YULS
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YULS
YULS or YUVsoft's Lossless Video Codec, a lossless video codec developed by YUVsoft, was designed to produce highly compressed lossless Lossless compression is a class of data compression that allows the original data to be perfectly reconstructed from the compressed data with no loss of information. Lossless compression is possible because most real-world data exhibits statistic ... video. Compared with many lossless video codecs, YULS has the best compression ratio. Releases References Video codecs Lossless compression algorithms {{multimedia-software-stub ...
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Video Codecs
The following is a list of compression formats and related codecs. Audio compression formats Non-compression * Linear pulse-code modulation (LPCM, generally only described as PCM) is the format for uncompressed audio in media files and it is also the standard for CD-DA; note that in computers, LPCM is usually stored in container formats such as WAV, AIFF, or AU, or as raw audio format, although not technically necessary. ** FFmpeg * Pulse-density modulation (PDM) ** Direct Stream Digital (DSD) is standard for Super Audio CD *** foobar2000 Super Audio CD Decoder (based on MPEG-4 DST reference decoder) *** FFmpeg (based on dsd2pcm) * Pulse-amplitude modulation (PAM) Lossless compression * Actively used ** Most popular *** Free Lossless Audio Codec (FLAC) **** libFLAC **** FFmpeg *** Apple Lossless Audio Codec (ALAC) **** Apple QuickTime **** libalac **** FFmpeg **** Apple Music *** Monkey's Audio (APE) **** Monkey's Audio SDK **** FFmpeg (decoder only) *** OptimFROG (OFR) *** T ...
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Microsoft Windows
Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for servers, and Windows IoT for embedded systems. Defunct Windows families include Windows 9x, Windows Mobile, and Windows Phone. The first version of Windows was released on November 20, 1985, as a graphical operating system shell for MS-DOS in response to the growing interest in graphical user interfaces (GUIs). Windows is the most popular desktop operating system in the world, with 75% market share , according to StatCounter. However, Windows is not the most used operating system when including both mobile and desktop OSes, due to Android's massive growth. , the most recent version of Windows is Windows 11 for consumer PCs and tablets, Windows 11 Enterprise for corporations, and Windows Server 2022 for servers. Genealogy By marketing ...
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IA-32
IA-32 (short for "Intel Architecture, 32-bit", commonly called i386) is the 32-bit version of the x86 instruction set architecture, designed by Intel and first implemented in the 80386 microprocessor in 1985. IA-32 is the first incarnation of x86 that supports 32-bit computing; as a result, the "IA-32" term may be used as a metonym to refer to all x86 versions that support 32-bit computing. Within various programming language directives, IA-32 is still sometimes referred to as the "i386" architecture. In some other contexts, certain iterations of the IA-32 ISA are sometimes labelled i486, i586 and i686, referring to the instruction supersets offered by the 80486, the P5 and the P6 microarchitectures respectively. These updates offered numerous additions alongside the base IA-32 set including floating-point capabilities and the MMX extensions. Intel was historically the largest manufacturer of IA-32 processors, with the second biggest supplier having been AMD. During the 1 ...
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Lossless Video Codec
A video codec is software or hardware that compresses and decompresses digital video. In the context of video compression, ''codec'' is a portmanteau of ''encoder'' and ''decoder'', while a device that only compresses is typically called an '' encoder'', and one that only decompresses is a ''decoder''. The compressed data format usually conforms to a standard video coding format. The compression is typically lossy, meaning that the compressed video lacks some information present in the original video. A consequence of this is that decompressed video has lower quality than the original, uncompressed video because there is insufficient information to accurately reconstruct the original video. There are complex relationships between the video quality, the amount of data used to represent the video (determined by the bit rate), the complexity of the encoding and decoding algorithms, sensitivity to data losses and errors, ease of editing, random access, and end-to-end delay ( latenc ...
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Proprietary Software
Proprietary software is software that is deemed within the free and open-source software to be non-free because its creator, publisher, or other rightsholder or rightsholder partner exercises a legal monopoly afforded by modern copyright and intellectual property law to exclude the recipient from freely sharing the software or modifying it, and—in some cases, as is the case with some patent-encumbered and EULA-bound software—from making use of the software on their own, thereby restricting his or her freedoms. It is often contrasted with open-source or free software. For this reason, it is also known as non-free software or closed-source software. Types Origin Until the late 1960s computers—large and expensive mainframe computers, machines in specially air-conditioned computer rooms—were usually leased to customers rather than sold. Service and all software available were usually supplied by manufacturers without separate charge until 1969. Computer vendors ...
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Lossless Data Compression
Lossless compression is a class of data compression that allows the original data to be perfectly reconstructed from the compressed data with no loss of information. Lossless compression is possible because most real-world data exhibits statistical redundancy. By contrast, lossy compression permits reconstruction only of an approximation of the original data, though usually with greatly improved compression rates (and therefore reduced media sizes). By operation of the pigeonhole principle, no lossless compression algorithm can efficiently compress all possible data. For this reason, many different algorithms exist that are designed either with a specific type of input data in mind or with specific assumptions about what kinds of redundancy the uncompressed data are likely to contain. Therefore, compression ratios tend to be stronger on human- and machine-readable documents and code in comparison to entropic binary data (random bytes). Lossless data compression is used in many ...
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YV12
YUV is a color model typically used as part of a color image pipeline. It encodes a color image or video taking human perception into account, allowing reduced bandwidth for chrominance components, compared to a "direct" RGB-representation. Historically, the terms YUV and Y′UV were used for a specific ''analog encoding'' of color information in television systems. Today, the term YUV is commonly used in the computer industry to describe colorspaces that are encoded using YCbCr. The YUV model defines one luminance component (Y) meaning physical linear-space brightness, and two chrominance components, called U (blue projection) and V (red projection) respectively. It can be used to convert to and from the RGB model, and with different color spaces. The closely related Y′UV model uses the luma component (Y′) – nonlinear perceptual brightness, with the prime symbols (') denoting gamma correction. Y′UV is used in the PAL analogue color TV standard (excluding PAL-N). Previo ...
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YUY2
YUV is a color model typically used as part of a color image pipeline. It encodes a color image or video taking human perception into account, allowing reduced bandwidth for chrominance components, compared to a "direct" RGB-representation. Historically, the terms YUV and Y′UV were used for a specific ''analog encoding'' of color information in television systems. Today, the term YUV is commonly used in the computer industry to describe colorspaces that are encoded using YCbCr. The YUV model defines one luminance component (Y) meaning physical linear-space brightness, and two chrominance components, called U (blue projection) and V (red projection) respectively. It can be used to convert to and from the RGB model, and with different color spaces. The closely related Y′UV model uses the luma component (Y′) – nonlinear perceptual brightness, with the prime symbols (') denoting gamma correction. Y′UV is used in the PAL analogue color TV standard (excluding PAL-N). Previo ...
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RGB24
The RGB color model is an additive color model in which the red, green and blue primary colors of light are added together in various ways to reproduce a broad array of colors. The name of the model comes from the initials of the three additive primary colors, red, green, and blue. The main purpose of the RGB color model is for the sensing, representation, and display of images in electronic systems, such as televisions and computers, though it has also been used in conventional photography. Before the electronic age, the RGB color model already had a solid theory behind it, based in human perception of colors. RGB is a ''device-dependent'' color model: different devices detect or reproduce a given RGB value differently, since the color elements (such as phosphors or dyes) and their response to the individual red, green, and blue levels vary from manufacturer to manufacturer, or even in the same device over time. Thus an RGB value does not define the same ''color'' across dev ...
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