Wonderland (fictional Country)
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Wonderland (fictional Country)
Wonderland is the setting for Lewis Carroll's 1865 children's novel ''Alice's Adventures in Wonderland''. Geography In the story, Wonderland is accessed by an underground passage, and Alice reaches it by travelling down a rabbit hole. While the location is apparently somewhere beneath Oxfordshire, Carroll does not specify how far down it is, and he has Alice speculate whether it is near the center of the Earth or even at the Antipodes. The land is heavily wooded and grows mushrooms. There are well-kept gardens and substantial houses, such as those of the Duchess and the White Rabbit. Wonderland has a seacoast, where the Mock Turtle lives. Government The land is nominally ruled by the Queen of Hearts, whose whimsical decrees of capital punishment are routinely nullified by the King of Hearts. Other kings and queens are mentioned as their guests, and are implied to be the kings and queens of the other card suits. There is at least one Duchess. Inhabitants The main population ...
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Alice's Adventures In Wonderland
''Alice's Adventures in Wonderland'' (commonly ''Alice in Wonderland'') is an 1865 English novel by Lewis Carroll. It details the story of a young girl named Alice (Alice's Adventures in Wonderland), Alice who falls through a rabbit hole into a fantasy world of anthropomorphism, anthropomorphic creatures. It is seen as an example of the literary nonsense genre. The artist John Tenniel provided 42 wood-engraved illustrations for the book. It received positive reviews upon release and is now one of the best-known works of Victorian literature; its narrative, structure, characters and imagery have had widespread influence on popular culture and literature, especially in the fantasy genre. It is credited as helping end an era of didacticism in children's literature, inaugurating a new era in which writing for children aimed to "delight or entertain". The tale plays with logic, giving the story lasting popularity with adults as well as with children. The titular character Alice shar ...
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Coast
The coast, also known as the coastline or seashore, is defined as the area where land meets the ocean, or as a line that forms the boundary between the land and the coastline. The Earth has around of coastline. Coasts are important zones in natural Ecosystem, ecosystems, often home to a wide range of biodiversity. On land, they harbor important ecosystems such as freshwater or estuarine Wetland, wetlands, which are important for bird populations and other terrestrial animals. In wave-protected areas they harbor Salt marsh, saltmarshes, Mangrove, mangroves or Seagrass meadow, seagrasses, all of which can provide nursery habitat for finfish, shellfish, and other aquatic species. Rocky shores are usually found along exposed coasts and provide habitat for a wide range of Sessility (motility), sessile animals (e.g. Mussel, mussels, starfish, Barnacle, barnacles) and various kinds of Seaweed, seaweeds. Along Tropics, tropical coasts with clear, nutrient-poor water, Coral reef, coral ...
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Dormouse (Alice's Adventures In Wonderland)
The Dormouse is a character in "A Mad Tea-Party", Chapter VII from the 1865 novel ''Alice's Adventures in Wonderland'' by Lewis Carroll. History The Dormouse sat between the March Hare and the Mad Hatter. They were using him as a cushion while he slept when Alice arrives at the start of the chapter. The Dormouse is always falling asleep during the scene, waking up every so often, for example to say: He also tells a story about three young sisters who live in a treacle well, live on treacle, and draw pictures of things beginning with M, such as mousetraps, memory and muchness. He later appears, equally sleepy, at the Knave of Hearts' trial and voices resentment at Alice for growing, and his last interaction with any character is his being "suppressed" (amongst other things) by the Queen for shouting out that tarts are made of treacle. Disney version The character also appears in Disney's ''Alice in Wonderland''. As in the book, he is sleepy and lazy, but unlike in the ...
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Dodo (Alice's Adventures In Wonderland)
The Dodo is a fictional character appearing in Chapters 2 and 3 of the 1865 book ''Alice's Adventures in Wonderland'' by Lewis Carroll (Charles Lutwidge Dodgson). The Dodo is a caricature of the author. A popular but unsubstantiated belief is that Dodgson chose the particular animal to represent himself because of his stammer, and thus would accidentally introduce himself as "Do-do-dodgson". Historically, the dodo was a non-flying bird that lived on the island of Mauritius, east of Madagascar in the Indian Ocean. It became extinct in the mid 17th century during the colonisation of the island by the Dutch. ''Alice's Adventures in Wonderland'' In this passage Lewis Carroll incorporated references to the original boating expedition of 4 July 1862 during which Alice's Adventures were first told, with Alice as herself, and the others represented by birds: the Lory was Lorina Liddell, the Eaglet was Edith Liddell, the Dodo was Dodgson, and the Duck was Rev. Robinson Duckworth. In ...
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Caterpillar (Alice's Adventures In Wonderland)
The Caterpillar (also known as the Hookah-Smoking Caterpillar) is a fictional character appearing in Lewis Carroll's 1865 book ''Alice's Adventures in Wonderland''. In the book Introduced in Chapter Four ("Rabbit Sends in a Little Bill") and the main center of interest of Chapter V ("Advice from a Caterpillar"), the Caterpillar is a hookah-smoking caterpillar exactly three inches high (a height, the virtues of which, he defends against Alice's complaint). Alice does not like the Caterpillar when they first meet, because he does not immediately talk to her and when he does, it is usually in short, rather rude sentences, or problem solving, difficult questions. The original illustration by John Tenniel is something of a visual paradox, wherein the caterpillar's human face appears to be formed from the head and legs of a naturalistic caterpillar. In other media The Caterpillar makes an appearance in many other works since ''Alice's Adventures in Wonderland'': Disney film His mem ...
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Bill The Lizard
Bill the Lizard is a fictional character appearing in Lewis Carroll's 1865 novel ''Alice's Adventures in Wonderland''. Fictional character biography Introduced in "Chapter Four – The Rabbit Sends a Little Bill", Bill the Lizard is perceived by Alice to be someone who does all of the hard work for the White Rabbit and other Wonderland denizens. When Alice becomes stuck in the White Rabbit's house due to drinking from an unlabeled bottle that made her grow uncontrollably, the rabbit's attempts to get in through the door and window fail. Bill the Lizard is sent to go through the chimney to investigate, since he and another creature have a ladder in their possession. Unwilling to let Bill get through the chimney, Alice uses her now huge foot, which is in the chimney, to kick Bill into the air. He manages to survive the fall thanks to fellow creatures. Reappearing in "Chapter Eleven – Who Stole the Tarts?", Bill is a juror in the trial of The Knave of Hearts' supposed theft of ...
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Spades (suit)
Spades form one of the four suits of playing cards in the standard French deck. It is the same shape as the leaf symbol in German-suited cards but looks like a black heart turned upside down with a stalk at its base. It symbolises the pike or halberd, two medieval weapons. In French the suit of Spades is known as the ''Pique'' and in German as the ''Pik''. It corresponds to the suit of Leaves (''Laub'', ''Grün'', ''Schippen'' or, in Bavaria, ''Gras'') in the German suited playing cards. In Switzerland, the suit is known as ''Schuufle'' ("shovel") and in many German regions, e.g. the Rhineland as ''Schüppe/Schippe'' ("shovel"). In Bridge, Spades rank as the highest suit. In Skat and similar games, it is the second-highest suit. Name The French name for this suit, '' pique'' ("pike"), meant, in the 14th century, a weapon formed by an iron spike placed at the end of a pike. For playing cards, the term may have been coined by analogy with the Latin symbol from which it is d ...
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Clubs (suit)
Clubs is one of the four suits of playing cards in the standard French deck. It corresponds to the suit of Acorns in a German deck . Its original French name is Trèfle which means "clover" and the card symbol depicts a three-leafed clover leaf. The Italian name is Fiori ("flower"). The English name "Clubs" is derived from the suit of ''Bastoni'' (batons) in Italian-Spanish suited cards. In Germany, this suit is known as Kreuz ("cross"), especially in the International Skat Regulations. In Austria, by contrast, it is almost exclusively called Treff, a reference to the French name, especially in the game of Bridge, where French names generally predominate, for example ''Cœur'' is used instead of ''Herz''. In Skat and Doppelkopf, Clubs are the highest-ranked suit (whereas Diamonds/ Bells are the trump suit in Doppelkopf). In Bridge, Clubs are the lowest suit. Characteristics The symbol for the suit of Clubs depicts a very stylised three-leaf clover with its stalk orien ...
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Diamonds (suit)
Diamonds is one of the four suits of playing cards in the standard French deck. It is the only French suit to not have been adapted from the German deck, taking the place of the suit of Bells . The original French name of the suit is Carreau; in German it is known as Karo. In older German-language accounts of card games, Diamonds are frequently referred to as ''Eckstein'' ("cornerstone"). In Switzerland, the suit is still called ''Egge'' (=''Ecke'' i.e. "corner") today. The term "Karo" went into the German language in the 18th century from the French ''carreau'', which goes back to the Latin word, ''quadrum'', meaning "square" or "rectangle". Characteristics The diamond typically has a lozenge shape, a parallelogram with four equal sides, placed on one of its points. The sides are sometimes slightly rounded and the four vertices placed in a square, making the sign look like an astroid. Normally diamonds are red in colour. They can however be depicted in blue, which is ...
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Hearts (suit)
Hearts (french: Cœur, german: Herz) is one of the four suits in playing cards of both the French deck and the German deck. However, the symbol is slightly different: in a French deck and in a German-suited deck. In Bridge, for which in Germany the French deck is common, it is called by its French name, ''Cœur''. In games using German-suited cards the suit of Hearts is often called "Red" (''Rot''). In the game of Watten, the King of Hearts is the highest Trump. This suit was invented in 15th century Germany and is a survivor from a large pool of experimental suit signs created to replace the Latin suits. Name The origin of the term "heart" to describe the symbol, which only very marginally resembles a true heart, is not known. In general, equivalents in other languages also mean "heart". File:Bay herz.svg, The heart in German suited cards File:Naipe copas.png, The heart in French suited cards Characteristics The heart typically has a form of cardioid, the lower par ...
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Playing Cards
A playing card is a piece of specially prepared card stock, heavy paper, thin cardboard, plastic-coated paper, cotton-paper blend, or thin plastic that is marked with distinguishing motifs. Often the front (face) and back of each card has a finish to make handling easier. They are most commonly used for playing card games, and are also used in magic tricks, cardistry, card throwing, and card houses; cards may also be collected. Some patterns of Tarot playing card are also used for divination, although bespoke cards for this use are more common. Playing cards are typically palm-sized for convenient handling, and usually are sold together in a set as a deck of cards or pack of cards. The most common type of playing card in the West is the French-suited, standard 52-card pack, of which the most widespread design is the English pattern, followed by the Belgian-Genoese pattern. However, many countries use other, traditional types of playing card, including those that are German ...
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