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Wing Commander II
''Wing Commander II: Vengeance of the Kilrathi'' is the first sequel in Chris Roberts' '' Wing Commander'' science fiction space combat simulator franchise of computer games, produced by Origin Systems. Released in 1991, ''Wing Commander II'' retains much of the first game's core conventions: an interstellar war between the Terran Confederation and the felinoid warrior race called the Kilrathi, multiple allies as wingmen, and a wide variety of ships on both sides of the war. However, ''WCII'' places a greater emphasis on storytelling, providing various sprite-animated cutscenes and some of the industry's first examples of voice acting. The storyline is also somewhat less open-ended: the game's campaign tree is much more structured and the player character can no longer be promoted or awarded medals. Wingmen can no longer be killed during normal gameplay; when their fighters are damaged beyond repair, they eject (though some die in scripted sequences). Finally, because t ...
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Chris Roberts (video Game Developer)
Chris Roberts (born May 27, 1968) is a British-American video game designer, programmer, film producer and film director. He created the ''Wing Commander'' series while at Origin Systems and as of 2011 has been working on the crowdfunded space simulator ''Star Citizen''. Early life Roberts was born in Redwood City, California to a British father and an American mother, and grew up in Manchester, England. He attended Parrs Wood High School, the same school as computer music composer Martin Galway. As a teenager, he created several video games for the BBC Micro, including ''Stryker's Run'', ''Wizadore'', and ''King Kong''. Career Origin Systems Roberts returned to the United States in 1986 to visit his parents, who had settled in Austin, Texas. He found a job at Origin Systems, where he created '' Times of Lore'', published in 1988. The game's interface had a strong influence on other Origin products such as the popular '' Ultima'' series. A similar game system was used in ...
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Origin Systems
Origin Systems, Inc. was an American video game developer based in Austin, Texas. It was founded on March 3, 1983, by Richard Garriott and his brother Robert Garriott, Robert. Origin is best known for their groundbreaking work in multiple genres of video games, such as the ''Ultima (series), Ultima'' and ''Wing Commander (franchise), Wing Commander'' series. The company was purchased by Electronic Arts in 1992. History Brothers Richard Garriott, Richard and Robert Garriott, their astronaut-engineer father Owen K. Garriott, Owen, and programmer Chuck Bueche founded Origin Systems in 1983 because of the trouble they had collecting money owed to Richard for his games released by other companies. Origin was initially based in the Garriotts' garage in Houston, Texas. The company's first game was ''Ultima III: Exodus''; because of Ultima's established reputation and the fact that the company's games were released on computers and not consoles, Origin survived the Video game crash of 19 ...
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Call Sign
In broadcasting and radio communications, a call sign (also known as a call name or call letters—and historically as a call signal—or abbreviated as a call) is a unique identifier for a transmitter station. A call sign can be formally assigned by a government agency, informally adopted by individuals or organizations, or even cryptographically encoded to disguise a station's identity. The use of call signs as unique identifiers dates to the landline railroad telegraph system. Because there was only one telegraph line linking all railroad stations, there needed to be a way to address each one when sending a telegram. In order to save time, two-letter identifiers were adopted for this purpose. This pattern continued in radiotelegraph operation; radio companies initially assigned two-letter identifiers to coastal stations and stations onboard ships at sea. These were not globally unique, so a one-letter company identifier (for instance, 'M' and two letters as a M ...
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Den Of Geek
''Den of Geek'' is a US and UK-based website covering entertainment with a focus on pop culture. The website also issues a bi-annual magazine. History ''Den of Geek'' was founded in 2007 by Simon Brew in London. In 2012, DoG Tech LLC licensed ''Den of Geek'' for the North American markets, opening a New York City office. In 2017, Dennis Publishing Dennis Publishing Ltd. was a British publisher. It was founded in 1973 by Felix Dennis. Its first publication was a kung-fu magazine. Most of its titles now belong to Future plc. In the 1980s, it became a leading publisher of computer enthusi ... entered into a joint venture agreement with DoG Tech, LLC. In 2019, Dennis Publishing divested its share in Den of Geek World Limited to DoG Tech LLC. Website ''Den of Geek'' publishes entertainment news, reviews, interviews, and features. ''Den of Geek'' US is overseen by editor-in-chief Mike Cecchini, while the UK edition of the website is edited by Rosie Fletcher. ''Den of Geek'' a ...
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Wingman
A wingman (or wingmate) is a pilot or UAV who supports another pilot in a potentially dangerous flying environment. ''Wingman'' was originally the plane flying beside and slightly behind the lead plane in an aircraft formation. According to the U.S. Air Force, The traditional military definition of a "Wingman" refers to the pattern in which fighter jets fly. There is always a lead aircraft and another which flies off the right wing of and behind the lead. This second pilot is called the "Wingman" because he or she primarily protects the lead by "watching his back." Description The wingman's role is to support aerial combat by making a flight both safer and more capable: amplifying situational awareness, increasing firepower, and allowing more dynamic tactics. Origins The concept of a wingman is nearly as old as fighter aviation. On 9 August 1915, Oswald Boelcke was already acting in the role when he shot down a French airplane pursuing Max Immelmann. Colonel Robert Smith ...
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Space Flight Simulation Game
A space flight simulation is a genre of flight simulator video games that lets players experience space flight to varying degrees of realism. Common mechanics include space exploration, space trade and space combat. Overview Some games in the genre aim to recreate a realistic portrayal of space flight, involving the calculation of orbits within a more complete physics simulation than pseudo space flight simulators. Others focus on gameplay rather than simulating space flight in all its facets. The realism of the latter games is limited to what the game designer deems to be appropriate for the gameplay, instead of focusing on the realism of moving the spacecraft in space. Some "flight models" use a physics system based on Newtonian physics, but these are usually limited to maneuvering the craft in its direct environment, and do not take into consideration the orbital calculations that would make such a game a simulator. Many of the pseudo simulators feature faster than light trav ...
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Wing Commander (video Game)
''Wing Commander'' is the first game in Chris Roberts (film producer), Chris Roberts' Space flight simulation game, space flight simulation Wing Commander (franchise), ''Wing Commander'' franchise'' by Origin Systems. The game was first released for MS-DOS on September 26, 1990 and was later ported to the Amiga, Amiga CD32, CD32 (Amiga Advanced Graphics Architecture, 256-color), Sega CD and the Super Nintendo Entertainment System, and re-released for the PC as ''Wing Commander I'' in 1994. An enhanced remake ''Super Wing Commander'' was made for the 3DO Interactive Multiplayer, 3DO in 1994, and later ported to the Macintosh. Two expansion packs for the game were released: ''Wing Commander: The Secret Missions'' in November 1990 and ''Wing Commander: The Secret Missions 2: Crusade'' in March 1991. The game was considered a major step forward for space dogfight games, featuring graphics, audio, and a story campaign that invited comparison to the ''Star Wars'' films. Set in the ye ...
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Future Publishing
Future plc is an international multimedia company established in the United Kingdom in 1985. The company has over 220 brands that span magazines, newsletters, websites, and events in fields such as video games, technology, films, music, photography, home, and knowledge. Zillah Byng-Thorne has been CEO since 2014. The company is listed on the London Stock Exchange and is a constituent of the FTSE 250 Index. History 1985–2012 The company was founded as Future Publishing in Somerton, Somerset, England, in 1985 by Chris Anderson with the sole magazine ''Amstrad Action''. An early innovation was the inclusion of free software on magazine covers; they were the first company to do so. It acquired GP Publications so establishing Future US in 1994. From 1995 to 1997, the company published ''Arcane'', a magazine which largely focused on tabletop games. Anderson sold Future to Pearson plc for £52.7m in 1994, but bought it back in 1998, with Future chief executive Greg Ingham and A ...
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Mega (magazine)
''Mega'', subtitled "100% pure Sega Mega Drive...", was a monthly magazine, published in the United Kingdom, aimed at users of the Sega Mega Drive and its additions, the Mega-CD and 32X. During its time as one of the main Mega Drive publications, ''Mega'' covered the golden age of the Sega Mega Drive from 1992 to 1995. The magazine went through many changes including a re-design in content and layout before being sold to a rival publisher. History During the summer of 1992, the then Deputy Editor of ''Sega Power'' Neil West was given the position of launch Editor of the new Mega Drive magazine. Amanda Cook was drafted in from ''Amiga Power'' to serve as Art Editor. Andy Dyer, who had worked on Nintendo magazine '' Total!'', was appointed as Deputy Editor. Paul Mellerick, ex-'' Sega Force'' writer, completed the four person editorial team as Staff Writer. On 17 September the first issue was released ''Mega'', cover dated October 1992, appeared on newsagent stands priced £1.95. P ...
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Sega Genesis
The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master System. Sega released it in 1988 in Japan as the Mega Drive, and in 1989 in North America as the Genesis. In 1990, it was distributed as the Mega Drive by Virgin Mastertronic in Europe, Ozisoft in Australasia, and Tec Toy in Brazil. In South Korea, it was distributed by Samsung as the Super Gam*Boy and later the Super Aladdin Boy. Designed by an Research and development, R&D team supervised by Hideki Sato and Masami Ishikawa, the Genesis was adapted from Sega's Sega System 16, System 16 arcade board, centered on a Motorola 68000 processor as the central processing unit, CPU, a Zilog Z80 as a sound controller, and a video system supporting hardware Sprite (computer graphics), sprites, Tile-based video game, tiles, and scrolling. It plays a List ...
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International Data Group
International Data Group (IDG, Inc.) is a market intelligence and demand generation company focused on the technology industry. IDG, Inc.’s mission is centered around supporting the technology industry through research, data, marketing technology, and insights that help create and sustain relationships between businesses. IDG, Inc. is wholly owned by Blackstone and is led by Mohamad Ali, who was appointed CEO of the company in 2019. Ali serves on IDG, Inc.’s leadership team along with IDC President Crawford Del Prete, IDG, Inc.’s Chief Financial Officer Donna Marr, and Foundry President Kumaran Ramanathan. IDG, Inc. is headquartered in Needham, MA and is parent company to both International Data Corporation (IDC) and Foundry (formerly IDG Communications). History International Data Group was initially founded as International Data Corporate (IDC) in 1964 by Patrick Joseph McGovern, shortly after he had graduated from the Massachusetts Institute of Technology (MIT). Ba ...
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GamePro
Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally launched as an American online and print content video game magazine. The magazine featured content on various video game consoles, PC computers and mobile devices. GamePro Media properties included ''GamePro'' magazine and their website. The company was also a part subsidiary of the privately held International Data Group (IDG), a media, events and research technology group. The magazine and its parent publication printing the magazine went defunct in 2011, but is outlasted by Gamepro.com. Originally published in 1989, ''GamePro'' magazine provided feature articles, news, previews and reviews on various video games, video game hardware and the entertainment video game industry. The magazine was published monthly (most recently from its ...
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