Wreck-It Ralph (movie Series)
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Wreck-It Ralph (movie Series)
''Wreck-It Ralph'' is a 2012 American animated comedy film produced by Walt Disney Animation Studios and released by Walt Disney Pictures. It was directed by Rich Moore (in his feature directorial debut) and produced by Clark Spencer, from a screenplay written by Phil Johnston and Jennifer Lee, and a story by Moore, Johnston, and Jim Reardon. John Lasseter served as the film’s executive producer. Featuring the voices of John C. Reilly, Sarah Silverman, Jack McBrayer, and Jane Lynch, the film tells the story of the eponymous arcade game villain who rebels against his "bad guy" role and dreams of becoming a hero. ''Wreck-It Ralph'' premiered at the El Capitan Theatre in Los Angeles on October 29, 2012, and went into general release on November 2. The film was a critical and commercial success, grossing $496 million worldwide against a $165 million budget and winning the Annie Award for Best Animated Feature, as well as receiving nominations for the Golden Globe and Academy ...
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Rich Moore
Rich Moore is an American film and television animation director, screenwriter and voice actor. He has directed the films ''Wreck-It Ralph'' (2012) and co-directed ''Zootopia'' (2016) and '' Ralph Breaks the Internet'' (2018) for Walt Disney Animation Studios. In addition, he has also worked on the animated television series ''The Simpsons'', ''The Critic'' and ''Futurama''. He is a two-time Emmy Award winner, a three-time Annie Award winner and an Academy Award winner. Early life Moore is a native of Oxnard, California. He studied film and video at the California Institute of the Arts, graduating with a Bachelor of Fine Arts degree in 1987. While there, he narrated Jim Reardon's 1986 student film ''Bring Me the Head of Charlie Brown''. Included in his CalArts class were famous filmmakers such as Andrew Stanton, Brenda Chapman, and Jim Reardon. Career Television After graduating from CalArts, Moore worked for Ralph Bakshi on CBS's '' Mighty Mouse: The New Adventures'', co-wri ...
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The Numbers (website)
The Numbers is a film industry data website that tracks box office revenue in a systematic, algorithmic way. The company also conducts research services and forecasts incomes of film projects. History The site was launched in 1997 by Bruce Nash. On March 21, 2020, the Numbers released a statement that because of movie theater closures due to the COVID-19 pandemic, "We don’t expect much box office reporting in the short term" and did not report the usual daily box office estimates due to lack of box office data from film studios. See also * Box Office Mojo Box Office Mojo is an American website that tracks box-office revenue in a systematic, algorithmic way. The site was founded in 1998 by Brandon Gray, and was bought in 2008 by IMDb IMDb (an abbreviation of Internet Movie Database) is ... * Lumiere References External links * ''The Numbers'' Bankability Index 1997 establishments in California Companies based in Beverly Hills, California Film ...
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Support Group
In a support group, members provide each other with various types of help, usually nonprofessional and nonmaterial, for a particular shared, usually burdensome, characteristic. Members with the same issues can come together for sharing coping strategies, to feel more empowered and for a sense of community. The help may take the form of providing and evaluating relevant information, relating personal experiences, listening to and accepting others' experiences, providing sympathetic understanding and establishing social networks. A support group may also work to inform the public or engage in advocacy. History Formal support groups may appear to be a modern phenomenon, but they supplement traditional fraternal organizations such as Freemasonry in some respects, and may build on certain supportive functions (formerly) carried out in (extended) families. Other types of groups formed to support causes, including causes outside of themselves, are more often called ''advocacy groups'', ...
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Platform Game
A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels that consist of uneven terrain and suspended platforms of varying height that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, air dashing, gliding through the air, being shot from cannons, or bouncing from springboards or trampolines. Games where jumping is automated completely, such as 3D games in ''The Legend of Zelda'' series, fall outside of the genre. The genre started with the 1980 arcade video game, '' Space Panic'', which includes ladders, but not jumping. '' Donkey Kong'', released in 1981, established a template for what were initially called "climbing games." ''Donkey Kong'' inspired many clon ...
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Power Strip
A power strip is a block of electrical sockets that attaches to the end of a flexible cable (typically with a mains plug on the other end), allowing multiple electrical devices to be powered from a single electrical socket. Power strips are often used when many electrical devices are in proximity, such as for audio, video, computer systems, appliances, power tools, and lighting. Power strips often include a circuit breaker to interrupt the electric current in case of an overload or a short circuit. Some power strips provide protection against electrical power surges. Typical housing styles include strip, rack-mount, under-monitor and direct plug-in. Control Some power strips include a master switch to turn all devices on and off. This can be used with simple devices, such as lights, but not with most computers, which must use shutdown commands from the software. Computers may have open files, which may be damaged if the power is simply turned off. Some power strips have indi ...
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Video Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their platform, which include arcade video games, console games, and personal computer (PC) games. More recently, the industry has expanded onto mobile gaming through smartphones and tablet computers, virtual and augmented reality systems, and remote c ...
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Amusement Arcade
An amusement arcade (often referred to as a video arcade, amusements or simply arcade) is a venue where people play arcade games, including arcade video games, pinball machines, electro-mechanical games, redemption games, merchandisers (such as claw cranes), or coin-operated billiards or air hockey tables. In some countries, some types of arcades are also legally permitted to provide gambling machines such as slot machines or ''pachinko'' machines. Games are usually housed in cabinets. The term used for ancestors of these venues in the beginning of the 20th century was penny arcades. Video games were introduced in amusement arcades in the late 1970s and were most popular during the golden age of arcade video games, the early 1980s. Arcades became popular with children and particularly adolescents, which led parents to be concerned that video game playing might cause them to skip school. History Penny arcade A penny arcade can be any type of venue for coin-operated devices, ...
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