Winged Edge
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Winged Edge
In computer graphics, the winged edge data structure is a way to represent polygon meshes in computer memory. It is a type of boundary representation and describes both the geometry and topology of a model. Three types of records are used: vertex records, edge records, and face records. Given a reference to an edge record, one can answer several types of adjacency queries (queries about neighboring edges, vertices and faces) in constant time. This kind of adjacency information is useful for algorithms such as subdivision surface. Features The winged edge data structure explicitly describes the geometry and topology of faces, edges, and vertices when three or more surfaces come together and meet at a common edge. The ordering is such that the surfaces are ordered counter-clockwise with respect to the innate orientation of the intersection edge. Moreover the representation allows numerically unstable situations like that depicted below. The winged edge data structure allo ...
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Winged Edge Fixed
A wing is a type of fin that produces lift while moving through air or some other fluid. Accordingly, wings have streamlined cross-sections that are subject to aerodynamic forces and act as airfoils. A wing's aerodynamic efficiency is expressed as its lift-to-drag ratio. The lift a wing generates at a given speed and angle of attack can be one to two orders of magnitude greater than the total drag on the wing. A high lift-to-drag ratio requires a significantly smaller thrust to propel the wings through the air at sufficient lift. Lifting structures used in water include various foils, such as hydrofoils. Hydrodynamics is the governing science, rather than aerodynamics. Applications of underwater foils occur in hydroplanes, sailboats and submarines. Etymology and usage For many centuries, the word "wing", from the Old Norse ''vængr'', referred mainly to the foremost limbs of birds (in addition to the architectural aisle). But in recent centuries the word's meaning has exten ...
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Unstructured Grid
An unstructured grid or irregular grid is a tessellation of a part of the Euclidean plane or Euclidean space by simple shapes, such as triangles or tetrahedra, in an irregular pattern. Grids of this type may be used in finite element analysis when the input to be analyzed has an irregular shape. Unlike structured grids, unstructured grids require a list of the connectivity which specifies the way a given set of vertices make up individual elements (see graph (data structure)). Ruppert's algorithm In mesh generation, Delaunay refinement are algorithms for mesh generation based on the principle of adding Steiner points to the geometry of an input to be meshed, in a way that causes the Delaunay triangulation or constrained Delaunay triangulat ... is often used to convert an irregularly shaped polygon into an unstructured grid of triangles. In addition to triangles and tetrahedra, other commonly used elements in finite element simulation include quadrilateral (4-noded) and hexa ...
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Computer-aided Design
Computer-aided design (CAD) is the use of computers (or ) to aid in the creation, modification, analysis, or optimization of a design. This software is used to increase the productivity of the designer, improve the quality of design, improve communications through documentation, and to create a database for manufacturing. Designs made through CAD software are helpful in protecting products and inventions when used in patent applications. CAD output is often in the form of electronic files for print, machining, or other manufacturing operations. The terms computer-aided drafting (CAD) and computer aided design and drafting (CADD) are also used. Its use in designing electronic systems is known as '' electronic design automation'' (''EDA''). In mechanical design it is known as ''mechanical design automation'' (''MDA''), which includes the process of creating a technical drawing with the use of computer software. CAD software for mechanical design uses either vector-based graphics ...
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Doubly Linked Face List
In applied mathematics, a doubly linked face list (DLFL) is an efficient data structure for storing 2-manifold mesh data. The structure stores linked lists for a 3D mesh's faces, edges, vertices, and corners. The structure guarantees the preservation of the manifold In mathematics, a manifold is a topological space that locally resembles Euclidean space near each point. More precisely, an n-dimensional manifold, or ''n-manifold'' for short, is a topological space with the property that each point has a n ... property.. References 3D imaging Applied mathematics Linked lists {{Applied-math-stub ...
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Doubly Connected Edge List
The doubly connected edge list (DCEL), also known as half-edge data structure, is a data structure to represent an embedding of a planar graph in the plane, and polytopes in 3D. This data structure provides efficient manipulation of the topological information associated with the objects in question (vertices, edges, faces). It is used in many algorithm In mathematics and computer science, an algorithm () is a finite sequence of rigorous instructions, typically used to solve a class of specific Computational problem, problems or to perform a computation. Algorithms are used as specificat ...s of computational geometry to handle polygonal subdivisions of the plane, commonly called planar straight-line graphs (PSLG). For example, a Voronoi diagram is commonly represented by a DCEL inside a bounding box. This data structure was originally suggested by Muller and Preparata for representations of 3D convex polyhedra. Later, a somewhat different data structure was suggested, ...
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Combinatorial Maps
A combinatorial map is a combinatorial representation of a graph on an orientable surface. A combinatorial map may also be called a combinatorial embedding, a rotation system, an orientable ribbon graph, a fat graph, or a cyclic graph. More generally, an n-dimensional combinatorial map is a combinatorial representation of a graph on an n-dimensional orientable manifold. Combinatorial maps are used as efficient data structures in image representation and processing, in geometrical modeling. This model is related to simplicial complexes and to combinatorial topology. A combinatorial map is a boundary representation model; it represents object by its boundaries. History The concept of a combinatorial map was introduced informally by J. Edmonds for polyhedral surfaces which are planar graphs. It was given its first definite formal expression under the name "Constellations" by A. Jacques but the concept was already extensively used under the name "rotation" by Gerhard Ringel and ...
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Quad-edge Data Structure
A quad-edge data structure is a computer representation of the topology of a two-dimensional or three-dimensional map, that is, a graph drawn on a (closed) surface. It was first described by Jorge Stolfi and Leonidas J. Guibas. It is a variant of the earlier winged edge data structure. Overview The fundamental idea behind the quad-edge structure is the recognition that a single edge, in a closed polygonal mesh topology, sits between exactly two faces and exactly two vertices. The Quad-Edge Data Structure The quad-edge data structure represents an edge, along with the edges it is connected to around the adjacent vertices and faces to encode the topology of the graph. An example implementation of the quad-edge data-type is as follows typedef struct quadedge; typedef struct quadedge_ref; Each quad-edge contains four references to adjacent quad-edges. Each of the four references points to the next edge counter-clockwise around either a vertex or a face. Each of these reference ...
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Half-edge Data Structure
The doubly connected edge list (DCEL), also known as half-edge data structure, is a data structure to represent an embedding of a planar graph in the plane, and polytopes in 3D. This data structure provides efficient manipulation of the topological information associated with the objects in question (vertices, edges, faces). It is used in many algorithms of computational geometry to handle polygonal subdivisions of the plane, commonly called planar straight-line graphs (PSLG). For example, a Voronoi diagram is commonly represented by a DCEL inside a bounding box. This data structure was originally suggested by Muller and Preparata for representations of 3D convex polyhedra. Later, a somewhat different data structure was suggested, but the name "DCEL" was retained. For simplicity, only connected graphs are considered, however the DCEL structure may be extended to handle disconnected graphs as well by introducing dummy edges between disconnected components. Data structure DC ...
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Regular Grid
A regular grid is a tessellation of ''n''-dimensional Euclidean space by congruent parallelotopes (e.g. bricks). Its opposite is irregular grid. Grids of this type appear on graph paper and may be used in finite element analysis, finite volume methods, finite difference methods, and in general for discretization of parameter spaces. Since the derivatives of field variables can be conveniently expressed as finite differences, structured grids mainly appear in finite difference methods. Unstructured grids offer more flexibility than structured grids and hence are very useful in finite element and finite volume methods. Each cell in the grid can be addressed by index (i, j) in two dimensions or (i, j, k) in three dimensions, and each vertex has coordinates (i\cdot dx, j\cdot dy) in 2D or (i\cdot dx, j\cdot dy, k\cdot dz) in 3D for some real numbers ''dx'', ''dy'', and ''dz'' representing the grid spacing. Related grids A Cartesian grid is a special case where the elements are uni ...
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Point On Edge
Point or points may refer to: Places * Point, Lewis, a peninsula in the Outer Hebrides, Scotland * Point, Texas, a city in Rains County, Texas, United States * Point, the NE tip and a ferry terminal of Lismore, Inner Hebrides, Scotland * Points, West Virginia, an unincorporated community in the United States Business and finance *Point (loyalty program), a type of virtual currency in common use among mercantile loyalty programs, globally *Point (mortgage), a percentage sometimes referred to as a form of pre-paid interest used to reduce interest rates in a mortgage loan * Basis point, 1/100 of one percent, denoted ''bp'', ''bps'', and ''‱'' * Percentage points, used to measure a change in percentage absolutely * Pivot point (technical analysis), a price level of significance in analysis of a financial market that is used as a predictive indicator of market movement * "Points", the term for profit sharing in the American film industry, where creatives involved in making the fil ...
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Computer Graphics
Computer graphics deals with generating images with the aid of computers. Today, computer graphics is a core technology in digital photography, film, video games, cell phone and computer displays, and many specialized applications. A great deal of specialized hardware and software has been developed, with the displays of most devices being driven by computer graphics hardware. It is a vast and recently developed area of computer science. The phrase was coined in 1960 by computer graphics researchers Verne Hudson and William Fetter of Boeing. It is often abbreviated as CG, or typically in the context of film as computer generated imagery (CGI). The non-artistic aspects of computer graphics are the subject of computer science research. Some topics in computer graphics include user interface design, sprite graphics, rendering, ray tracing, geometry processing, computer animation, vector graphics, 3D modeling, shaders, GPU design, implicit surfaces, visualization, scientific c ...
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Subdivision Surface
In the field of 3D computer graphics, a subdivision surface (commonly shortened to SubD surface) is a curved surface represented by the specification of a coarser polygon mesh and produced by a recursive algorithmic method. The curved surface, the underlying ''inner mesh'', can be calculated from the coarse mesh, known as the ''control cage'' or ''outer mesh'', as the functional limit of an iterative process of subdividing each polygonal face into smaller faces that better approximate the final underlying curved surface. Less commonly, a simple algorithm is used to add geometry to a mesh by subdividing the faces into smaller ones without changing the overall shape or volume. Overview A subdivision surface algorithm is recursive in nature. The process starts with a base level polygonal mesh. A refinement scheme is then applied to this mesh. This process takes that mesh and subdivides it, creating new vertices and new faces. The positions of the new vertices in the mesh are compu ...
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