X86 Instruction Listings
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X86 Instruction Listings
The x86 instruction set refers to the set of instructions that x86-compatible microprocessors support. The instructions are usually part of an executable program, often stored as a computer file and executed on the processor. The x86 instruction set has been extended several times, introducing wider registers and datatypes as well as new functionality. x86 integer instructions Below is the full 8086/8088 instruction set of Intel (81 instructions total). Most if not all of these instructions are available in 32-bit mode; they just operate on 32-bit registers (eax, ebx, etc.) and values instead of their 16-bit (ax, bx, etc.) counterparts. The updated instruction set is also grouped according to architecture (i386, i486, i686) and more generally is referred to as (32-bit) x86 and (64-bit) x86-64 (also known as AMD64). Original 8086/8088 instructions Added in specific Intel processors Added with 80186/ 80188 Added with 80286 Added with 80386 Compared to ea ...
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Instruction Set
In computer science, an instruction set architecture (ISA), also called computer architecture, is an abstract model of a computer. A device that executes instructions described by that ISA, such as a central processing unit (CPU), is called an ''implementation''. In general, an ISA defines the supported instructions, data types, registers, the hardware support for managing main memory, fundamental features (such as the memory consistency, addressing modes, virtual memory), and the input/output model of a family of implementations of the ISA. An ISA specifies the behavior of machine code running on implementations of that ISA in a fashion that does not depend on the characteristics of that implementation, providing binary compatibility between implementations. This enables multiple implementations of an ISA that differ in characteristics such as performance, physical size, and monetary cost (among other things), but that are capable of running the same machine code, so that ...
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CLI (x86 Instruction)
The Interrupt flag (IF) is a flag bit in the CPU's FLAGS register, which determines whether or not the (CPU) will respond immediately to maskable hardware interrupts. If the flag is set to 1 maskable interrupts are enabled. If reset (set to 0) such interrupts will be disabled until interrupts are enabled. The Interrupt flag does not affect the handling of non-maskable interrupts (NMIs) or software interrupts generated by the INT instruction. Setting and clearing In a system using x86 architecture, the instructions CLI (Clear Interrupt) and STI (Set Interrupt). The POPF (Pop Flags) removes a word from the stack into the FLAGS register, which may result in the Interrupt flag being set or cleared based on the bit in the FLAGS register from the top of the stack. Privilege level In systems that support privileged mode, only privileged applications (usually the OS kernel) may modify the Interrupt flag. In an x86 system this only applies to protected mode code (Real mode code may a ...
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FLAGS Register (computing)
The FLAGS register is the status register that contains the current state of a x86 CPU. The size and meanings of the flag bits are architecture dependent. It usually reflects the result of arithmetic operations as well as information about restrictions placed on the CPU operation at the current time. Some of those restrictions may include preventing some interrupts from triggering, prohibition of execution of a class of "privileged" instructions. Additional status flags may bypass memory mapping and define what action the CPU should take on arithmetic overflow. The carry, parity, adjust, zero and sign flags are included in many architectures. The adjust flag used to be called auxiliary carry bit in 8080 and half-carry bit in the Zilog Z80 architecture. In the i286 architecture, the register is 16 bits wide. Its successors, the EFLAGS and RFLAGS registers, are 32 bits and 64 bits wide, respectively. The wider registers retain compatibility with their smaller prede ...
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Stack (data Structure)
In computer science, a stack is an abstract data type that serves as a collection of elements, with two main operations: * Push, which adds an element to the collection, and * Pop, which removes the most recently added element that was not yet removed. Additionally, a peek operation can, without modifying the stack, return the value of the last element added. Calling this structure a ''stack'' is by analogy to a set of physical items stacked one atop another, such as a stack of plates. The order in which an element added to or removed from a stack is described as last in, first out, referred to by the acronym LIFO. As with a stack of physical objects, this structure makes it easy to take an item off the top of the stack, but accessing a datum deeper in the stack may require taking off multiple other items first. Considered as a linear data structure, or more abstractly a sequential collection, the push and pop operations occur only at one end of the structure, referred to ...
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Logical Disjunction
In logic, disjunction is a logical connective typically notated as \lor and read aloud as "or". For instance, the English language sentence "it is raining or it is snowing" can be represented in logic using the disjunctive formula R \lor S , assuming that R abbreviates "it is raining" and S abbreviates "it is snowing". In classical logic, disjunction is given a truth functional semantics according to which a formula \phi \lor \psi is true unless both \phi and \psi are false. Because this semantics allows a disjunctive formula to be true when both of its disjuncts are true, it is an ''inclusive'' interpretation of disjunction, in contrast with exclusive disjunction. Classical proof theoretical treatments are often given in terms of rules such as disjunction introduction and disjunction elimination. Disjunction has also been given numerous non-classical treatments, motivated by problems including Aristotle's sea battle argument, Heisenberg's uncertainty principle, as well ...
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Bitwise Operation
In computer programming, a bitwise operation operates on a bit string, a bit array or a binary numeral (considered as a bit string) at the level of its individual bits. It is a fast and simple action, basic to the higher-level arithmetic operations and directly supported by the processor. Most bitwise operations are presented as two-operand instructions where the result replaces one of the input operands. On simple low-cost processors, typically, bitwise operations are substantially faster than division, several times faster than multiplication, and sometimes significantly faster than addition. While modern processors usually perform addition and multiplication just as fast as bitwise operations due to their longer instruction pipelines and other architectural design choices, bitwise operations do commonly use less power because of the reduced use of resources. Bitwise operators In the explanations below, any indication of a bit's position is counted from the right (least signi ...
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NOP (code)
In computer science, a NOP, no-op, or NOOP (pronounced "no op"; short for no operation) is a machine language instruction and its assembly language mnemonic, programming language statement, or computer protocol command that does nothing. Machine language instructions Some computer instruction sets include an instruction whose explicit purpose is to not change the state of any of the programmer-accessible registers, status flags, or memory. It often takes a well-defined number of clock cycles to execute. In other instruction sets, there is no explicit NOP instruction, but the assembly language mnemonic NOP represents an instruction which acts as a NOP; e.g., on the SPARC, sethi 0, %g0. A NOP must not access memory, as that could cause a memory fault or page fault. A NOP is most commonly used for timing purposes, to force memory alignment, to prevent hazards, to occupy a branch delay slot, to render void an existing instruction such as a jump, as a target of an execute inst ...
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Load Effective Address
Addressing modes are an aspect of the instruction set architecture in most central processing unit (CPU) designs. The various addressing modes that are defined in a given instruction set architecture define how the machine code, machine language instruction (computer science), instructions in that architecture identify the operand(s) of each instruction. An addressing mode specifies how to calculate the effective memory address of an operand by using information held in processor register, registers and/or constants contained within a machine instruction or elsewhere. In computer programming, addressing modes are primarily of interest to those who write in assembly languages and to compiler writers. For a related concept see orthogonal instruction set which deals with the ability of any instruction to use any addressing mode. Caveats Note that there is no generally accepted way of naming the various addressing modes. In particular, different authors and computer manufacturers ma ...
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JMP (x86 Instruction)
In the x86 assembly language, the JMP instruction performs an unconditional jump. Such an instruction transfers the flow of execution by changing the program counter. There are a number of different opcodes that perform a jump; depending on whether the processor is in real mode or protected mode, and an override instruction is used, the instructions may take 16-bit, 32-bit, or segment:offset pointers. There are many different forms of jumps: relative, conditional, absolute and register-indirect jumps. The following examples illustrate: # a relative jump with a 16-bit pointer; # a long jump (inter-segment), a relative jump with a 32-bit pointer; # and a register-indirect absolute jump using the EAX register. (Note that although the first and second jumps are relative, commonly the destination address is shown instead of the relative offset as encoded in the opcode.) Example one: Load IP with the new value 0x89AB, then load CS with 0xACDC and IP with 0x5578. JMP 0x89AB JMP 0x ...
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Branch (computer Science)
A branch is an instruction in a computer program that can cause a computer to begin executing a different instruction sequence and thus deviate from its default behavior of executing instructions in order. ''Branch'' (or ''branching'', ''branched'') may also refer to the act of switching execution to a different instruction sequence as a result of executing a branch instruction. Branch instructions are used to implement control flow in program loops and conditionals (i.e., executing a particular sequence of instructions only if certain conditions are satisfied). A branch instruction can be either an ''unconditional branch'', which always results in branching, or a ''conditional branch'', which may or may not cause branching depending on some condition. Also, depending on how it specifies the address of the new instruction sequence (the "target" address), a branch instruction is generally classified as ''direct'', ''indirect'' or ''relative'', meaning that the instruction contai ...
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Interrupt
In digital computers, an interrupt (sometimes referred to as a trap) is a request for the processor to ''interrupt'' currently executing code (when permitted), so that the event can be processed in a timely manner. If the request is accepted, the processor will suspend its current activities, save its state, and execute a function called an ''interrupt handler'' (or an ''interrupt service routine'', ISR) to deal with the event. This interruption is often temporary, allowing the software to resume normal activities after the interrupt handler finishes, although the interrupt could instead indicate a fatal error. Interrupts are commonly used by hardware devices to indicate electronic or physical state changes that require time-sensitive attention. Interrupts are also commonly used to implement computer multitasking, especially in real-time computing. Systems that use interrupts in these ways are said to be interrupt-driven. Types Interrupt signals may be issued in response to ...
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INT (x86 Instruction)
INT is an assembly language instruction for x86 processors that generates a software interrupt. It takes the interrupt number formatted as a byte value. When written in assembly language, the instruction is written like this: :INT ''X'' where ''X'' is the ''software interrupt'' that should be generated (0-255). As is customary with machine binary arithmetic, interrupt numbers are often written in hexadecimal form, which can be indicated with a prefix ''0x'' or with the suffix ''h''. For example, INT 13H will generate the 20th ''software interrupt'' (0x13 is the number 19 -- nineteen -- written in hexadecimal notation, and the count starts with 0), causing the function pointed to by the 20th vector in the interrupt table to be executed. Real mode When generating a ''software interrupt'', the processor calls one of the 256 functions pointed to by the interrupt address table, which is located in the first 1024 bytes of memory while in real mode (see Interrupt vector). It is t ...
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