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Zeebo
The Zeebo is a 3G-enabled entertainment and education system from Zeebo Inc. It enabled users to play video games, and also connect to the Internet, communicate online and run educational applications. The Zeebo was targeted at developing markets such as Brazil and Mexico. Zeebo Inc. described the Zeebo as bringing "the fun and excitement of interactive entertainment and education to those who—until now—have had little or no access to such technology." Zeebo was founded by Reinaldo Normand in 2008, based on a working prototype developed by Dave Durnil and business plan by Mike Yuen at Qualcomm. The company's stated intention was to create an affordable console with inexpensive games and educational content delivered via wireless digital distribution to circumvent piracy. The Zeebo doesn't use DVDs or cartridges; games and other content are downloaded wirelessly over broadband cellular networks. In addition to games, the Zeebo system also provides Internet connectivity, en ...
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Zeebo Sphere Logo
The Zeebo is a 3G-enabled entertainment and education system from Zeebo Inc. It enabled users to play video games, and also connect to the Internet, communicate online and run educational applications. The Zeebo was targeted at developing markets such as Brazil and Mexico. Zeebo Inc. described the Zeebo as bringing "the fun and excitement of interactive entertainment and education to those who—until now—have had little or no access to such technology." Zeebo was founded by Reinaldo Normand in 2008, based on a working prototype developed by Dave Durnil and business plan by Mike Yuen at Qualcomm. The company's stated intention was to create an affordable console with inexpensive games and educational content delivered via wireless digital distribution to circumvent piracy. The Zeebo doesn't use DVDs or cartridges; games and other content are downloaded wirelessly over broadband cellular networks. In addition to games, the Zeebo system also provides Internet connectivity, en ...
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Zeebo Logo
The Zeebo is a 3G-enabled entertainment and education system from Zeebo Inc. It enabled users to play video games, and also connect to the Internet, communicate online and run educational applications. The Zeebo was targeted at developing markets such as Brazil and Mexico. Zeebo Inc. described the Zeebo as bringing "the fun and excitement of interactive entertainment and education to those who—until now—have had little or no access to such technology." Zeebo was founded by Reinaldo Normand in 2008, based on a working prototype developed by Dave Durnil and business plan by Mike Yuen at Qualcomm. The company's stated intention was to create an affordable console with inexpensive games and educational content delivered via wireless digital distribution to circumvent piracy. The Zeebo doesn't use DVDs or cartridges; games and other content are downloaded wirelessly over broadband cellular networks. In addition to games, the Zeebo system also provides Internet connectivity, en ...
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Zeebo Inc
Zeebo Inc. was an American consumer electronics company and creator of the Zeebo entertainment and education system. Designed for "emerging markets" in countries such as Brazil, Mexico, India and China, the Zeebo system (or "Zeebo") runs videogames and other interactive content delivered via wireless 3G digital distribution. This approach is intended to thwart piracy and reduce the cost of content. The system also enables wireless Internet access for web browsing, email and social networking. The Zeebo was sold throughout Brazil and Mexico, and the company has discussed the possibility of future product introductions elsewhere in Latin America, in India, China and Russia. Founding By the company's own account, the initial idea for the Zeebo system occurred independently to Reinaldo Normand, who was then at Tectoy Mobile (a division of the Brazilian consumer electronics company Tectoy), and Mike Yuen, senior director of games and services at Qualcomm. Normand sought backers fo ...
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Home Video Game Console
A home video game console is a video game console that is designed to be connected to a display device, such as a television, and an external power source as to play video games. Home consoles are generally less powerful and customizable than personal computers, designed to have advanced graphics abilities but limited memory and storage space to keep the units affordable. While initial consoles were dedicated units with only a few games fixed into the electronic circuits of the system, most consoles since support the use of swappable game media, either through game cartridges, optical discs, or through digital distribution to internal storage. There have been numerous home video game consoles since the first commercial unit, the Magnavox Odyssey in 1972. Historically these consoles have been grouped into generations lasting each about six years based on common technical specifications. As of 2021, there have been nine console generations, with the current leading manufactures ...
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History Of Video Game Consoles (seventh Generation)
The seventh generation of home video game consoles began on November 22, 2005, with the release of Microsoft's Xbox 360 home console. This was followed by the release of Sony Computer Entertainment's PlayStation 3 on November 17, 2006, and Nintendo's Wii on November 19, 2006. Each new console introduced new technologies. The Xbox 360 offered games rendered natively at high-definition video (HD) resolutions, the PlayStation 3 offered HD movie playback via a built-in 3D Blu-ray Disc player, and the Wii focused on integrating controllers with movement sensors as well as joysticks. Some Wii controllers could be moved about to control in-game actions, which enabled players to simulate real-world actions through movement during gameplay. By this generation, video game consoles had become an important part of the global IT infrastructure; it is estimated that video game consoles represented 25% of the world's general-purpose computational power in 2007. Free access to the article ...
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Fishlabs
Fishlabs GmbH (formerly Fishlabs Entertainment GmbH and Deep Silver Fishlabs) is a German video game developer based in Hamburg. Founded in 2004 by Michael Schade and Christian Lohr, the studio is best known for its ''Galaxy on Fire'' series. Following a brief bankruptcy proceeding, Fishlabs was acquired by Koch Media and reorganised as part of their game publishing label Deep Silver. History Fishlabs was founded in 2004 by Michael Schade and Christian Lohr, incorporated under the name Fishlabs Entertainment GmbH. That same year, the company received a round of financing, which allowed them to pay for development expenses for several years while generating revenue from their releases. The company had also planned a series B round in May 2010, as they announced that would be moving into the massively multiplayer online games market. By mid-2013, Fishlabs had run out of money; in October, 25 jobs were cut before the company went into self-administration. On 2 December, media com ...
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G-Mode
is a Japanese company that specializes in games for Java-compatible mobile phones. The company also licenses content for mobile telecommunications operators, as well as being involved in the original equipment manufacturing of mobile phone games. History G-Mode Co., Ltd was founded in July 2000 and merged in March 2014 with ONE-UP Co., Ltd. (a corporation established in 2006) who then renamed itself G-Mode Corporation. G-Mode is headquartered in Tokyo. G-Mode saw the potential in mobile gaming and managed to obtain the rights to ''Tetris'' in Japan in 2001, and currently uses this license to remain a major player in the mobile entertainment industry in Japan. In 2004, G-Mode acquired the back catalogue of Data East Corporation. In 2005, GungHo Online Entertainment invested in the company. They currently license out these Data East titles on the Wii Virtual Console, Gametap, and Mobile Platform A mobile operating system is an operating system for mobile phones, tablets, sma ...
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Flying Tiger Development
Flying Tiger Development, also known as Flying Tiger Entertainment, Flying Tiger Mobile, and FTEGames is an American Developer, publisher, and distributor or video games headquartered in Fullerton, California, US. Founded and incorporated on June 9, 1998 by Johnny Brandstetter, also known as Johnny Turbo from the Turbo Grafx. Flying Tiger Development is currently developing and publishing games under Flying Tiger Entertainment, and FTEGames. Flying Tiger also did several interactive DVD gold release menus and mini-games with VIZ EFX a wholly owned subsidiary of FTE, foDisneyin 2000 - 2004; Sleeping Beauty, The Black Cauldron, The Wind in the Willows, Cinderella, and Dumbo while at their old office on Universal Lot. Relationship with Hudson John Brandstetter, aka Johnny Turbo /sup> CEO of Flying Tiger Entertainment /sup>was the original brand manager of the TurboGrafx16 /sup> and Turbo Duo /sup> back when the console launched in the United States in 1989. He was the characte ...
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Gamevil
Com2uS Holdings (formerly as ''Gamevil Inc.'') ((주)게임빌) is a public company based in Seoul, Republic of Korea, and Torrance, California, Torrance, California, which Video game developer, develops and Video game publisher, publishes video games for mobile devices. As of May 2017, the company's market capitalization is around 400 million dollars. On October 4, 2013, it acquired one of its main competitors, Com2uS. Gamevil Inc. While attending Seoul National University, Byung Joon "James" Song founded and was elected as the first chairman of an entrepreneur club named "Venture". James Song went on and founded Fitsnet Inc. ((주)피츠넷) on January 12 of 2000, and started its online game service as Gamevil in March 2000. Fitsnet serviced its first Java mobile game in January 2001 on LG Uplus, LG Telecom. Afterward, Fitsnet officially changed its company name to Gamevil Inc. in April 2001. James Song also founded and was elected as the first chairman of the KMGA (Korean Mob ...
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Namco
was a Japanese multinational corporation, multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Namco Taiwan in Kaohsiung, and Shanghai Namco in mainland China. Namco was founded by Masaya Nakamura (businessman), Masaya Nakamura on June 1, 1955, as beginning as an operator of coin-operated amusement rides. After reorganizing to Nakamura Seisakusho Co., Ltd. in 1959, a partnership with Walt Disney Productions provided the company with the resources to expand its operations. In the 1960s, it manufactured Electro-mechanical game, electro-mechanical arcade games such as the 1965 hit ''Periscope (arcade game), Periscope''. It entered the video game industry after acquiring the struggling Japanese division of Atari, Inc., Atari in 1974, distributing games such as ''Breakout (video game), Breakout'' in Japan. The company renamed itself Namco ...
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Id Software
id Software LLC () is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: programmers John Carmack and John Romero, game designer Tom Hall, and artist Adrian Carmack. id Software made important technological developments in video game technologies for the PC (running MS-DOS and Windows), including work done for the '' Wolfenstein'', ''Doom'', and '' Quake'' franchises. id's work was particularly important in 3D computer graphics technology and in game engines that are used throughout the video game industry. The company was involved in the creation of the first-person shooter (FPS) genre: ''Wolfenstein 3D'' is often considered to be the first true FPS; ''Doom'' is a game that popularized the genre and PC gaming in general; and '' Quake'' was id's first true 3D FPS. On June 24, 2009, ZeniMax Media acquired the company. In 2015, they opened a second studio in Frankfurt, Germany. ...
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Glu Mobile
Glu Mobile LLC is an American developer and publisher of video games for mobile phones and tablet computers. Founded in San Francisco, California, in 2004, Glu offers products to multiple platforms including Java ME-based devices, Android, Windows Phone, Google Chrome, and Amazon. It was previously listed on Nasdaq before it was acquired by Electronic Arts in April 2021. History In December 2004, San Mateo, the California-based Sorrent merged with the London-based Macrospace. In June 2005 the merged company created a new corporate name: Glu Mobile. That same year, Greg Ballard replaced Sorrent founder Scott Orr as CEO. In 2006, Glu Mobile acquired iFone and in 2007 it acquired Chinese mobile game producer Beijing Zhangzhong MIG Information Technology Co. Ltd. ("MIG"). In September 2007, Glu announced the launch of ''Asteroids'' for mobile phones. In March 2008, Glu acquired San Clemente-based mobile developer Superscape. In January 2010, Niccolo de Masi joined Glu Mob ...
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