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Xel'Naga
Blizzard Entertainment's real-time strategy game series '' StarCraft'' revolves around interstellar affairs in a distant sector of the galaxy, with three species and multiple factions all vying for supremacy in the sector. The playable species of ''StarCraft'' include the Terrans, humans exiled from Earth who excel at adapting to any situation; the Zerg, a race of insectoid aliens obsessed with assimilating other races in pursuit of genetic perfection; and the Protoss, a technologically advanced humanoid species with psionic abilities that attempts to preserve their civilization and strict philosophical way of living from the Zerg. Each of these races is the focus of a series of missions in the single-player campaign of each ''StarCraft'' real-time strategy game. In addition to these three, various non-playable races have also been part of the lore of the ''StarCraft'' series; the most notable of these is the Xel'Naga, an ancient god-like race which features prominently in the fi ...
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StarCraft (series)
''StarCraft'' is a military science fiction media franchise created by Chris Metzen and James Phinney and owned by Blizzard Entertainment. The series, set in the beginning of the 26th century, centers on a galactic struggle for dominance among four species—the adaptable and mobile Terrans, the ever-evolving insectoid Zerg, the powerful and enigmatic Protoss, and the godlike Xel'Naga creator race—in a distant part of the Milky Way galaxy known as the Koprulu Sector. The series debuted with the video game '' StarCraft'' in 1998. It has grown to include a number of other games as well as eight novelizations, two ''Amazing Stories'' articles, a board game, and other licensed merchandise such as collectible statues and toys. Blizzard Entertainment began planning ''StarCraft'' in 1995 with a development team led by Metzen and Phinney. The game debuted at the 1996 Electronic Entertainment Expo and used a modified ''Warcraft II'' game engine. ''StarCraft'' also marked the c ...
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StarCraft
''StarCraft'' is a military science fiction media franchise created by Chris Metzen and James Phinney and owned by Blizzard Entertainment. The series, set in the beginning of the 26th century, centers on a galactic struggle for dominance among four species—the adaptable and mobile Terrans, the ever-evolving insectoid Zerg, the powerful and enigmatic Protoss, and the godlike Xel'Naga creator race—in a distant part of the Milky Way galaxy known as the Koprulu Sector. The series debuted with the video game '' StarCraft'' in 1998. It has grown to include a number of other games as well as eight novelizations, two ''Amazing Stories'' articles, a board game, and other licensed merchandise such as collectible statues and toys. Blizzard Entertainment began planning ''StarCraft'' in 1995 with a development team led by Metzen and Phinney. The game debuted at the 1996 Electronic Entertainment Expo and used a modified ''Warcraft II'' game engine. ''StarCraft'' also marked the cr ...
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Brood War
''StarCraft: Brood War'' is the expansion pack for the military science fiction real-time strategy video game ''StarCraft''. Released in December 1998 for Microsoft Windows and June 1999 for Mac OS, it was co-developed by Saffire and Blizzard Entertainment. The expansion pack introduces new campaigns, map tilesets, music, extra units for each race, and upgrade advancements. The campaigns continue the story from where the original ''StarCraft'' ended, with the sequel, '' StarCraft II: Wings of Liberty'', continuing from the conclusion of ''Brood War''. The expansion was released first in the United States on December 18, 1998. ''Brood War'' was critically well received, with reviewers praising it for being developed with the care of a full game rather than as an uninspired extra. As of May 31, 2007, ''StarCraft'' and ''Brood War'' have sold almost ten million copies combined. The game is especially popular in South Korea, where professional players and teams have participated in ...
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StarCraft (video Game)
''StarCraft'' is a 1998 military science fiction real-time strategy game developed and published by Blizzard Entertainment for Microsoft Windows. The game spawned the ''StarCraft'' franchise, and became the first game of the video game series. A Classic Mac OS version was released in 1999, and a Nintendo 64 adaptation, co-developed with Mass Media, was released in 2000. Blizzard started work on the game shortly after ''Warcraft II'', another real-time strategy game, was released in 1995. The first incarnation debuted at the 1996 Electronic Entertainment Expo, where it was unfavorably compared to ''Warcraft II''. As a result, the project was entirely overhauled before being showcased to the public in early 1997, at which time it received a far more positive response. The game's multiplayer is particularly popular in South Korea, where players and teams participate in professional competitions, earn sponsorships, and compete in televised tournaments. Set in a fictitious fu ...
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Blizzard Entertainment
Blizzard Entertainment, Inc. is an American video game developer and publisher based in Irvine, California. A subsidiary of Activision Blizzard, the company was founded on February 8, 1991, under the name Silicon & Synapse, Inc. by three graduates of the University of California, Los Angeles: Michael Morhaime, Frank Pearce and Allen Adham. The company originally concentrated on the creation of game ports for other studios' games before beginning development of their own software in 1993 with games like ''Rock n' Roll Racing'' and ''The Lost Vikings''. In 1993, the company became Chaos Studios, Inc., and eventually Blizzard Entertainment after being acquired by distributor Davidson & Associates. Shortly thereafter, Blizzard released '' Warcraft: Orcs & Humans''. Since then, Blizzard Entertainment has created several ''Warcraft'' sequels, including highly influential massively multiplayer online role-playing game ''World of Warcraft'' in 2004, as well as three other multi-million s ...
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Warcraft
''Warcraft'' is a franchise of video games, novels, and other media created by Blizzard Entertainment. The series is made up of five core games: '' Warcraft: Orcs & Humans'', '' Warcraft II: Tides of Darkness'', '' Warcraft III: Reign of Chaos'', ''World of Warcraft'', and '' Hearthstone''. The first three of these core games are in the real-time strategy genre, where opposing players command virtual armies in battle against each other or a computer-controlled enemy. The fourth and best-selling title of the franchise is a massively multiplayer online role-playing game (MMORPG), where players control their character and interact with each other in a virtual world. ''Warcraft'' is one of the highest-grossing video game franchises of all time, having grossed $11.2 billion in lifetime revenue, as of 2018. Expansion sets were released for ''Warcraft II'' (''Beyond the Dark Portal''), ''Warcraft III'' ('' The Frozen Throne'') and multiple expansions were released for ''World of Warc ...
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Burrowing
An Eastern chipmunk at the entrance of its burrow A burrow is a hole or tunnel excavated into the ground by an animal to construct a space suitable for habitation or temporary refuge, or as a byproduct of locomotion. Burrows provide a form of shelter against predation and exposure to the elements, and can be found in nearly every biome and among various biological interactions. Many animal species are known to form burrows. These species range from small invertebrates, such as the ''Corophium arenarium'', to very large vertebrate species such as the polar bear. Burrows can be constructed into a wide variety of substrates and can range in complexity from a simple tube a few centimeters long to a complex network of interconnecting tunnels and chambers hundreds or thousands of meters in total length; an example of the latter level of complexity, a well-developed burrow, would be a rabbit warren. Vertebrate burrows A large variety of vertebrates construct or use burrows in many t ...
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Cloaking Device
A cloaking device is a hypothetical or fictional stealth technology that can cause objects, such as spaceships or individuals, to be partially or wholly invisible to parts of the electromagnetic (EM) spectrum. Fictional cloaking devices have been used as plot devices in various media for many years. Developments in scientific research show that real-world cloaking devices can obscure objects from at least one wavelength of EM emissions. Scientists already use artificial materials called metamaterials to bend light around an object. However, over the entire spectrum, a cloaked object scatters more than an uncloaked object. Conceptual origins ''Star Trek'' screenwriter Paul Schneider, inspired in part by the 1958 film ''Run Silent, Run Deep,'' and in part by ''The Enemy Below,'' which had been released in 1957, imagined cloaking as a space-travel analog of a submarine submerging, and employed it in the 1966 ''Star Trek'' episode " Balance of Terror", in which he introduced the ...
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Graphic Design
Graphic design is a profession, academic discipline and applied art whose activity consists in projecting visual communications intended to transmit specific messages to social groups, with specific objectives. Graphic design is an interdisciplinary branch of design and of the fine arts. Its practice involves creativity, innovation and lateral thinking using manual or digital tools, where it is usual to use text and graphics to communicate visually. The role of the graphic designer in the communication process is that of encoder or interpreter of the message. They work on the interpretation, ordering, and presentation of visual messages. Usually, graphic design uses the aesthetics of typography and the compositional arrangement of the text, ornamentation, and imagery to convey ideas, feelings, and attitudes beyond what language alone expresses. The design work can be based on a customer's demand, a demand that ends up being established linguistically, either orally or in writin ...
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Game Engine
A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software industry. The game engine can also refer to the development software utilizing this framework, typically offering a suite of tools and features for developing games. Developers can use game engines to construct games for video game consoles and other types of computers. The core functionality typically provided by a game engine may include a rendering engine ("renderer") for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, scene graph, and video support for cinematics. Game engine implementers often economize on the process of game development by reusing/adapting, in ...
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Video Game Industry
The video game industry encompasses the development, marketing, and monetization of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide. The video game industry has grown from niches to mainstream. , video games generated annually in global sales. In the US, it earned about in 2007, in 2008, and 2010, according to the ESA annual report. Research from Ampere Analysis indicated three points: the sector has consistently grown since at least 2015 and expanded 26% from 2019 to 2021, to a record ; the global games and services market is forecast to shrink 1.2% annually to in 2022; the industry is not recession-proof. The industry has influenced the advance of personal computers with sound cards, graphics cards and 3D graphic accelerators, CPUs, and co-processors like PhysX. Sound cards, for example, were originally developed for games and then improved for the music industry. Industry overview Size In 2017 in the United Stat ...
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