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XG-1
The Atari XG-1 light gun is a video game controller which was released in 1987. As Atari's only light gun, it is unique to the 8-bit family. It is compatible with the Atari XEGS, and with the 7800 and 2600 home video game consoles. It was bundled with the XEGS Deluxe home computer and video game console combination system, and with the light gun game ''Bug Hunt'' for the 7800 as model XES2001 for . Atari eventually released five light gun games on the 7800 ('' Alien Brigade'', ''Barnyard Blaster'', ''Crossbow'', ''Meltdown'', and ''Sentinel'') and one on the 2600 (''Sentinel''). Hardware The XG-1 is a specialized light pen. Generic light pen support was built into the Atari 8-bit home computer family since its 1979 launch. The ''Atari 400/800 Hardware Technical Reference'' recommends a calibration procedure each time a light pen is used, so that the software can compensate for this offset for maximal accuracy. ''Bug Hunt'' and ''Barnyard Blaster'' for the XEGS each have unique h ...
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Atari XEGS
The Atari XE Video Game System (Atari XEGS) is an industrial redesign of the Atari 65XE home computer and the final model in the Atari 8-bit family. It was released by Atari Corporation in 1987 and marketed as a home video game console alongside the Nintendo Entertainment System, Sega's Master System, and Atari's own Atari 7800. The XEGS is compatible with existing Atari 8-bit family hardware and software. Without keyboard, the system operates as a stand-alone game console. With the keyboard, it boots identically to the Atari XE computers. Atari packaged the XEGS as a basic set consisting of only the console and joystick, and as a deluxe set consisting of the console, keyboard, CX40 joystick, and XG-1 light gun. The XEGS release was backed by new games, including ''Barnyard Blaster'' and ''Bug Hunt'', plus cartridge ports of older games, such as '' Fight Night'' (Accolade, 1985), ''Lode Runner'' (Broderbund, 1983), ''Necromancer'' (Synapse Software, 1982), and ''Ballblazer'' ...
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Atari 8-bit Computer Peripherals
Atari 8-bit computer peripherals include floppy drives, printers, modems, and video game controllers for Atari's 8-bit computer family, which includes the 400/800, XL, XE, and XEGS. Because the Atari 400/800 8-bit computers were bundled with an RF modulator, stringent FCC regulations limiting radio emissions applied. Consequently, the Atari 400/800 systems internal construction use large metal frames as Faraday cages to prevent emissions. This prevents the use of internal cards to add connections for peripherals. To permit easy expansion, Atari developed the SIO (Serial Input/Output) bus. This bus daisy chains together all Atari peripherals into a single string. The Atari computer family was designed to be easy for novice users to expand, with one universal connector plug. Peripherals have their own IDs and can deliver downloadable drivers to the computer during the boot process. However, the additional electronics in these "intelligent" peripherals made them cost more than the ...
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Light Gun
A light gun is a pointing device for computers and a control device for arcade and video games, typically shaped to resemble a pistol. Early history The first light guns were produced in the 1930s, following the development of light-sensing vacuum tubes. In 1936, the technology was introduced in arcade shooting games, beginning with the Seeburg Ray-O-Lite. These games evolved throughout subsequent decades, culminating in Sega's ''Periscope'', released in 1966 as the company's first successful game, which requires the player to target cardboard ships. ''Periscope'' is an early electro-mechanical game, and the first arcade game to cost one quarter per play. Sega's 1969 game ''Missile'' features electronic sound and a moving film strip to represent the targets on a projection screen, and its 1972 game ''Killer Shark'' features a mounted light gun with targets whose movement and reactions are displayed using back image projection onto a screen. Nintendo released the Beam Gun in ...
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Light Gun
A light gun is a pointing device for computers and a control device for arcade and video games, typically shaped to resemble a pistol. Early history The first light guns were produced in the 1930s, following the development of light-sensing vacuum tubes. In 1936, the technology was introduced in arcade shooting games, beginning with the Seeburg Ray-O-Lite. These games evolved throughout subsequent decades, culminating in Sega's ''Periscope'', released in 1966 as the company's first successful game, which requires the player to target cardboard ships. ''Periscope'' is an early electro-mechanical game, and the first arcade game to cost one quarter per play. Sega's 1969 game ''Missile'' features electronic sound and a moving film strip to represent the targets on a projection screen, and its 1972 game ''Killer Shark'' features a mounted light gun with targets whose movement and reactions are displayed using back image projection onto a screen. Nintendo released the Beam Gun in ...
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Third Generation Of Video Game Consoles
In the history of video games, the third generation of game consoles, commonly referred to as the 8-bit era, began on July 15, 1983 with the Japanese release of two systems: Nintendo's Family Computer (commonly abbreviated to ''Famicom'') and Sega's SG-1000. When the Famicom was not released outside of Japan it was remodelled and marketed as the Nintendo Entertainment System (NES). This generation marked the end of the video game crash of 1983, and a shift in the dominance of home video game manufacturers from the United States to Japan. Handheld consoles were not a major part of this generation; the Game & Watch line from Nintendo (which started in 1980) and the Milton Bradley Microvision (which came out in 1979) that were sold at the time are both considered part of the previous generation due to hardware typical of the second generation. Improvements in technology gave consoles of this generation improved graphical and sound capabilities, comparable to golden age arcade gam ...
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Sentinel (1990 Video Game)
''Sentinel'' is a 1990 video game developed by Imagineering (company), Imagineering and published by Atari for the Atari 2600. It is the only Light gun shooter, light gun game ever released for the Atari 2600 platform. It was re-released with improved graphics for the Atari 7800 in 1991. Development The game was created by David Lubar of Imagineering (company), Imagineering. It uses the Atari XG-1 light gun, XE light gun, an accessory for the 2600 and 7800 platforms. The game is one of two light gun games for the Atari 2600, however the other, called simply ''Shooting Arcade'', was never released. The game was launched in Europe in the PAL format, and in the NTSC format in the US and Canada by ResQsoft. A version of the game for the Atari 7800 platform with improved graphics was developed and released in Europe only in 1991. As such, ''Sentinel'' is the final official European release for the Atari 7800 platform. Story The player takes control of a scientist piloting a glowing ...
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Atari 7800
The Atari 7800 ProSystem, or simply the Atari 7800, is a home video game console officially released by Atari Corporation in 1986 as the successor to both the Atari 2600 and Atari 5200. It can run almost all Atari 2600 cartridges, making it one of the first consoles with backward compatibility. It shipped with a different model of joystick from the 2600-standard CX40 and '' Pole Position II'' as the pack-in game. Most of the announced titles at launch were ports of 1981–83 arcade video games. Designed by General Computer Corporation, the 7800 has significantly improved graphics hardware over Atari's previous consoles, but the same Television Interface Adaptor chip that launched with the 2600 in 1977 is used to generate audio. In an effort to prevent the flood of poor quality games that contributed to the video game crash of 1983, cartridges had to be digitally signed by Atari. The Atari 7800 was first announced by Atari, Inc. on May 21, 1984, but a general release was shelved ...
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Meltdown (Atari 7800)
''Meltdown'' is a light gun shooter video game developed by Atari Corporation and published in 1990 for the Atari 7800. It is one of the few games compatible with the Atari XG-1 light gun accessory. Plot This game is set in a world where international terrorists have threatened to destroy the world. To accomplish this, the terrorists unleashed a weapon known as "sparkx" to attack 20 nuclear reactors. This weapon attacks the control rods of each reactor until forcing a nuclear meltdown. The player takes on the role of an unnamed hero tasked with destroying the sparkx within each reactor to save the world. Gameplay The object of the game is to protect the 20 nuclear reactor cores from sparkx. At the title screen, the player chooses one or two players and novice or expert difficulty. The player must shoot the sparkx before they damage the reactor core. If the player misses, a barrier temporarily appears. A maximum of four barriers can appear at a time. Sparkx will bounce off of ...
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Barnyard Blaster
''Barnyard Blaster'' is a light gun shooting video game written by James Zalewski and published by Atari Corporation for the Atari 7800 and Atari 8-bit family in 1988. It is one of the few games compatible with the Atari XG-1 light gun The Atari XG-1 light gun is a video game controller which was released in 1987. As Atari's only light gun, it is unique to the 8-bit family. It is compatible with the Atari XEGS, and with the 7800 and 2600 home video game consoles. It was bundle .... Plot The player takes on the role of a farm hand. The player and their grandpa decide to invest their life savings into a farm. However, once settled in, both notice that several rodents, birds, and other critters are threatening the farm. It is up to the unnamed player to take out the critters. Gameplay The goal of this game is to rid the farm of vermin by successfully hitting targets using the light gun in each of the game's three areas. These areas include, the barn, cornfield, and barnyard. ...
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Master System
The is an 8-bit third-generation home video game console manufactured by Sega. It was originally a remodeled export version of the Sega Mark III, the third iteration of the SG-1000 series of consoles, which was released in Japan in 1985 and featured enhanced graphical capabilities over its predecessors. The Master System launched in North America in 1986, followed by Europe in 1987, and then in Brazil and Korea in 1989. A Japanese version of the Master System was also launched in 1987, which features a few enhancements over the export models (and by proxy the original Mark III): a built-in FM audio chip, a rapid-fire switch, and a dedicated port for the 3D glasses. The Master System II, a cheaper model, was released in 1990 in North America, Australasia and Europe. The original Master System models use both cartridges and a credit card-sized format known as Sega Cards. Accessories for the consoles include a light gun and 3D glasses that work with a range of specially design ...
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NES Zapper
The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in American test markets on October 18, 1985, before becoming widely available in North America and other countries. After developing a series of successful arcade games in the early 1980s, Nintendo planned to create a home video game console. Rejecting more complex proposals, the Nintendo president Hiroshi Yamauchi called for a simple, cheap console that ran games stored on cartridges. The controller design was reused from Nintendo's portable Game & Watch games. Nintendo released several add-ons, such as a light gun for shooting games. The NES was one of the best-selling consoles of its time and helped revitalize the US game industry following the video game crash of 1983. It introduced a now-standard business model of licensing Video game develop ...
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Antic (magazine)
''Antic'' () was a print magazine devoted to the Atari 8-bit family of home computers and later the Atari ST. It was named after the ANTIC chip in the 8-bit line which, in concert with CTIA or GTIA, generates the display. The magazine was published from April 1982 until June/July 1990. ''Antic'' printed type-in programs (usually in BASIC), reviews, and tutorials, among other articles. Each issue contained one type-in game as "Game of the Month." In 1986, ''STart'' magazine was spun off to exclusively cover the Atari ST line. Its main rival in the United States was ''ANALOG Computing'', another long-lived magazine devoted to the Atari 8-bit line. Multi-system magazines ''COMPUTE!'' and ''Family Computing'' also served Atari 8-bit owners with type-in programs. Starting in 1984, the catalog for Antic Software was bound into issues of ''Antic''. History NASA programmer Jim Capparell was an early Atari 8-bit owner. He quit his job on 15 January 1982 to found a magazine for the comp ...
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