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Win2D
Direct2D is a 2D vector graphics application programming interface (API) designed by Microsoft and implemented in Windows 10, Windows 8, Windows 7 and Windows Server 2008 R2, and also Windows Vista and Windows Server 2008 (with Platform Update installed). Direct2D takes advantage of hardware acceleration via the graphics processing unit (GPU) found in compatible graphics cards within personal computer, tablet, smartphone and modern graphical device. It offers high visual quality and fast rendering performance while maintaining full interoperability with classic Win32 graphics APIs such as GDI/GDI+ and modern graphics APIs such as Direct3D. Overview Direct2D is a native code API based on C++ that can be called by managed code and uses a "lightweight COM" approach just like Direct3D, with minimal amount of abstraction. However, unlike WPF and similarly to GDI/GDI+, Direct2D is an "immediate mode" rendering API with simple BeginDraw/Draw/EndDraw calls; Direct2D has no concept of a ...
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Graphics Device Interface
The Graphics Device Interface (GDI) is a legacy component of Microsoft Windows responsible for representing graphical objects and transmitting them to output devices such as monitors and printers. Windows apps use Windows API to interact with GDI, for such tasks as drawing lines and curves, rendering fonts, and handling palettes. The Windows USER subsystem uses GDI to render such UI elements as window frames and menus. Other systems have components that are similar to GDI; for example: macOS has Quartz, and Linux has X Window System and Wayland (display server protocol). GDI's most significant advantages over more direct methods of accessing the hardware are perhaps its scaling capabilities and its abstract representation of target devices. Using GDI, it is possible to draw on multiple devices, such as a screen and a printer, and expect proper reproduction in each case. This capability is at the center of most "What You See Is What You Get" applications for Microsoft Windows. ...
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2D Computer Graphics
2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital images) and by techniques specific to them. It may refer to the branch of computer science that comprises such techniques or to the models themselves. 2D computer graphics are mainly used in applications that were originally developed upon traditional printing and drawing technologies, such as typography, cartography, technical drawing, advertising, etc. In those applications, the two-dimensional image is not just a representation of a real-world object, but an independent artifact with added semantic value; two-dimensional models are therefore preferred, because they give more direct control of the image than 3D computer graphics (whose approach is more akin to photography than to typography). In many domains, such as desktop publishing, engineering, and business, a description of a document based on 2D computer grap ...
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Managed Code
Managed code is computer program code that requires and will execute only under the management of a Common Language Infrastructure (CLI); Virtual Execution System (VES); virtual machine, e.g. .NET, CoreFX, or .NET Framework; Common Language Runtime (CLR); or Mono. The term was coined by Microsoft. Managed code is the compiler output of source code written in one of over twenty high-level programming languages, including C#, J# and Visual Basic .NET. Terminology The distinction between managed and unmanaged code is prevalent and only relevant when developing applications that interact with CLR implementations. Since many older programming languages have been ported to the CLR, the differentiation is needed to identify managed code, especially in a mixed setup. In this context, code that does not rely on the CLR is termed "unmanaged". A source of confusion was created when Microsoft started connecting the .NET Framework with C++, and the choice of how to name the Managed Extensi ...
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Sprite (computer Graphics)
Sprite commonly refers to: * Sprite (drink), a lemon-lime beverage produced by the Coca-Cola Company * Sprite (computer graphics), a smaller bitmap composited onto another by hardware or software * Sprite (folklore), a type of legendary creature including elves, fairies, and pixies Sprite may also refer to: Comics *Sprite (Eternal), a fictional member of the race of Eternals in the Marvel Universe * ''Sprite'' (manga), a 2009 Japanese manga series *Sprite, alias of the Marvel Comics character Kitty Pryde *Sprite comic, a webcomic that consists primarily of computer sprites from video games Computing and technology * Sprite (operating system), an operating system developed at the University of California, Berkeley * SPRITE (spacecraft), a proposed Saturn atmospheric probe mission * SPRITE infrared detector, a specialist detector device using a process known as signal processing in the element * De Havilland Sprite, a British rocket engine Vehicles * Sprite (motorcycle), a ...
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Gradient
In vector calculus, the gradient of a scalar-valued differentiable function of several variables is the vector field (or vector-valued function) \nabla f whose value at a point p is the "direction and rate of fastest increase". If the gradient of a function is non-zero at a point , the direction of the gradient is the direction in which the function increases most quickly from , and the magnitude of the gradient is the rate of increase in that direction, the greatest absolute directional derivative. Further, a point where the gradient is the zero vector is known as a stationary point. The gradient thus plays a fundamental role in optimization theory, where it is used to maximize a function by gradient ascent. In coordinate-free terms, the gradient of a function f(\bf) may be defined by: :df=\nabla f \cdot d\bf where ''df'' is the total infinitesimal change in ''f'' for an infinitesimal displacement d\bf, and is seen to be maximal when d\bf is in the direction of the gradi ...
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Boolean Operations In Computer-aided Design
Constructive solid geometry (CSG; formerly called computational binary solid geometry) is a technique used in solid modeling. Constructive solid geometry allows a modeler to create a complex surface or object by using Boolean operators to combine simpler objects,, potentially generating visually complex objects by combining a few primitive ones.. In 3D computer graphics and CAD, CSG is often used in procedural modeling. CSG can also be performed on polygonal meshes, and may or may not be procedural and/or parametric. Contrast CSG with polygon mesh modeling and box modeling. Workings The simplest solid objects used for the representation are called ''geometric primitives''. Typically they are the objects of simple shape: cuboids, cylinders, prisms, pyramids, spheres, cones. The set of allowable primitives is limited by each software package. Some software packages allow CSG on curved objects while other packages do not. An object is ''constructed'' from primitives by means o ...
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Bézier Curve
A Bézier curve ( ) is a parametric curve used in computer graphics and related fields. A set of discrete "control points" defines a smooth, continuous curve by means of a formula. Usually the curve is intended to approximate a real-world shape that otherwise has no mathematical representation or whose representation is unknown or too complicated. The Bézier curve is named after French engineer Pierre Bézier (1910–1999), who used it in the 1960s for designing curves for the bodywork of Renault cars. Other uses include the design of computer fonts and animation. Bézier curves can be combined to form a Bézier spline, or generalized to higher dimensions to form Bézier surfaces. The Bézier triangle is a special case of the latter. In vector graphics, Bézier curves are used to model smooth curves that can be scaled indefinitely. "Paths", as they are commonly referred to in image manipulation programs, are combinations of linked Bézier curves. Paths are not bound by the limi ...
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Spatial Anti-aliasing
In digital signal processing, spatial anti-aliasing is a technique for minimizing the distortion artifacts (aliasing) when representing a high-resolution image at a lower resolution. Anti-aliasing is used in digital photography, computer graphics, digital audio, and many other applications. Anti-aliasing means removing signal components that have a higher frequency than is able to be properly resolved by the recording (or sampling) device. This removal is done before (re)sampling at a lower resolution. When sampling is performed without removing this part of the signal, it causes undesirable artifacts such as black-and-white noise. In signal acquisition and audio, anti-aliasing is often done using an analog anti-aliasing filter to remove the out-of-band component of the input signal prior to sampling with an analog-to-digital converter. In digital photography, optical anti-aliasing filters made of birefringent materials smooth the signal in the spatial optical domain. The anti-a ...
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ClearType
ClearType is Microsoft's implementation of subpixel rendering technology in rendering text in a font system. ClearType attempts to improve the appearance of text on certain types of computer display screens by sacrificing color fidelity for additional intensity variation. This trade-off is asserted to work well on LCD flat panel monitors. ClearType was first announced at the November 1998 COMDEX exhibition. The technology was first introduced in software in January 2000 as an always-on feature of Microsoft Reader, which was released to the public in August 2000. ClearType was significantly changed with the introduction of DirectWrite in Windows 7. Background Computer displays where the positions of individual pixels are permanently fixed such as most modern flat panel displays can show saw-tooth edges when displaying small, high-contrast graphic elements, such as text. ClearType uses spatial anti-aliasing at the subpixel level to reduce visible artifacts on such displays when t ...
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DirectWrite
DirectWrite is a text layout and glyph rendering Application programming interface, API by Microsoft. It was designed to replace Graphics Device Interface, GDI/GDI+ and Uniscribe for screen-oriented rendering and was first shipped with Windows 7 and Windows Server 2008 R2, as well as Windows Vista and Windows Server 2008 (with Windows Vista Platform Update, Platform Update installed). DirectWrite is hardware-accelerated (using the GPU) when running on top of Direct2D, but can also use the CPU to render on any target, including a Graphics Device Interface, GDI bitmap. Features * Comprehensive support for Unicode, with over 20 scripts providing layout and rendering of every language supported in Windows. DirectWrite supports measuring, drawing, and hit-testing of multi-format text. Supported Unicode features include Bi-directional text, BIDI, line breaking, surrogates, UVS, language-guided script itemization, number substitution, and glyph shaping. * Sub-pixel ClearType text renderi ...
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Session 0
Session Manager Subsystem, or , is a component of the Microsoft Windows NT family of operating systems, starting in Windows NT 3.1. It is executed during the startup process of those operating systems (it is the first user-mode process started by the kernel), at which time it performs the following tasks: *Creates environment variables. *Starts the kernel and user modes of the Win32 subsystem. This subsystem includes (kernel-mode), (user-mode), and (user-mode). Any other subsystems listed in the ''Required'' value of the Registry key are also started. *Creates DOS device mappings (e.g. CON:, NUL:, AUX:, COM1:, COM2:, COM3:, COM4:, PRN:, LPT1:, LPT2:, LPT3:, and drive letters) listed at the registry key. This can be used to create permanent subst drives. *Creates virtual memory paging files. *Starts , the Windows logon manager. * After the boot process is finished, the program resides in memory and can be seen running in the Windows Task Manager. It then waits for ...
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Remote Desktop Services
Remote Desktop Services (RDS), known as Terminal Services in Windows Server 2008 and earlier, is one of the components of Microsoft Windows that allow a user to initiate and control an interactive session on a remote computer or virtual machine over a network connection. RDS was first released in 1998 as ''Terminal Server'' in Windows NT 4.0 Terminal Server Edition, a stand-alone edition of Windows NT 4.0 Server that allowed users to log in remotely. Starting with Windows 2000, it was integrated under the name of ''Terminal Services'' as an optional component in the server editions of the Windows NT family of operating systems, receiving updates and improvements with each version of Windows. Terminal Services were then renamed to ''Remote Desktop Services'' with Windows Server 2008 R2 in 2009. RDS is Microsoft's implementation of thin client architecture, where Windows software, and the entire desktop of the computer running RDS, are made accessible to any remote client machine ...
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