to publish all games developed by TalonSoft. List of ...
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Fog Of War
The fog of war (german: links=no, Nebel des Krieges) is the uncertainty in situational awareness experienced by participants in military operations. The term seeks to capture the uncertainty regarding one's own capability, adversary capability, and adversary Intent (Military), intent during an engagement, operation, or campaign. Military forces try to reduce the fog of war through military intelligence and friendly force tracking systems. The term has become commonly used to define uncertainty mechanics in war gaming, wargames. Origin The word "fog" (german: Nebel), but not the exact phrase, in reference to 'uncertainty in war' was introduced by the Prussian military analyst Carl von Clausewitz in his posthumously published book, ''Vom Kriege'' (1832), the English translation of which was published as ''On War'' (1873): It has been pointed out that von Clausewitz does not use the exact phrase "fog of war", and also uses multiple similar metaphors, such as "twilight" and "moo ...
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Turn-based Strategy Video Games
In video and other games, the passage of time must be handled in a way that players find fair and easy to understand. This is usually done in one of the two ways: real-time and turn-based. Real-time Real-time games have game time progress continuously according to the game clock. One example of such a game is the sandbox game ''Terraria'', where one day-night cycle of 24 hours is equal to 24 minutes in real time. Players perform actions simultaneously as opposed to in sequential units or turns. Players must perform actions with the consideration that their opponents are actively working against them in real time, and may act at any moment. This introduces time management considerations and additional challenges (such as physical coordination in the case of video games). Real-time gameplay is the dominant form of time-keeping found in simulation video games, and has to a large degree supplanted turn-based systems in other video game genres as well (for instance real-time strateg ...
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TalonSoft Games
TalonSoft, Inc. was an American video game developer and publisher based in Baltimore. History TalonSoft was founded in March 1995, by video game producers Jim Rose and John Davidson. On December 24, 1998, Take-Two Interactive announced that it had acquired TalonSoft, stating that they planned to push their capabilities in the personal computer video game market. The deal comprised 1,033,336 shares accounted as a pooling-of-interest. Bengur Bryan represented TalonSoft in the purchase. By early 1999, TalonSoft's most successful game was '' East Front'', with sales near 90,000 units. TalonSoft ceased all operations in 2002. In October 2005, Matrix Games Matrix Games is a publisher of PC games, specifically strategy games and wargames. It is based in Ohio, US, and Surrey, UK. Their focus is primarily but not exclusively on wargames and turn-based strategy. The product line-up also includes spa ... acquired the rights to publish all games developed by TalonSoft. List of ...
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Multiplayer And Single-player Video Games
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. ''World of Warcraft'', ''Call of Duty'', DayZ (video game), ''DayZ''). Multiplayer games usually require players to share a single game system or use Mobile network, networking technology to play together over a greater distance; players may compete against one or more human contestants, work Cooperative video game, cooperatively with a human partner to achieve a common goal, or Gamemaster, supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games. History Non-networked Some of the earliest video games were two-player games, including early sports g ...
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Computer Wargames
A computer wargame is a wargame played on a digital device. Descended from board wargaming, it simulates military conflict at the tactical, operational or strategic level. Computer wargames are both sold commercially for recreational use and, in some cases, used for military purposes. History Computer wargames derived from tabletop wargames, which range from military wargaming to recreational wargaming. Wargames appeared on computers as early as ''Empire'' in 1972. The wargaming community saw the possibilities of computer gaming early and made attempts to break into the market, notably Avalon Hill's Microcomputer Games line, which began in 1980 and covered a variety of topics, including adaptations of some of their wargames. In February 1980 Strategic Simulations, Inc. (SSI) was the first to sell a serious, professionally packaged computer wargame, '' Computer Bismarck'', a turn-based game based on the last battle of the battleship ''Bismarck''. Wargame designer Gary Gr ...
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American Civil War Video Games
American(s) may refer to: * American, something of, from, or related to the United States of America, commonly known as the "United States" or "America" ** Americans, citizens and nationals of the United States of America ** American ancestry, people who self-identify their ancestry as "American" ** American English, the set of varieties of the English language native to the United States ** Native Americans in the United States, indigenous peoples of the United States * American, something of, from, or related to the Americas, also known as "America" ** Indigenous peoples of the Americas * American (word), for analysis and history of the meanings in various contexts Organizations * American Airlines, U.S.-based airline headquartered in Fort Worth, Texas * American Athletic Conference, an American college athletic conference * American Recordings (record label), a record label previously known as Def American * American University, in Washington, D.C. Sports teams Soccer * Ba ...
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1995 Video Games
File:1995 Events Collage V2.png, From left, clockwise: O.J. Simpson is O. J. Simpson murder case, acquitted of the murders of Nicole Brown Simpson and Ronald Goldman from the 1994, year prior in "The Trial of the Century" in the United States; The Great Hanshin earthquake strikes Kobe, Japan, killing 5,000-6,000 people; The Unabomber Manifesto is published in several U.S. newspapers; Gravestone, Gravestones mark the victims of the Srebrenica massacre near the end of the Bosnian War; Windows 95 is launched by Microsoft for Personal computer, PC; The first exoplanet, 51 Pegasi b, is discovered; Space Shuttle Atlantis docks with the Space station Mir in a display of U.S.-Russian cooperation; The Alfred P. Murrah Federal Building in Oklahoma City is Oklahoma City bombing, bombed by Domestic terrorism in the United States, domestic terrorists, killing 168., 300x300px, thumb rect 0 0 200 200 O. J. Simpson murder case rect 200 0 400 200 Great Hanshin earthquake, Kobe earthquake rect 400 0 6 ...
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PC PowerPlay
''PC PowerPlay'' (''PCPP'') is Australia's only dedicated PC games magazine. ''PC PowerPlay'' focuses on news and reviews for upcoming and newly released games on the Microsoft Windows platform. The magazine also reviews computer hardware for use on gaming computers. The magazine is published by Future Australia. In 2018, Future, owner and publisher of ''PC Gamer'', purchased ''PC PowerPlay'' and related computing titles from nextmedia, incorporating ''PC PowerPlay'' articles into the online versions of ''PC Gamer''. While no physical media is included now, for most of the life of the magazine it included either a CD or DVD, that would be filled with game demos, freeware games, anime shows, film/anime/game teaser trailers, game patches, game mods, game maps, PC utilities and computer wallpapers. Main sections The main sections included in each month's magazine include letters to the editor, previews & reviews, feature articles & artwork, pictures of computers owned by read ...
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Computer Gaming World
''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through the 1990s and became one of the largest dedicated video game magazines, reaching around 500 pages by 1997. In the early 2000s its circulation was about 300,000, only slightly behind the market leader ''PC Gamer''. But, like most magazines of the era, the rapid move of its advertising revenue to internet properties led to a decline in revenue. In 2006, Ziff announced it would be refocused as ''Games for Windows'', before moving it to solely online format, and then shutting down completely later the same year. History In 1979, Russell Sipe left the Southern Baptist Convention ministry. A fan of computer games, he realized in spring 1981 that no magazine was dedicated to computer games. Although Sipe had no publishing experience, he formed ...
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Computer Game Review
''Computer Game Review'' was a print monthly magazine covering both computer gaming and video gaming. The magazine was started in 1991. Also known as ''Computer Game Review and 16-Bit Entertainment'', and then later as ''Computer Game Review and CD-Rom Entertainment''. The headquarters of the magazine which was part of Sendai Publication Group was in Lombard, Illinois. Reviews typically consisted of a short, impartial synopsis of plot and gameplay, with separate scores assigned subjectively by each of three reviewers. Games were rated out of 100, and if the game received a high enough ranking it would receive either a Platinum or Golden Triad Award. The magazine folded in 1996, when Sendai Media Group was bought by Ziff-Davis, owner of the competing ''Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davi ...
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Computer Games Magazine
''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1990, Issue 1) and ''Computer Games Strategy Plus'', but changed its name to ''Computer Games Magazine'' after its purchase by theGlobe.com. By April 2007, it held the record for the second-longest-running print magazine dedicated exclusively to computer games, behind '' Computer Gaming World''. In 1998 and 2000, it was the United States' third-largest magazine in this field. History The magazine's original editor-in-chief, Brian Walker, sold ''Strategy Plus'' to the United States retail chain Chips & Bits in 1991. Based in Vermont and owned by Tina and Yale Brozen, Chips & Bits retitled ''Strategy Plus'' to ''Computer Games Strategy Plus'' after the purchase. Its circulation rose to around 130,000 monthly copies by the mid-1990s. By 1998, ...
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