Witchaven II
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Witchaven II
''Witchaven II: Blood Vengeance'' is a fantasy-themed first-person shooter for DOS compatible operating systems released in 1996 by Capstone Software. It is a sequel to 1995's ''Witchaven''. Both games use the Build engine. It was Capstone's last proprietary software, proprietary game before they and their parent company Intracorp went bankrupt. In ''Witchaven II'', the player controls the returning knight Grondoval, the hero of the first game, as he is trying to stop an evil witch from carrying a titular blood vengeance in revenge for him having slain her sister in the original game. It received generally negative reviews, with criticism directed at its controls, enemy AI, and general mediocrity as compared to other first-person shooters coming out at the time. The game is supported by the Build (game engine)#Other game ports, BuildGDX source port. Gameplay The sequel's gameplay system is very similar but features some other improvements over the Witchaven, first game, such a ...
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Witchaven II Gameplay
''Witchaven'' (usually pronounced ) is a dark fantasy first-person shooter video game developed by Capstone Software and published by IntraCorp, Intracorp Entertainment in 1995. Its sword-and-sorcery themed story tasks the knight Grondoval with a quest to seek out and destroy a lair of witches in their titular fortress, fighting hordes of hostile monsters along the way. ''Witchaven'' features action role-playing game, action role-playing elements such as leveling, as well as an emphasis on melee combat. Its code was based upon an early version of the nascent Build engine. The game received overall mixed reviews, such as praise for its atmosphere and gory combat, but criticism for some aspects of gameplay. It was followed by a sequel titled ''Witchaven II: Blood Vengeance'' in 1996. Gameplay Although the game is considered a first-person shooter (FPS), the game has several role-playing video game (RPG) elements, including character progression by acquiring experience points (EXP) ...
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