Zig Zag (video Game)
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Zig Zag (video Game)
''Zig Zag'' is a maze video game written by Ed Hickman and published by DK'Tronics in 1984. It was released for the ZX Spectrum and the Commodore 64. Gameplay In ''Zig Zag'', the player must explore a maze from first-person perspective searching for Scarabaqs. Scarabaqs are creatures that hold sector entry data that the player needs to continue to the next level. Scarabaqs flee from the player, who must exploit their behaviour to chase them into dead ends. Adversity comes in the form of Hoverbots; their attacks drain the player's energy. ''Zig Zag'' also supports the Currah MicroSpeech peripheral. Development The first-person 3D effect was achieved by using a series of vertical black lines to form the perspective of the walls, and to give the impression of the ceiling and floor. This also allowed relatively smooth movement animation, particularly when the player rotates left or right. However, some reviewers found the stripes to be an eye-strain.
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DK'Tronics
DK'Tronics Ltd (stylised as dk'tronics) was a British software and hardware company active during the 1980s. It primarily made peripherals for the ZX Spectrum and Amstrad CPC but also released video games for the ZX81, ZX Spectrum, Commodore 64, VIC-20, BBC Micro, Memotech MTX, MSX and Amstrad platforms. History The company's first product was a 16Kb expansion pack for the ZX80, released just prior to the launch of the ZX81. At this time the company consisted only of David Heelas, working part-time through his interest in electronics. When the ZX81 was launched, he went full-time manufacturing, packaging and posting from his home – and by the end of 1981 he had four employees. Hardware production expanded to include new keyboards for the ZX81 and for the newly released ZX Spectrum. By 1984, DK'Tronics had around 50 personnel, with Heelas as managing director. He was also looking into the possibility of becoming a computer manufacturer, specifically with a low-cost processor ...
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Action-adventure Game
The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a storyline, involving very little to no action. If there is action, it is generally confined to isolated instances. Pure action games have gameplay based on real-time interactions that challenges the player's reflexes and eye–hand coordination. Action-adventure games combine these genres by engaging both reflexes and eye–hand coordination and problem-solving skills. Definition An action adventure game can be defined as a game with a mix of elements from an action game and an adventure game, especially crucial elements like puzzles. Action-adventures require many of the same physical skills as action games, but also offer a storyline, numerous characters, an inventory system, dialogue, and other features of adventure games. They are fast ...
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Single Player
A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player modes. Most modern console games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The ''Unreal Tournament'' series is one example of such. History The earliest video games, such as ''Tennis for Two'' (1958), ''Spacewar!'' (1962), and ''Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as ''Speed Race'' (1974) and ''Space Invade ...
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ZX Spectrum
The ZX Spectrum () is an 8-bit computing, 8-bit home computer that was developed by Sinclair Research. It was released in the United Kingdom on 23 April 1982, and became Britain's best-selling microcomputer. Referred to during development as the ''ZX81 Colour'' and ''ZX82'', it was launched as the ''ZX Spectrum'' to highlight the machine's colour display, which differed from the black and white display of its predecessor, the ZX81. The Spectrum was released as six different models, ranging from the entry level with 16 Kilobyte, KB RAM released in 1982 to the ZX Spectrum +3 with 128 KB RAM and built in floppy disk drive in 1987; altogether they sold over 5 million units worldwide (not counting List of ZX Spectrum clones, unofficial clones). The Spectrum was among the first home computers in the United Kingdom aimed at a mainstream audience, and it thus had similar significance to the Commodore 64 in the US and the Thomson MO5 in France. The introduction of the ZX Spect ...
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Commodore 64
The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness World Records as the highest-selling single computer model of all time, with independent estimates placing the number sold between 12.5 and 17 million units. Volume production started in early 1982, marketing in August for . Preceded by the VIC-20 and Commodore PET, the C64 took its name from its of RAM. With support for multicolor sprites and a custom chip for waveform generation, the C64 could create superior visuals and audio compared to systems without such custom hardware. The C64 dominated the low-end computer market (except in the UK and Japan, lasting only about six months in Japan) for most of the later years of the 1980s. For a substantial period (1983–1986), the C64 had between 30% and 40% share of the US market and two mil ...
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Video Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their platform, which include arcade video games, console games, and personal computer (PC) games. More recently, the industry has expanded onto mobile gaming through smartphones and tablet computers, virtual and augmented reality systems, and remote c ...
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Currah
Currah was a British computer peripheral manufacturer, famous mainly for the speech synthesis ROM cartridges it designed for the ZX Spectrum, Commodore 64, and other 8-bit home computers of the 1980s. Currah μSource for the ZX Spectrum Currah μSource from Quadhouse. In a self-contained ROM cartridge it has a full-function-two-pass macro assembler, Forth and a debugger, all of which can interact with Basic. It is also compatible with Interface 1. Currah μSpeech for the ZX Spectrum The Currah μSpeech, commonly referred to as the ''Microspeech'' plugged into the expansion port on the back of the ZX Spectrum. Additional leads were provided to feed the sound and UHF signal from the computer into the unit. The TV aerial lead plugged into the unit and speech sounds were added into the UHF signal generated by computer. By default, the unit "spoke" every key-press the user made, even the direction keys which came out as "CURSOR". This could be controlled by a reserved variable ...
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Zigzag2
A zigzag is a pattern made up of small corners at variable angles, though constant within the zigzag, tracing a path between two parallel lines; it can be described as both jagged and fairly regular. In geometry, this pattern is described as a skew apeirogon. From the point of view of symmetry, a regular zigzag can be generated from a simple motif like a line segment by repeated application of a glide reflection. Although the origin of the word is unclear, its first printed appearances were in French-language books and ephemera of the late 17th century. Examples of zigzags The trace of a triangle wave or a sawtooth wave is a zigzag. Pinking shears are designed to cut cloth or paper with a zigzag edge, to lessen fraying. In sewing, a ''zigzag stitch'' is a machine stitch in a zigzag pattern. The zigzag arch is an architectural embellishment used in Islamic, Byzantine, Norman and Romanesque architecture. See also * Serpentine shape *Infinite skew polygon In geometry ...
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Your Spectrum
''Your Sinclair'', or ''YS'' as it was commonly abbreviated, was a commercially published and printed British computer magazine for the Sinclair range of computers, mainly the ZX Spectrum. It was in circulation between 1984 and 1993. History The magazine was launched in January 1984 as ''Your Spectrum'' by Sportscene Specialist Press. (Sportscene would later be renamed to Dennis Publishing in April 1987.) Initially, it was published bimonthly, changing to monthly in June 1984. With the January 1986 issue, the title was relaunched as ''Your Sinclair'', with the intention of expanding coverage of the QL into the main magazine (previously, ''QL User'' had been a pull-out section within the magazine), and any future computers produced by Sinclair. However, the magazine remained focused almost entirely on the ZX Spectrum games scene. In 1990, the magazine was sold to Bath-based Future plc, and the April 1990 issue was the first to be published by the new company. That issue's news ...
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1984 Video Games
Events January * January 1 – The Bornean Sultanate of Brunei gains full independence from the United Kingdom, having become a British protectorate in 1888. * January 7 – Brunei becomes the sixth member of the Association of Southeast Asian Nations (ASEAN). * January 10 ** The United States and the Vatican City, Vatican (Holy See) restore full diplomatic relations. ** The Victoria, Seychelles, Victoria Agreement is signed, institutionalising the Indian Ocean Commission. *January 24 – Steve Jobs launches the Macintosh 128K, Macintosh personal computer in the United States. February * February 3 ** Dr. John Buster and the research team at Harbor–UCLA Medical Center announce history's first embryo transfer from one woman to another, resulting in a live birth. ** STS-41-B: Space Shuttle Challenger, Space Shuttle ''Challenger'' is launched on the 10th Space Shuttle mission. * February 7 – Astronauts Bruce McCandless II and Robert L. Stewart make the first untethered spac ...
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