XGP Mini
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XGP Mini
The XGP (Extreme Game Player) was a concept portable video game system created by the Korean company GamePark as the follow-up to its GP32 handheld. Initially announced in 2005, the XGP was finally announced in March 2006 along with the release of the similar XGP Mini and the XGP Kids. The company went bankrupt before releasing any of the models. The XGP was scheduled to be released in three models: the XGP, the XGPmini and the XGP Kids. GamePark said that it did not wish to compete with Sony and Nintendo with the device. The XGP Kids was aimed towards children and therefore had a significantly lower price point. It was designed to run simpler games tailored to an audience besides 'hardcore gamers'. While the GP32 was only available in select markets—Korea and parts of Europe and Asia—or had to be imported, the XGP was expected to be marketed worldwide Since Gamepark declared bankruptcy in March 2007, the XGP went unreleased. This left GP2X—created by splinter company Ga ...
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ATI XGP
Ati or ATI may refer to: * Ati people, a Negrito ethnic group in the Philippines **Ati language (Philippines), the language spoken by this people group ** Ati-Atihan festival, an annual celebration held in the Philippines *Ati language (China), an unclassified Loloish language of Huaning County, Yunnan, China * Ati, a queen of the fabled Land of Punt in Africa * Ati, Chad, a town in Chad * Ati, Iran, a village in Khuzestan Province, Iran * Maha Ati, one of the nine subdivisions of Buddhist Tantra in the Nyingma school The acronym ATI may refer to: Academic institutions * Auckland Technical Institute, now the Auckland University of Technology, Auckland, New Zealand * Ohio State University Agricultural Technical Institute, known as Ohio State ATI * An associate of the Tax Institute of Australia Electronics and information technology * ATI Technologies, a former Canadian semiconductor company manufacturing GPUs and chipsets * Acronis True Image, cloning and backup software * ...
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Gamepark
Game Park was a South Korean company that was founded in 1996 and went bankrupt in March 2007. It is responsible for creating the GP32 and the never-released XGP. GamePark Holdings was founded by former employees of Game Park in 2005. Foundation Founded in 1996 in South Korea, Game Park entered the industry using government money. At the time, games in Korea were only made for PCs and Arcade. There was a law established after World War II that forbid importation of Japanese electronics. Some clones of Japanese consoles such as the Sega Saturn (cloned by Samsung) and Nintendo 64 (cloned by Hyundai) were holders of minor market shares. In a place where most games ran on the PC, a small place resided for video game consoles. To make changes, the South Korean government decided to fund a company that would create a console to compete against the monopolized Japanese market. A contest was held and Game Park was the winning company. Game Park was set to create the first portable vide ...
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E3 2006 XGP Mini
E3 (short for Electronic Entertainment Expo or Electronic Entertainment Experience in 2021) is a trade event for the video game industry. The Entertainment Software Association (ESA) organizes and presents E3, which many developers, publishers, hardware, and accessory manufacturers use to introduce and advertise upcoming games and game-related merchandise to retailers and to members of the press. E3 includes an exhibition floor for developers, publishers, and manufacturers to showcase their titles and products for sale in the upcoming year. Before and during the event, publishers and hardware manufacturers usually hold press conferences to announce new games and products. Over time, E3 has been considered the largest gaming-expo of the year by importance and impact. Before 2017, E3 was an industry-only event; the ESA required individuals wishing to attend to verify a professional relationship with the video game industry. With the rise of streaming media, several of the press ...
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Lithium Ion Battery
A lithium-ion or Li-ion battery is a type of rechargeable battery which uses the reversible reduction of lithium ions to store energy. It is the predominant battery type used in portable consumer electronics and electric vehicles. It also sees significant use for grid-scale energy storage and military and aerospace applications. Compared to other rechargeable battery technologies, Li-ion batteries have high energy densities, low self-discharge, and no memory effect (although a small memory effect reported in LFP cells has been traced to poorly made cells). Chemistry, performance, cost and safety characteristics vary across types of lithium-ion batteries. Most commercial Li-ion cells use intercalation compounds as the active materials. The anode or negative electrode is usually graphite, although silicon-carbon is also being increasingly used. Cells can be manufactured to prioritize either energy or power density. Handheld electronics mostly use lithium polymer batteries ...
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WiBro
WiBro (''wireless broadband'') is a wireless broadband Internet technology developed by the South Korean telecoms industry. WiBro is the South Korean service name for IEEE 802.16e (mobile WiMAX) international standard. By the end of 2012, the Korean Communications Commission intends to increase WiBro broadband connection speeds to 10Mbit/s, around ten times the 2009 speed, which will complement their 1Gbit/s fibre-optic network. The WiBro networks were shut down at the end of 2018. WiBro adopts TDD for duplexing, OFDMA for multiple access and 8.75/10.00 MHz as a channel bandwidth. WiBro was devised to overcome the data rate limitation of mobile phones (for example CDMA 1x) and to add mobility to broadband Internet access (for example ADSL or Wireless LAN). In February 2002, the Korean government allocated 100 MHz of electromagnetic spectrum in the 2.3–2.4 GHz band, and in late 2004 WiBro Phase 1 was standardized by the TTA of Korea and in late 2005 ITU reflec ...
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IEEE 802
IEEE 802 is a family of Institute of Electrical and Electronics Engineers (IEEE) standards for local area networks (LAN), personal area network (PAN), and metropolitan area networks (MAN). The IEEE 802 LAN/MAN Standards Committee (LMSC) maintains these standards. The IEEE 802 family of standards has had twenty-four members, numbered 802.1 through 802.24, with a working group of the LMSC devoted to each. However, not all of these working groups are currently active. The IEEE 802 standards are restricted to computer networks carrying variable-size packets, unlike cell relay networks, for example, in which data is transmitted in short, uniformly sized units called cells. Isochronous signal networks, in which data is transmitted as a steady stream of octets, or groups of octets, at regular time intervals, are also outside the scope of the IEEE 802 standards. The number 802 has no significance: it was simply the next number in the sequence that the IEEE used for standards projects. ...
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WiFi
Wi-Fi () is a family of wireless network protocols, based on the IEEE 802.11 family of standards, which are commonly used for local area networking of devices and Internet access, allowing nearby digital devices to exchange data by radio waves. These are the most widely used computer networks in the world, used globally in home and small office networks to link desktop and laptop computers, tablet computers, smartphones, smart TVs, printers, and smart speakers together and to a wireless router to connect them to the Internet, and in wireless access points in public places like coffee shops, hotels, libraries and airports to provide visitors with Internet access for their mobile devices. ''Wi-Fi'' is a trademark of the non-profit Wi-Fi Alliance, which restricts the use of the term ''Wi-Fi Certified'' to products that successfully complete interoperability certification testing. the Wi-Fi Alliance consisted of more than 800 companies from around the world. over 3.05 billion W ...
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OpenGL ES
OpenGL for Embedded Systems (OpenGL ES or GLES) is a subset of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by video games, typically hardware-accelerated using a graphics processing unit (GPU). It is designed for embedded systems like smartphones, tablet computers, video game consoles and PDAs. OpenGL ES is the "most widely deployed 3D graphics API in history". The API is cross-language and multi-platform. The GLU library and the original GLUT are not available for OpenGL ES, freeglut however, supports it. OpenGL ES is managed by the non-profit technology consortium Khronos Group. Vulkan, a next-generation API from Khronos, is made for simpler high performance drivers for mobile and desktop devices. Versions Several versions of the OpenGL ES specification now exist. OpenGL ES 1.0 is drawn up against the OpenGL 1.3 specification, OpenGL ES 1.1 is defined relative to the OpenGL 1. ...
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ARM Architecture
ARM (stylised in lowercase as arm, formerly an acronym for Advanced RISC Machines and originally Acorn RISC Machine) is a family of reduced instruction set computer (RISC) instruction set architectures for computer processors, configured for various environments. Arm Ltd. develops the architectures and licenses them to other companies, who design their own products that implement one or more of those architectures, including system on a chip (SoC) and system on module (SOM) designs, that incorporate different components such as memory, interfaces, and radios. It also designs cores that implement these instruction set architectures and licenses these designs to many companies that incorporate those core designs into their own products. There have been several generations of the ARM design. The original ARM1 used a 32-bit internal structure but had a 26-bit address space that limited it to 64 MB of main memory. This limitation was removed in the ARMv3 series, which ...
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Display Resolution
The display resolution or display modes of a digital television, computer monitor or display device is the number of distinct pixels in each dimension that can be displayed. It can be an ambiguous term especially as the displayed resolution is controlled by different factors in cathode ray tube (CRT) displays, flat-panel displays (including liquid-crystal displays) and projection displays using fixed picture-element (pixel) arrays. It is usually quoted as ', with the units in pixels: for example, ' means the width is 1024 pixels and the height is 768 pixels. This example would normally be spoken as "ten twenty-four by seven sixty-eight" or "ten twenty-four by seven six eight". One use of the term ''display resolution'' applies to fixed-pixel-array displays such as plasma display panels (PDP), liquid-crystal displays (LCD), Digital Light Processing (DLP) projectors, OLED displays, and similar technologies, and is simply the physical number of columns and rows of pixels creating ...
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Aspect Ratio (image)
The aspect ratio of an image is the ratio of its width to its height, and is expressed with two numbers separated by a colon, such as ''16:9'', sixteen-to-nine. For the ''x'':''y'' aspect ratio, the image is ''x'' units wide and ''y'' units high. Common aspect ratios are 1.85:1 and 2.39:1 in cinematography, 4:3 and 16:9 in television photography, and 3:2 in still photography. Some common examples The common film aspect ratios used in cinemas are 1.85:1 and 2.39:1.The 2.39:1 ratio is commonly labeled 2.40:1, e.g., in the American Society of Cinematographers' ''American Cinematographer Manual'' (Many widescreen films before the 1970 SMPTE revision used 2.35:1). Two common videographic aspect ratios are 4:3 (1.:1), the universal video format of the 20th century, and 16:9 (1.:1), universal for high-definition television and European digital television. Other cinema and video aspect ratios exist, but are used infrequently. In still camera photography, the most common aspect ra ...
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