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Zentradi
The are a fictional, militaristic race of alien, humanoid giants and often the main antagonist in ''Macross'' media mix and its ''Robotech'' (1985) cartoon adaptation. It is transliterated as Zentradi, Zjentohlauedy, Zentrady, and Zentraedi for the Japanese ''Macross'' series, with the Zentraedi spelling being the one most used commonly in the English-dubbed Robotech adaptation. The Robotech novels and comics would add the occasional spelling T'sentrati. In both the ''Macross'' and ''Robotech'' universes, humans and ''Zentradi'' are capable of interbreeding due to being genetically equivalent. Physically, most of them also resemble humans with pointy ears, though some have unique skin and hair colors. Prior to their first encounter with the human race, all members of the Zentradi race were artificially created through Human cloning, cloning. Conception and development The idea of extraterrestrial humanoid enemies was first conceived by Shōji Kawamori, inspired by the trend of ...
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Zentradi Alphabet
The are a fictional, militaristic race of alien, humanoid giants and often the main antagonist in ''Macross'' media mix and its ''Robotech'' (1985) cartoon adaptation. It is transliterated as Zentradi, Zjentohlauedy, Zentrady, and Zentraedi for the Japanese ''Macross'' series, with the Zentraedi spelling being the one most used commonly in the English-dubbed Robotech adaptation. The Robotech novels and comics would add the occasional spelling T'sentrati. In both the ''Macross'' and ''Robotech'' universes, humans and ''Zentradi'' are capable of interbreeding due to being genetically equivalent. Physically, most of them also resemble humans with pointy ears, though some have unique skin and hair colors. Prior to their first encounter with the human race, all members of the Zentradi race were artificially created through Human cloning, cloning. Conception and development The idea of extraterrestrial humanoid enemies was first conceived by Shōji Kawamori, inspired by the trend of ...
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Milia Fallyna Jenius
The following is a list of all the fictional characters within the '' Macross'' anime franchise. ''The Super Dimension Fortress Macross'' Humans * Hikaru Ichijyo (Arihiro Hase and Kenji Nojima/Vic Mignogna)The Super Dimension Fortress Macross: Cast. Pages 254-257. ''Macross Perfect Memory''. Reference Book. 260 A4 pages. Minori Library, Japan. Y2800. 1983, October 10.ADV Films Official ''Macross'' English Dub Page.
* Lynn Minmay ( in both ...
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The Super Dimension Fortress Macross
is an anime television series from 1982. According to story creator Shoji Kawamori, it depicts "a love triangle against the backdrop of great battles" during the first Human-alien war. It is the first part of two franchises: The ''Super Dimension'' trilogy and ''Macross'' series. ''Macross'' () features mechanical designs by Kazutaka Miyatake and Shoji Kawamori (both of Studio Nue) and character designs by Haruhiko Mikimoto of Artland.Super Dimension Fortress Macross: Staff. Pages 248–253. ''Macross Perfect Memory''. Reference Book. 260 A4 pages. Minori Library, Japan. Y2800. 1983, 10 October. ''Macross'' also created one of the first anime idols Lynn Minmay, turning her voice actress Mari IijimaSuper Dimension Fortress Macross: Cast. Page 254. ''Macross Perfect Memory''. Reference Book. 260 A4 pages. Minori Library, Japan. Y2800. 1983, 10 October. into an instant celebrity, and launching her musical career. Most of its animation (with edited content and revised dialo ...
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Meltrandi
is a Japanese science fiction mecha anime media franchise/media mix, created by Studio Nue (most prominently mecha designer, writer and producer Shōji Kawamori) and Artland in 1982. The franchise features a fictional history of Earth and the human race after the year 1999, as well as the history of humanoid civilization in the Milky Way. It consists of four TV series, four movies, six OVAs, one light novel, and five manga series, all sponsored by Big West Advertising, in addition to 40 video games set in the Macross universe, two crossover games, and a wide variety of physical merchandise. Within the series, the term ''Macross'' is used to denote the main capital ship. This theme began in the original ''Macross'', the SDF-1 ''Macross''. ''Overtechnology'' refers to the scientific advances discovered in an alien starship ASS-1 (''Alien Star Ship - One'' later renamed ''Super Dimension Fortress - One Macross'') that crashed on ''South Ataria'' island. Humans were able to rev ...
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Macross
is a Japanese science fiction mecha anime media franchise/media mix, created by Studio Nue (most prominently mecha designer, writer and producer Shōji Kawamori) and Artland in 1982. The franchise features a fictional history of Earth and the human race after the year 1999, as well as the history of humanoid civilization in the Milky Way. It consists of four TV series, four movies, six OVAs, one light novel, and five manga series, all sponsored by Big West Advertising, in addition to 40 video games set in the Macross universe, two crossover games, and a wide variety of physical merchandise. Within the series, the term ''Macross'' is used to denote the main capital ship. This theme began in the original ''Macross'', the SDF-1 ''Macross''. ''Overtechnology'' refers to the scientific advances discovered in an alien starship ASS-1 (''Alien Star Ship - One'' later renamed ''Super Dimension Fortress - One Macross'') that crashed on ''South Ataria'' island. Humans were able to re ...
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Macross 7
is an anime television series. It is a sequel to the show ''The Super Dimension Fortress Macross'' that takes place many years after the events of the first series following a cast of mostly new characters. The show ran from October 16, 1994, to September 24, 1995, at 11:00 a.m., and 49 episodes were aired. Although it has been distributed in the other parts of the world, for the longest amount of time it remained unlicensed in North America until July 2022 when Right Stuf along with Nozomi Entertainment announced that they would be releasing the series on home video. ''Macross 7'' is best known for its music, and since the show began airing over a dozen albums have been released by the fictional band Fire Bomber that stars in the show. ''Macross 7'' exists in the official Studio Nue chronology and canon, with story concept by Shoji Kawamori, who also handled mechanical designs along with Kazutaka Miyatake. A theatrical episode, ''Macross 7: Ginga ga Ore wo Yondeiru! ...
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VF-1 Valkyrie
In the fictional ''Super Dimension Fortress Macross, Macross'' Japanese anime series and its English adaptation ''Robotech'', the first mass production, mass-produced transforming aerospace fighter aircraft, fighter mecha is called the VF-1 Valkyrie. The VF-1 Valkyrie is referred to as a "variable fighter" in ''Macross'', but this is changed to the term "veritech fighter" in the ''Robotech'' series. Background The VF-1 was created between 1980 and 1982 by Japanese mecha designer Shoji Kawamori with contributions by his Studio Nue partner Kazutaka Miyatake. The VF-1 Valkyrie was to be the centerpiece mecha design for the anime series ''The Super Dimension Fortress Macross'' which aired between 1982 and 1983. The McDonnell Douglas F-15 Eagle and Grumman F-14 Tomcat with its variable-sweep wing design, served as the main design inspiration of the VF-1.Mechanic of Macross: VF-1 "Valkyrie". Pages 151-160. ''Macross Perfect Memory''. Reference Book. 260 A4 pages. Minori Library, Japan. ...
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Macross Frontier
is a Japanese anime television series and the third Japanese anime television series set in the ''Macross'' universe. It was broadcast on MBS from April 4, 2008 to September 26, 2008. ''Macross Frontier'' is the story of a human space colony fleet trying to find a habitable planet near the center of the Milky Way. The story focuses on three young adults (a famed pop singer, a private military pilot, and a rising pop singer) and the events that occur around them as the fleet faces a crisis of alien origin. Plot The series features the 25th New Macross-class Colonial Fleet, dubbed the ''Macross Frontier'', en route to the galactic center. This heavily populated interstellar fleet (consisting of numerous civilian vessels and their military escorts) contains a makeup of both human occupants and their Zentradi allies. As such, many of the ''Macross Frontier'''s companion vessels appear to merge more metallic Human designs with organic Zentradi aesthetics. ''Macross Fron ...
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Kazutaka Miyatake
is a visual artist and anime designer known for the mechanical design of the '' Macross'' TV series and a number of its continuations from Studio Nue, of which he is a founding member. He has also contributed to the mecha design of other series such as '' Mobile Suit Gundam SEED Destiny''. Mechanical Design Kazutaka Miyatake has designed the spaceships of several famous anime series. His attention to detail and mechanical realism have made his designs still admired upon and used in anime series and related products after several years of their initial appearance in visual media. One of Miyatake's most famous designs is the '' SDF-1 Macross'' spacecraft. Other designs of note have been his "Comet Empire" alien spaceship designs for ''Space Battleship Yamato II'' and the Zentradi alien ships and mecha from ''Macross'' as well as the titular mecha from the ''Dunbine'' and ''Orguss'' TV series and the ''Gunbuster'' OVA. Miyatake also created the Mobile Infantry Power Armor design ...
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Reflex
In biology, a reflex, or reflex action, is an involuntary, unplanned sequence or action and nearly instantaneous response to a stimulus. Reflexes are found with varying levels of complexity in organisms with a nervous system. A reflex occurs via neural pathways in the nervous system called reflex arcs. A stimulus initiates a neural signal, which is carried to a synapse. The signal is then transferred across the synapse to a motor neuron which evokes a target response. These neural signals do not always travel to the brain, so many reflexes are an automatic response to a stimulus that does not receive or need conscious thought. Many reflexes are fine-tuned to increase organism survival and self-defense. This is observed in reflexes such as the startle reflex, which provides an automatic response to an unexpected stimuli, and the feline righting reflex, which reorients a cat's body when falling to ensure safe landing. The simplest type of reflex, a short-latency reflex, has a s ...
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Quest Corporation
was a Japanese video game company founded in 1988. Quest is best known for its critically acclaimed tactical role-playing game series '' Ogre Battle''. In 1990 Quest was merged with the company Bothtec, the latter focusing on the development of personal computer software. Bothtec was best known for the 1986 action-adventure video game ''Relics'', and the licensed games based on the ''Legend of the Galactic Heroes'' series. The companies were separated in 1997; as an independent company Bothtec Inc. remained a development partner of Quest and continued operation until being dissolved in 2009. In 1995, key members Yasumi Matsuno, Hiroshi Minagawa, and Akihiko Yoshida left Quest to join Square, where they developed ''Final Fantasy Tactics'' and ''Vagrant Story'', and have worked on ''Final Fantasy XII'' as part of Square Enix. In 2002, Quest was purchased by Square; and the acquisition reunited some of Quest's developers with their former colleagues. These former Quest staff cont ...
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Lights Out (manufacturing)
Lights-out manufacturing is a manufacturing methodology (or philosophy), not a specific process. Factories that employ "lights-out manufacturing" are fully automated and require no human presence on-site. These factories are considered to be able to run "with the lights off." Many factories are capable of lights-out production, but few run exclusively lights-out. Typically, in computer numerical control (CNC) machining, workers are necessary to set up tombstones that hold parts to be manufactured and remove completed parts. As the technology necessary for total automation becomes increasingly available, many factories are beginning to use lights-out production between shifts (or as a separate shift) to meet increasing production demand or to save money on labor. Going forward this concept of automation will become more popular and can support human beings. An automatic factory is a place where raw materials enter, and finished products leave with little or no human intervention. ...
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