Zermelo's Theorem (game Theory)
In game theory, Zermelo's theorem is a theorem about finite two-person games of perfect information in which the players move alternately and in which chance does not affect the decision making process. It says that if the game cannot end in a draw, then one of the two players must have a winning strategy (i.e. can force a win). An alternate statement is that for a game meeting all of these conditions except the condition that a draw is now possible, then either the first-player can force a win, or the second-player can force a win, or both players can at least force a draw. The theorem is named after Ernst Zermelo, a German mathematician and logician, who proved the theorem for the example game of chess in 1913. Example Zermelo's Theorem can be applied to all finite-stage two-player games with complete information and alternating moves. The game must satisfy the following criteria: there are two players in the game; the game is of perfect information; the board game is finite ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Game Theory
Game theory is the study of mathematical models of strategic interactions among rational agents. Myerson, Roger B. (1991). ''Game Theory: Analysis of Conflict,'' Harvard University Press, p.&nbs1 Chapter-preview links, ppvii–xi It has applications in all fields of social science, as well as in logic, systems science and computer science. Originally, it addressed two-person zero-sum games, in which each participant's gains or losses are exactly balanced by those of other participants. In the 21st century, game theory applies to a wide range of behavioral relations; it is now an umbrella term for the science of logical decision making in humans, animals, as well as computers. Modern game theory began with the idea of mixed-strategy equilibria in two-person zero-sum game and its proof by John von Neumann. Von Neumann's original proof used the Brouwer fixed-point theorem on continuous mappings into compact convex sets, which became a standard method in game theory and mathema ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Perfect Information
In economics, perfect information (sometimes referred to as "no hidden information") is a feature of perfect competition. With perfect information in a market, all consumers and producers have complete and instantaneous knowledge of all market prices, their own utility, and own cost functions. In game theory, a sequential game has perfect information if each player, when making any decision, is perfectly informed of all the events that have previously occurred, including the "initialization event" of the game (e.g. the starting hands of each player in a card game).Archived aGhostarchiveand thWayback Machine Perfect information defined at 0:25, with academic sources and . Perfect information is importantly different from complete information, which implies common knowledge of each player's utility functions, payoffs, strategies and "types". A game with perfect information may or may not have complete information. Games where some aspect of play is ''hidden'' from opponents - su ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Ernst Zermelo
Ernst Friedrich Ferdinand Zermelo (, ; 27 July 187121 May 1953) was a German logician and mathematician, whose work has major implications for the foundations of mathematics. He is known for his role in developing Zermelo–Fraenkel axiomatic set theory and his proof of the well-ordering theorem. Furthermore, his 1929 work on ranking chess players is the first description of a model for pairwise comparison that continues to have a profound impact on various applied fields utilizing this method. Life Ernst Zermelo graduated from Berlin's Luisenstädtisches Gymnasium (now ) in 1889. He then studied mathematics, physics and philosophy at the University of Berlin, the University of Halle, and the University of Freiburg. He finished his doctorate in 1894 at the University of Berlin, awarded for a dissertation on the calculus of variations (''Untersuchungen zur Variationsrechnung''). Zermelo remained at the University of Berlin, where he was appointed assistant to Planck, under whose ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Chess
Chess is a board game for two players, called White and Black, each controlling an army of chess pieces in their color, with the objective to checkmate the opponent's king. It is sometimes called international chess or Western chess to distinguish it from related games, such as xiangqi (Chinese chess) and shogi (Japanese chess). The recorded history of chess goes back at least to the emergence of a similar game, chaturanga, in seventh-century India. The rules of chess as we know them today emerged in Europe at the end of the 15th century, with standardization and universal acceptance by the end of the 19th century. Today, chess is one of the world's most popular games, played by millions of people worldwide. Chess is an abstract strategy game that involves no hidden information and no use of dice or cards. It is played on a chessboard with 64 squares arranged in an eight-by-eight grid. At the start, each player controls sixteen pieces: one king, one queen, two rooks, t ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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White And Black In Chess
In chess, the player who moves first is called White and the player who moves second is called Black. Their pieces are the white pieces and the black pieces. The pieces are often not literally white and black, but some other colors, usually a light color and a dark color. The 64 squares of the chessboard, which is colored in a checkered pattern, are likewise the "white squares" or "light squares", and "black squares" or "dark squares"; they are usually of contrasting light and dark color rather than literally white and black. For example, the squares on vinyl boards may be off-white ("buff") and green, while those on wood boards are often light brown and dark brown. white: 1. There are 16 light-colored pieces and 32 squares called white. 2. When capitalized, the word refers to the player of the white pieces. An entry in the ''Glossary of terms in the Laws of Chess'' at the end of the current FIDE laws appears for black, too. In old chess writings, the sides are often called Red ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Computer Science
Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to Applied science, practical disciplines (including the design and implementation of Computer architecture, hardware and Computer programming, software). Computer science is generally considered an area of research, academic research and distinct from computer programming. Algorithms and data structures are central to computer science. The theory of computation concerns abstract models of computation and general classes of computational problem, problems that can be solved using them. The fields of cryptography and computer security involve studying the means for secure communication and for preventing Vulnerability (computing), security vulnerabilities. Computer graphics (computer science), Computer graphics and computational geometry address the generation of images. Progr ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Zero-sum Game
Zero-sum game is a mathematical representation in game theory and economic theory of a situation which involves two sides, where the result is an advantage for one side and an equivalent loss for the other. In other words, player one's gain is equivalent to player two's loss, therefore the net improvement in benefit of the game is zero. If the total gains of the participants are added up, and the total losses are subtracted, they will sum to zero. Thus, cutting a cake, where taking a more significant piece reduces the amount of cake available for others as much as it increases the amount available for that taker, is a zero-sum game if all participants value each unit of cake equally. Other examples of zero-sum games in daily life include games like poker, chess, and bridge where one person gains and another person loses, which results in a zero-net benefit for every player. In the markets and financial instruments, futures contracts and options are zero-sum games as well. In c ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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International Congress Of Mathematicians
The International Congress of Mathematicians (ICM) is the largest conference for the topic of mathematics. It meets once every four years, hosted by the International Mathematical Union (IMU). The Fields Medals, the Nevanlinna Prize (to be renamed as the IMU Abacus Medal), the Carl Friedrich Gauss Prize, Gauss Prize, and the Chern Medal are awarded during the congress's opening ceremony. Each congress is memorialized by a printed set of Proceedings recording academic papers based on invited talks intended to be relevant to current topics of general interest. Being List of International Congresses of Mathematicians Plenary and Invited Speakers, invited to talk at the ICM has been called "the equivalent ... of an induction to a hall of fame". History Felix Klein and Georg Cantor are credited with putting forward the idea of an international congress of mathematicians in the 1890s.A. John Coleman"Mathematics without borders": a book review ''CMS Notes'', vol 31, no. 3, April 1999 ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Proof By Contradiction
In logic and mathematics, proof by contradiction is a form of proof that establishes the truth or the validity of a proposition, by showing that assuming the proposition to be false leads to a contradiction. Proof by contradiction is also known as indirect proof, proof by assuming the opposite, and ''reductio ad impossibile''. It is an example of the weaker logical refutation ''reductio ad absurdum''. A mathematical proof employing proof by contradiction usually proceeds as follows: #The proposition to be proved is ''P''. #We assume ''P'' to be false, i.e., we assume ''¬P''. #It is then shown that ''¬P'' implies falsehood. This is typically accomplished by deriving two mutually contradictory assertions, ''Q'' and ''¬Q'', and appealing to the Law of noncontradiction. #Since assuming ''P'' to be false leads to a contradiction, it is concluded that ''P'' is in fact true. An important special case is the existence proof by contradiction: in order to demonstrate the existence of an ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Pigeonhole Principle
In mathematics, the pigeonhole principle states that if items are put into containers, with , then at least one container must contain more than one item. For example, if one has three gloves (and none is ambidextrous/reversible), then there must be at least two right-handed gloves, or at least two left-handed gloves, because there are three objects, but only two categories of handedness to put them into. This seemingly obvious statement, a type of counting argument, can be used to demonstrate possibly unexpected results. For example, given that the population of London is greater than the maximum number of hairs that can be present on a human's head, then the pigeonhole principle requires that there must be at least two people in London who have the same number of hairs on their heads. Although the pigeonhole principle appears as early as 1624 in a book attributed to Jean Leurechon, it is commonly called Dirichlet's box principle or Dirichlet's drawer principle after an 1834 t ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Denes Konig
The Dene people () are an indigenous group of First Nations who inhabit the northern boreal and Arctic regions of Canada. The Dene speak Northern Athabaskan languages. ''Dene'' is the common Athabaskan word for "people". The term "Dene" has two usages. More commonly, it is used narrowly to refer to the Athabaskan speakers of the Northwest Territories and Nunavut in Canada, especially including the Chipewyan (Denesuline), Tlicho (''Dogrib''), Yellowknives (T'atsaot'ine), Slavey (Deh Gah Got'ine or Deh Cho), and Sahtu (the Eastern group in Jeff Leer's classification; part of the Northwestern Canada group in Keren Rice's classification). However, it is sometimes also used to refer to all Northern Athabaskan speakers, who are spread in a wide range all across Alaska and northern Canada. The Southern Athabaskan speakers, however, also refer to themselves by similar words: Diné (Navajo) and Indé (Apache). Location Dene are spread through a wide region. They live in the Ma ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Fifty Move Rule
The fifty-move rule in chess states that a player can claim a draw (chess), draw if no has been made and no pawn (chess), pawn has been moved in the last fifty moves (for this purpose a "move" consists of a player completing a turn followed by the opponent completing a turn). The purpose of this rule is to prevent a player with no chance of winning from obstinately continuing to play indefinitely or seeking to win by tiring the opponent. Chess positions with only a few pieces can be "Solving chess, solved", that is, the outcome of best play for both sides can be determined by exhaustive analysis; and if the outcome is a win for one side or the other (rather than a draw), it is of interest to know whether the defending side can hold out long enough to invoke the fifty-move rule. The simplest common endings, called the Chess endgame#Basic checkmates, basic checkmates, such as king and queen versus king, can all be won in well under 50 moves. However, in the 20th century it was disco ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |