Zone Of The Enders (video Game)
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Zone Of The Enders (video Game)
, officially abbreviated as ''Z.O.E.'', is a 2001 third-person shooter Hack and slash, hack-and-slash video game that was developed and published by Konami for the Sony PlayStation 2. The game is based around mecha combat in outer space. Over the course of the game, the player obtains new weapons and has to protect towns from enemies. The story is set in the space around Jupiter and follows a young colonist named Leo Stenbuck, one of the few survivors from his colony after it was attacked by the military force BAHRAM. The player controls the ''Orbital Frame'' known as Jehuty. Surviving using a mecha, Leo is on a mission to return Jehuty to the Space force, Space Force and uses the Frame to protect civilians. The game was created with the intention of having a more serious and realistic focus on the mecha genre. The mechas were designed by Yoji Shinkawa, the character and mechanical designer for the Metal Gear, ''Metal Gear'' series. The critical reaction to ''Zone of the Enders'' ...
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Konami Computer Entertainment Japan
, is a Japanese multinational video game and entertainment company headquartered in Chūō, Tokyo, it also produces and distributes trading cards, anime, tokusatsu, pachinko machines, slot machines, and arcade cabinets. Konami has casinos around the world and operates health and physical fitness clubs across Japan. Konami's video game franchises include ''Metal Gear'', ''Silent Hill'', ''Castlevania'', ''Contra'', ''Frogger'', ''Tokimeki Memorial'', ''Parodius'', ''Gradius'', ''Yu-Gi-Oh!'', ''Suikoden'', and ''Pro Evolution Soccer''. Additionally Konami owns Bemani, known for ''Dance Dance Revolution'' and ''Beatmania'', as well as the assets of former game developer Hudson Soft, known for ''Bomberman'', '' Adventure Island'', ''Bonk'' and ''Star Soldier''. Konami is the nineteenth-largest game company in the world by revenue. Konami also publishes the ''Yu-Gi-Oh'' Trading Card Game. The company originated in 1969 as a jukebox rental and repair business in Toyonaka, Osak ...
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Space Force
A space force is a military branch of a nation's armed forces that conducts military operations in outer space and space warfare. The world's first space force was the Russian Space Forces, established in 1992 as an independent military service. However, it lost its independence twice, first being absorbed into the Strategic Rocket Forces from 1997 to 2001 and again in 2015, when it was merged with the Russian Air Force to form the Russian Aerospace Forces, where it now exists as a sub-branch. the world's only independent space forces are the United States Space Force and China's People's Liberation Army Strategic Support Force, which also is China's cyber force. Countries with smaller or developing space forces may combine their air and space forces under a single military branch, such as the Russian Aerospace Forces, French Air and Space Force, or Iranian Islamic Revolutionary Guard Corps Aerospace Force, or put them in an independent defense agency, such as the Indian Defe ...
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Artificial Intelligence
Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech recognition, computer vision, translation between (natural) languages, as well as other mappings of inputs. The ''Oxford English Dictionary'' of Oxford University Press defines artificial intelligence as: the theory and development of computer systems able to perform tasks that normally require human intelligence, such as visual perception, speech recognition, decision-making, and translation between languages. AI applications include advanced web search engines (e.g., Google), recommendation systems (used by YouTube, Amazon and Netflix), understanding human speech (such as Siri and Alexa), self-driving cars (e.g., Tesla), automated decision-making and competing at the highest level in strategic game systems (such as chess and Go). ...
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Artificial Intelligence
Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech recognition, computer vision, translation between (natural) languages, as well as other mappings of inputs. The ''Oxford English Dictionary'' of Oxford University Press defines artificial intelligence as: the theory and development of computer systems able to perform tasks that normally require human intelligence, such as visual perception, speech recognition, decision-making, and translation between languages. AI applications include advanced web search engines (e.g., Google), recommendation systems (used by YouTube, Amazon and Netflix), understanding human speech (such as Siri and Alexa), self-driving cars (e.g., Tesla), automated decision-making and competing at the highest level in strategic game systems (such as chess and Go). ...
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Energy Sword
A sword is an edged and bladed weapons, edged, bladed weapon intended for manual cutting or thrusting. Its blade, longer than a knife or dagger, is attached to a hilt and can be straight or curved. A thrusting sword tends to have a straighter blade with a pointed tip. A slashing sword is more likely to be curved and to have a sharpened cutting edge on one or both sides of the blade. Many swords are designed for both thrusting and slashing. The precise definition of a sword varies by historical epoch and geographic region. Historically, the sword developed in the Bronze Age, evolving from the dagger; the Bronze Age sword, earliest specimens date to about 1600 BC. The later Iron Age sword remained fairly short and without a crossguard. The spatha, as it developed in the Late Roman army, became the predecessor of the European sword of the Middle Ages, at first adopted as the Migration Period sword, and only in the High Middle Ages, developed into the classical Knightly sword, ar ...
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Radar Lock-on
Lock-on is a feature of many radar systems that allow it to automatically follow a selected target. Lock-on was first designed for the AI Mk. IX radar in the UK, where it was known as lock-follow or auto-follow. Its first operational use was in the US ground-based SCR-584 radar, which demonstrated the ability to easily track almost any airborne target, from aircraft to artillery shells. History In the post-WWII era, the term became more widely used in connection to missile guidance concepts. Many modern anti-aircraft missiles use some form of semi-active radar homing, where the missile seeker listens for reflections of the launch platform's main radar. To provide a continuous signal, the radar is locked-onto the target, following it throughout the missile's flight. Ships and surface-to-air missiles often have a dedicated illuminator radar for this purpose. In older radar systems, through the 1980s, lock-on was normally assisted by a change in the radar signal characteristics ...
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Space Habitat
A space habitat (also called a space settlement, space colony, spacestead, space city, orbital habitat, orbital settlement, orbital colony, orbital stead or orbital city) is a more advanced form of living quarters than a space station or habitation module, in that it is intended as a permanent settlement or green habitat rather than as a simple way-station or other specialized facility. No space habitat has been constructed yet, but many design concepts, with varying degrees of realism, have come both from engineers and from science-fiction authors. The term ''space habitat'' sometimes includes more broadly habitats built on or in a body other than Earth—such as the Moon, Mars or an asteroid. This article concentrates on self-contained structures envisaged for micro-g environments. Definition A space habitat, or more precisely a space settlement, is any large-scale habitation facility in space, or more particularly in outer space or an orbit. A space habitat is typically de ...
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Hack And Slash
Hack and slash, also known as hack and slay (H&S or HnS) or slash 'em up, refers to a type of gameplay that emphasizes combat with melee-based weapons (such as swords or blades). They may also feature projectile-based weapons as well (such as guns) as secondary weapons. It is a sub-genre of beat 'em up games, which focuses on melee combat usually with swords. Hack-and-slash action games are sometimes known as character action games. The term "hack and slash" was originally used to describe a play style in tabletop role-playing games, carrying over from there to MUDs, MMORPGs, and role-playing video games. In arcade and console style action video games, the term has an entirely different usage, specifically referring to action games with a focus on real-time combat with hand-to-hand weapons as opposed to guns or fists. The two types of hack-and-slash games are largely unrelated, though action role-playing games may combine elements of both. Types of hack-and-slash games Ac ...
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Sunrise (company)
, previously and still famously known as Sunrise Inc., is a Japanese animation studio founded in September 1972 and is based in Ogikubo, Tokyo. Its former names were also Soeisha, Nippon Sunrise and Sunrise Studio. Its primary division, , is renowned for critically praised and popular original anime series such as ''Gundam'', '' Cowboy Bebop'', ''Space Runaway Ideon'', ''Armored Trooper Votoms'', ''Magic God Hero Legend Wataru'', ''Yoroiden Samurai Troopers'', ''Future GPX Cyber Formula'', ''Crush Gear Turbo'', ''The Vision of Escaflowne'', ''Love Live!'', ''Witch Hunter Robin'', ''My-HiME'', ''My-Otome'', '' Code Geass: Lelouch of the Rebellion'', '' Tiger & Bunny'', and '' Cross Ange: Rondo of Angel and Dragon'', as well as its numerous adaptations of acclaimed light novels including ''Crest of the Stars'', ''Dirty Pair'', ''Horizon in the Middle of Nowhere'' and ''Accel World'', and manga such as ''City Hunter'', ''Inuyasha'', ''Outlaw Star'', ''Yakitate!! Japan'', ''Planetes' ...
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Japanese Animation
is hand-drawn and computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japanese, (a term derived from a shortening of the English word ''animation'') describes all animated works, regardless of style or origin. Animation produced outside of Japan with similar style to Japanese animation is commonly referred to as anime-influenced animation. The earliest commercial Japanese animations date to 1917. A characteristic art style emerged in the 1960s with the works of cartoonist Osamu Tezuka and spread in following decades, developing a large domestic audience. Anime is distributed theatrically, through television broadcasts, directly to home media, and over the Internet. In addition to original works, anime are often adaptations of Japanese comics ( manga), light novels, or video games. It is classified into numerous genres targeting various broad and n ...
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The 2nd Runner
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pron ...
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