Wolfgang Kramer
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Wolfgang Kramer
Wolfgang Kramer (born 29 June 1942 in Stuttgart) is a German board game designer. Early life As a young child, Wolfgang Kramer used to play games with his grandmother, and said he developed a positive attitude about games because "she always used to let me win." Although he started buying games in his teens, he found there wasn't much variety, so he started to modify some rules. His friends enjoyed the new rules and suggested he design his own games. Part-time games designer While studying commercial science, Kramer started to develop a racing game that didn't use dice for movement. While working as an operations manager and computer scientist, he developed his new movement system into an abstract game called ''Tempo'', and published it in 1974. He later modified this game into a car racing game called ''Formel Eins'' (''Formula One''). While still working full-time, he designed and published several more games, two of which won the Spiel des Jahres. Full-time games designer ...
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Wolfgang Kramer
Wolfgang Kramer (born 29 June 1942 in Stuttgart) is a German board game designer. Early life As a young child, Wolfgang Kramer used to play games with his grandmother, and said he developed a positive attitude about games because "she always used to let me win." Although he started buying games in his teens, he found there wasn't much variety, so he started to modify some rules. His friends enjoyed the new rules and suggested he design his own games. Part-time games designer While studying commercial science, Kramer started to develop a racing game that didn't use dice for movement. While working as an operations manager and computer scientist, he developed his new movement system into an abstract game called ''Tempo'', and published it in 1974. He later modified this game into a car racing game called ''Formel Eins'' (''Formula One''). While still working full-time, he designed and published several more games, two of which won the Spiel des Jahres. Full-time games designer ...
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Torres (board Game)
''Torres'' is a German-style board game designed by Wolfgang Kramer and Michael Kiesling and published in 1999 by FX Schmid in German and by Rio Grande Games in English. The game strongly influenced Kramer and Kiesling's Mask Trilogy of games, but is not considered to be a part of the trilogy. The game has since been reprinted (in 2005). Game play Game play revolves around constructing an abstract set of castles set on a grid. Each player is allotted several knight pieces, which are placed within the castles. The higher the knights' placement during a scoring round, the greater the payoff for the controlling player. The number of points a player receives per phase is based on the height times the surface area of the highest point of the castle that the knight is standing upon. If the knight is on the 3rd level of a castle, and the castle occupies 5 squares on the board, the player receives 15 points. A King piece is also placed on the board and acts as a bonus modifier to any kn ...
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Living People
Related categories * :Year of birth missing (living people) / :Year of birth unknown * :Date of birth missing (living people) / :Date of birth unknown * :Place of birth missing (living people) / :Place of birth unknown * :Year of death missing / :Year of death unknown * :Date of death missing / :Date of death unknown * :Place of death missing / :Place of death unknown * :Missing middle or first names See also * :Dead people * :Template:L, which generates this category or death years, and birth year and sort keys. : {{DEFAULTSORT:Living people 21st-century people People by status ...
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1942 Births
Year 194 ( CXCIV) was a common year starting on Tuesday (link will display the full calendar) of the Julian calendar. At the time, it was known as the Year of the Consulship of Septimius and Septimius (or, less frequently, year 947 ''Ab urbe condita''). The denomination 194 for this year has been used since the early medieval period, when the Anno Domini calendar era became the prevalent method in Europe for naming years. Events By place Roman Empire * Emperor Septimius Severus and Decimus Clodius Septimius Albinus Caesar become Roman Consuls. * Battle of Issus: Septimius Severus marches with his army (12 legions) to Cilicia, and defeats Pescennius Niger, Roman governor of Syria. Pescennius retreats to Antioch, and is executed by Severus' troops. * Septimius Severus besieges Byzantium (194–196); the city walls suffer extensive damage. Asia * Battle of Yan Province: Warlords Cao Cao and Lü Bu fight for control over Yan Province; the battle lasts for over 100 ...
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Board Game Designers
Board or Boards may refer to: Flat surface * Lumber, or other rigid material, milled or sawn flat ** Plank (wood) ** Cutting board ** Sounding board, of a musical instrument * Cardboard (paper product) * Paperboard * Fiberboard ** Hardboard, a type of fiberboard * Particle board, also known as ''chipboard'' ** Oriented strand board * Printed circuit board, in computing and electronics ** Motherboard, the main printed circuit board of a computer * A reusable writing surface ** Chalkboard ** Whiteboard Recreation * Board game **Chessboard **Checkerboard * Board (bridge), a device used in playing duplicate bridge * Board, colloquial term for the rebound statistic in basketball * Board track racing, a type of motorsport popular in the United States during the 1910s and 1920s * Boards, the wall around a bandy field or ice hockey rink * Boardsports * Diving board (other) Companies * Board International, a Swiss software vendor known for its business intelligence software t ...
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The Palaces Of Carrara
''The'' () is a grammatical article in English, denoting persons or things already mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with pronouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of pronoun ''thee'') when followed by a v ...
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Asara (board Game)
Asara ( fa, آسارا, also Romanized as Āsārā) is a city in Asara District of Karaj County, Alborz province, Iran. It is located in the Alborz (Elburz) mountain range. At the 2006 census, its population (including the amalgamated villages) was 1,030, in 282 households; Asara village alone had a population of 430, in 125 households. The city of Asara was formed from the former villages of Asara, Rey Zamin, Sira, and Pol-e Khvab Pol-e Khvab ( fa, پل خواب, also Romanized as Pol-e Khvāb and Pol Khvāb) was a village in Adaran Rural District, Asara District, Karaj County, Alborz Province, Iran. At the 2006 census, its population was 237, in 59 families. Pol-e Khvab i .... The latest census of 2016 counted 1,339 people in 452 households. References Karaj County Cities in Alborz Province Populated places in Karaj County Settled areas of Elburz {{Karaj-geo-stub ...
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Tikal II (board Game)
Tikal () (''Tik’al'' in modern Mayan orthography) is the ruin of an ancient city, which was likely to have been called Yax Mutal, found in a rainforest in Guatemala. It is one of the largest archeological sites and urban centers of the pre-Columbian Maya civilization. It is located in the archeological region of the Petén Basin in what is now northern Guatemala. Situated in the department of El Petén, the site is part of Guatemala's Tikal National Park and in 1979 it was declared a UNESCO World Heritage Site. Tikal was the capital of a conquest state that became one of the most powerful kingdoms of the ancient Maya. Though monumental architecture at the site dates back as far as the 4th century BC, Tikal reached its apogee during the Classic Period, c. 200 to 900. During this time, the city dominated much of the Maya region politically, economically, and militarily, while interacting with areas throughout Mesoamerica such as the great metropolis of Teotihuacan in the distant ...
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Colosseum (board Game)
''Colosseum'' is a board game by Markus Lübke and Wolfgang Kramer, published in 2007 by Days of Wonder Days of Wonder is a board game publisher founded in 2002 and owned by Asmodée Éditions, Asmodee Group since 2014. Days of Wonder distributes its games to 25 countries. It specializes in German-style board games and has branched out to includ ... and illustrated by Julien Delval and Cyrille Daujean. In the game, players attempt to attract the most spectators to the events in their arena. Gameplay The game is played in rounds, each round consisting of five phases (except the last round, when phase 5 is not played). In each round, one player is the first player, who does every phase first. The first player changes every round. Each player has an arena where the events are performed, and starts with two possible events to perform. Every event requires a different combination of asset tokens, small squares depicting various people, animals, and objects that would be ...
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Hacienda (board Game)
A ''hacienda'' ( or ; or ) is an estate (or ''finca''), similar to a Roman ''latifundium'', in Spain and the former Spanish Empire. With origins in Andalusia, ''haciendas'' were variously plantations (perhaps including animals or orchards), mines or factories, with many ''haciendas'' combining these activities. The word is derived from Spanish ''hacer'' (to make, from Latin ''facere'') and ''haciendo'' (making), referring to productive business enterprises. The term ''hacienda'' is imprecise, but usually refers to landed estates of significant size, while smaller holdings were termed ''estancias'' or ''ranchos''. All colonial ''haciendas'' were owned almost exclusively by Spaniards and criollos, or rarely by mixed-race individuals. In Argentina, the term ''estancia'' is used for large estates that in Mexico would be termed ''haciendas''. In recent decades, the term has been used in the United States for an architectural style associated with the traditional estate manor hou ...
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