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Yao Graph
In computational geometry, the Yao graph, named after Andrew Yao, is a kind of geometric spanner, a weighted undirected graph connecting a set of geometric points with the property that, for every pair of points in the graph, their shortest path has a length that is within a constant factor of their Euclidean distance. The basic idea underlying the two-dimensional Yao graph is to surround each of the given points by equally spaced rays, partitioning the plane into sectors with equal angles, and to connect each point to its nearest neighbor in each of these sectors. Associated with a Yao graph is an integer parameter which is the number of rays and sectors described above; larger values of produce closer approximations to the Euclidean distance. The stretch factor is at most 1/(\cos \theta - \sin \theta), where \theta is the angle of the sectors. The same idea can be extended to point sets in more than two dimensions, but the number of sectors required grows exponentially wit ...
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Yao Graph
In computational geometry, the Yao graph, named after Andrew Yao, is a kind of geometric spanner, a weighted undirected graph connecting a set of geometric points with the property that, for every pair of points in the graph, their shortest path has a length that is within a constant factor of their Euclidean distance. The basic idea underlying the two-dimensional Yao graph is to surround each of the given points by equally spaced rays, partitioning the plane into sectors with equal angles, and to connect each point to its nearest neighbor in each of these sectors. Associated with a Yao graph is an integer parameter which is the number of rays and sectors described above; larger values of produce closer approximations to the Euclidean distance. The stretch factor is at most 1/(\cos \theta - \sin \theta), where \theta is the angle of the sectors. The same idea can be extended to point sets in more than two dimensions, but the number of sectors required grows exponentially wit ...
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Computational Geometry
Computational geometry is a branch of computer science devoted to the study of algorithms which can be stated in terms of geometry. Some purely geometrical problems arise out of the study of computational geometric algorithms, and such problems are also considered to be part of computational geometry. While modern computational geometry is a recent development, it is one of the oldest fields of computing with a history stretching back to antiquity. Analysis of algorithms, Computational complexity is central to computational geometry, with great practical significance if algorithms are used on very large datasets containing tens or hundreds of millions of points. For such sets, the difference between O(''n''2) and O(''n'' log ''n'') may be the difference between days and seconds of computation. The main impetus for the development of computational geometry as a discipline was progress in computer graphics and computer-aided design and manufacturing (Computer-aided design, CAD/Compu ...
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Andrew Yao
Andrew Chi-Chih Yao (; born December 24, 1946) is a Chinese computer scientist and computational theorist. He is currently a professor and the dean of Institute for Interdisciplinary Information Sciences (IIIS) at Tsinghua University. Yao used the minimax theorem to prove what is now known as Yao's Principle. Yao was a naturalized U.S. citizen, and worked for many years in the U.S. In 2015, together with Yang Chen-Ning, he renounced his U.S. citizenship and became an academician of the Chinese Academy of Sciences. Early life Yao was born in Shanghai, China. He completed his undergraduate education in physics at the National Taiwan University, before completing a Doctor of Philosophy in physics at Harvard University in 1972, and then a second PhD in computer science from the University of Illinois at Urbana–Champaign in 1975. Academic career Yao was an assistant professor at Massachusetts Institute of Technology (1975–1976), assistant professor at Stanford University ( ...
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Geometric Spanner
A geometric spanner or a -spanner graph or a -spanner was initially introduced as a weighted graph over a set of points as its vertices for which there is a -path between any pair of vertices for a fixed parameter . A -path is defined as a path through the graph with weight at most times the spatial distance between its endpoints. The parameter is called the stretch factor or dilation factor of the spanner. In computational geometry, the concept was first discussed by L.P. Chew in 1986, although the term "spanner" was not used in the original paper. The notion of graph spanners has been known in graph theory: -spanners are spanning subgraphs of graphs with similar dilation property, where distances between graph vertices are defined in graph-theoretical terms. Therefore geometric spanners are graph spanners of complete graphs embedded in the plane with edge weights equal to the distances between the embedded vertices in the corresponding metric. Spanners may be used in co ...
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Undirected Graph
In discrete mathematics, and more specifically in graph theory, a graph is a structure amounting to a set of objects in which some pairs of the objects are in some sense "related". The objects correspond to mathematical abstractions called '' vertices'' (also called ''nodes'' or ''points'') and each of the related pairs of vertices is called an ''edge'' (also called ''link'' or ''line''). Typically, a graph is depicted in diagrammatic form as a set of dots or circles for the vertices, joined by lines or curves for the edges. Graphs are one of the objects of study in discrete mathematics. The edges may be directed or undirected. For example, if the vertices represent people at a party, and there is an edge between two people if they shake hands, then this graph is undirected because any person ''A'' can shake hands with a person ''B'' only if ''B'' also shakes hands with ''A''. In contrast, if an edge from a person ''A'' to a person ''B'' means that ''A'' owes money to ''B'', th ...
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Point (geometry)
In classical Euclidean geometry, a point is a primitive notion that models an exact location in space, and has no length, width, or thickness. In modern mathematics, a point refers more generally to an element of some set called a space. Being a primitive notion means that a point cannot be defined in terms of previously defined objects. That is, a point is defined only by some properties, called axioms, that it must satisfy; for example, ''"there is exactly one line that passes through two different points"''. Points in Euclidean geometry Points, considered within the framework of Euclidean geometry, are one of the most fundamental objects. Euclid originally defined the point as "that which has no part". In two-dimensional Euclidean space, a point is represented by an ordered pair (, ) of numbers, where the first number conventionally represents the horizontal and is often denoted by , and the second number conventionally represents the vertical and is often denoted by . ...
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Shortest Path
In graph theory, the shortest path problem is the problem of finding a path between two vertices (or nodes) in a graph such that the sum of the weights of its constituent edges is minimized. The problem of finding the shortest path between two intersections on a road map may be modeled as a special case of the shortest path problem in graphs, where the vertices correspond to intersections and the edges correspond to road segments, each weighted by the length of the segment. Definition The shortest path problem can be defined for graphs whether undirected, directed, or mixed. It is defined here for undirected graphs; for directed graphs the definition of path requires that consecutive vertices be connected by an appropriate directed edge. Two vertices are adjacent when they are both incident to a common edge. A path in an undirected graph is a sequence of vertices P = ( v_1, v_2, \ldots, v_n ) \in V \times V \times \cdots \times V such that v_i is adjacent to v_ for 1 \leq i ...
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Euclidean Distance
In mathematics, the Euclidean distance between two points in Euclidean space is the length of a line segment between the two points. It can be calculated from the Cartesian coordinates of the points using the Pythagorean theorem, therefore occasionally being called the Pythagorean distance. These names come from the ancient Greek mathematicians Euclid and Pythagoras, although Euclid did not represent distances as numbers, and the connection from the Pythagorean theorem to distance calculation was not made until the 18th century. The distance between two objects that are not points is usually defined to be the smallest distance among pairs of points from the two objects. Formulas are known for computing distances between different types of objects, such as the distance from a point to a line. In advanced mathematics, the concept of distance has been generalized to abstract metric spaces, and other distances than Euclidean have been studied. In some applications in statistic ...
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Ray (geometry)
In geometry, a line is an infinitely long object with no width, depth, or curvature. Thus, lines are one-dimensional objects, though they may exist in two, three, or higher dimension spaces. The word ''line'' may also refer to a line segment in everyday life, which has two points to denote its ends. Lines can be referred by two points that lay on it (e.g., \overleftrightarrow) or by a single letter (e.g., \ell). Euclid described a line as "breadthless length" which "lies evenly with respect to the points on itself"; he introduced several postulates as basic unprovable properties from which he constructed all of geometry, which is now called Euclidean geometry to avoid confusion with other geometries which have been introduced since the end of the 19th century (such as non-Euclidean, projective and affine geometry). In modern mathematics, given the multitude of geometries, the concept of a line is closely tied to the way the geometry is described. For instance, in analytic ...
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Nearest Neighbor Graph
The nearest neighbor graph (NNG) is a directed graph defined for a set of points in a metric space, such as the Euclidean distance in the plane. The NNG has a vertex for each point, and a directed edge from ''p'' to ''q'' whenever ''q'' is a nearest neighbor of ''p'', a point whose distance from ''p'' is minimum among all the given points other than ''p'' itself. In many uses of these graphs, the directions of the edges are ignored and the NNG is defined instead as an undirected graph. However, the nearest neighbor relation is not a symmetric one, i.e., ''p'' from the definition is not necessarily a nearest neighbor for ''q''. In theoretical discussions of algorithms a kind of general position is often assumed, namely, the nearest (k-nearest) neighbor is unique for each object. In implementations of the algorithms it is necessary to bear in mind that this is not always the case. For situations in which it is necessary to make the nearest neighbor for each object unique, the set '' ...
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Stretch Factor
The stretch factor (i.e., bilipschitz constant) of an embedding measures the factor by which the embedding distorts distances. Suppose that one metric space is embedded into another metric space by a metric map, a continuous one-to-one function that preserves or reduces the distance between every pair of points. Then the embedding gives rise to two different notions of distance between pairs of points in . Any pair of points in has both an intrinsic distance, the distance from to in , and a smaller extrinsic distance, the distance from to in . The stretch factor of the pair is the ratio between these two distances, . The stretch factor of the whole mapping is the supremum of the stretch factors of all pairs of points. The stretch factor has also been called the distortion or dilation of the mapping. The stretch factor is important in the theory of geometric spanners, weighted graphs that approximate the Euclidean distances between a set of points in the Euclidean plane ...
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Euclidean Minimum Spanning Tree
A Euclidean minimum spanning tree of a finite set of points in the Euclidean plane or higher-dimensional Euclidean space connects the points by a system of line segments with the points as endpoints, minimizing the total length of the segments. In it, any two points can reach each other along a path through the line segments. It can be found as the minimum spanning tree of a complete graph with the points as vertices and the Euclidean distances between points as edge weights. The edges of the minimum spanning tree meet at angles of at least 60°, at most six to a vertex. In higher dimensions, the number of edges per vertex is bounded by the kissing number of tangent unit spheres. The total length of the edges, for points in a unit square, is at most proportional to the square root of the number of points. Each edge lies in an empty region of the plane, and these regions can be used to prove that the Euclidean minimum spanning tree is a subgraph of other geometric graphs includin ...
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