X-Kaliber 2097
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X-Kaliber 2097
''X-Kaliber 2097'' is a Super Nintendo Entertainment System, Super NES action game, action video game published by Activision. It was developed by Japanese studios Fupac and Winds. The game takes place in the near-Anarchy, anarchic future of the year 2097, in which the world's economy has been devastated, governments have collapsed, and organized crime has gained dramatic influence. In ''X-Kaliber 2097'', the player guides a swordsman named Slash through a Side-scrolling video game, side-scrolling environment. Boss (video gaming), Boss encounters take place as one-on-one matches in the style of versus fighting games. Soundtrack ''X-Kaliber 2097''s American soundtrack features tracks by electronic music, electronic/industrial music group Psykosonik and arranged for Activision by Ali Lexa. Psykosonik's soundtrack became a prominent part of the game's marketing, and was often Product placement, plugged in marketing blurbs. The soundtrack is also mentioned on the Video game packagin ...
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Nintendo Power
''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Nintendo of America, then independently, and in December 2007 contracted to Future US, the American subsidiary of British publisher Future. Its 24–year production run is one of the longest of all video game magazines in the United States and Canada. On August 21, 2012, Nintendo announced that it would not be renewing its licensing agreement with Future Publishing, and that ''Nintendo Power'' would cease publication in December. The final issue, volume 285, was released on December 11, 2012. On December 20, 2017, ''Nintendo Power'' officially returned as a podcast. History ''Nintendo Fun Club News'' preceded ''Nintendo Power'' as a newsletter sent to club members for free. In mid-1988 it was discontinued after seven issues in favor of ''N ...
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Versus Fighting Game
A fighting game, also known as a versus fighting game, is a video game genre, genre of video game that involves combat between two or more players. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappling, counter-attacking, and chaining attacks together into "Combo (video games), combos". Characters generally engage in battle using hand-to-hand combat—often some form of martial arts. The fighting game genre is related to, but distinct from, the beat 'em up genre, which pits large numbers of computer-controlled enemies against one or more player characters. Battles in fighting games usually take place in a fixed-size arena along a two-dimensional plane, to which the characters' movement is restricted. Characters can navigate this plane horizontally by walking or dashing, and vertically by jumping. Some games, such as ''Tekken (video game), Tekken'', also allow limited movement in 3D space. The first video game to feature fist fighting ...
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