William Tang (video Game Designer)
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William Tang (video Game Designer)
William Tang () is a video game author in the 1980s, best known for his ZX Spectrum and Commodore 64 series starring Horace. Published works Games *''Strike Force'' (TRS-80) (1982) * ''Hungry Horace'' (1982) * ''Horace Goes Skiing'' (1982) * '' Horace & The Spiders'' (1983) * ''HURG'' (1984) * ''Mugsy's Revenge'' (1984) * ''The Way of the Exploding Fist'' (1985), credited for "additional programming" * ''Asterix and the Magic Cauldron'' (1986) Books * ''Spectrum Machine Language for the Absolute Beginner'' (1982) Horace To The Rescue In 1985 the fourth title in the Horace series, ''Horace To The Rescue'' was announced. though this game never appeared. During the development of the game, Tang suffered a collapsed lung. There is no more current evidence of his involvement in any other titles after ''Asterix and the Magic Cauldron''. Horace In The Mystic Woods A fourth Horace game was released, in 1995, titled ''Horace In The Mystic Woods''. The game was not developed by Tang, i ...
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ZX Spectrum
The ZX Spectrum () is an 8-bit computing, 8-bit home computer that was developed by Sinclair Research. It was released in the United Kingdom on 23 April 1982, and became Britain's best-selling microcomputer. Referred to during development as the ''ZX81 Colour'' and ''ZX82'', it was launched as the ''ZX Spectrum'' to highlight the machine's colour display, which differed from the black and white display of its predecessor, the ZX81. The Spectrum was released as six different models, ranging from the entry level with 16 Kilobyte, KB RAM released in 1982 to the ZX Spectrum +3 with 128 KB RAM and built in floppy disk drive in 1987; altogether they sold over 5 million units worldwide (not counting List of ZX Spectrum clones, unofficial clones). The Spectrum was among the first home computers in the United Kingdom aimed at a mainstream audience, and it thus had similar significance to the Commodore 64 in the US and the Thomson MO5 in France. The introduction of the ZX Spect ...
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Commodore 64
The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness World Records as the highest-selling single computer model of all time, with independent estimates placing the number sold between 12.5 and 17 million units. Volume production started in early 1982, marketing in August for . Preceded by the VIC-20 and Commodore PET, the C64 took its name from its of RAM. With support for multicolor sprites and a custom chip for waveform generation, the C64 could create superior visuals and audio compared to systems without such custom hardware. The C64 dominated the low-end computer market (except in the UK and Japan, lasting only about six months in Japan) for most of the later years of the 1980s. For a substantial period (1983–1986), the C64 had between 30% and 40% share of the US market and two mil ...
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Horace Series
The Horace video game series was created in the 1980s by William Tang for Beam Software. The series comprised ''Hungry Horace'', ''Horace Goes Skiing'' and ''Horace and the Spiders''. ''Hungry Horace'' and ''Horace and the Spiders'' were two of the few ZX Spectrum games also available in ROM format for use with the Interface 2. Hungry Horace The original Horace game, ''Hungry Horace'' was written as a simple ''Pac-Man'' clone, published in 1982. In it, Horace must gather food from around a park and move onto the next section while avoiding park guards. It is possible for him to collect a bell to panic the guards and render them vulnerable, like the power pills in ''Pac-Man''. This title was available on the ZX Spectrum, Commodore 64 and Dragon 32. The ZX Spectrum original was marketed and distributed by Sinclair themselves, the Commodore 64 and Dragon 32 versions by Melbourne House. Horace Goes Skiing In 1982 Tang also produced ''Horace Goes Skiing'', in which Horace must ...
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TRS-80
The TRS-80 Micro Computer System (TRS-80, later renamed the Model I to distinguish it from successors) is a desktop microcomputer launched in 1977 and sold by Tandy Corporation through their Radio Shack stores. The name is an abbreviation of ''Tandy Radio Shack, Z80 icroprocessor'. It is one of the earliest mass-produced and mass-marketed retail home computers. The TRS-80 has a full-stroke QWERTY keyboard, the Zilog Z80 processor, 4 KB dynamic random-access memory (DRAM) standard memory, small size and desk area, floating-point Level I BASIC language interpreter in read-only memory (ROM), 64-character per line video monitor, and a starting price of US$600 (equivalent to US$ in ). A cassette tape drive for program storage was included in the original package. While the software environment was stable, the cassette load/save process combined with keyboard bounce issues and a troublesome Expansion Interface contributed to the Model I's reputation as not well-suited to serious ...
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Hungry Horace
''Hungry Horace'' is a video game developed by Psion Software Ltd. and published by Sinclair Research in 1982 for Commodore 64, Dragon 32/64, Timex Sinclair 2068, ZX Spectrum, and later for Microsoft Windows and Android (operating system), Android. It is the first game in the ''Horace (video game series), Horace'' series. The gameplay is noted to be very similar to ''Pac-Man,'' involving the collection of food pellets in a maze while avoiding enemies. Despite this, critical reception of the game was generally positive upon release. Gameplay The original Horace game, ''Hungry Horace'' was written as a simple ''Pac-Man'' clone, published in 1982. In it, Horace must gather food from around a park and move onto the next section while avoiding park guards. It is possible for him to collect a bell to panic the guards and render them vulnerable, like the power pills in ''Pac-Man''. This title was available on the ZX Spectrum, Commodore 64 and Dragon 32. The ZX Spectrum original was m ...
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Mugsy's Revenge
''Mugsy's Revenge'' is a strategy and management computer game for the ZX Spectrum, Commodore 64 and Amstrad CPC that was released in 1986. It is effectively a sequel to the earlier '' Mugsy'' by the same publisher, and has many of the same features, in both design, and setting. Gameplay The player takes the role of 'Mugsy', a gangster who has just been released from prison. The game begins in 1919, and the aim of the game is for Mugsy to make a fortune from the bootleg smuggling business, which has been generated as a result of prohibition. In each 'turn' of the game, which represents one year, decisions must be made about how much illegal alcohol to buy, which staff to assign to which activity, and how much money to spend on bribing law enforcement. Surviving for ten years means that the game ends, with the repeal of prohibition. The game had a similar theme and visual style to ''Mugsy'', in that it featured strong, colorful graphics in a similar style to comic books, with i ...
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The Way Of The Exploding Fist
''The Way of the Exploding Fist'' is a 1985 fighting game based on Japanese martial arts developed by Beam Software, by a team consisting of Gregg Barnett, Bruce Bayley, Neil Brennan and David Johnston. Originally developed on the Commodore 64 and published in May 1985 by Melbourne House, ports were made for Amstrad CPC, ZX Spectrum, BBC Micro, Acorn Electron and Commodore 16. Gameplay The game has various backgrounds that change as the player progresses through the levels: inside a dojo, an outdoor field with snowy mountains and volcanoes, a Buddha statue, or some pagodas. The player takes part in a series of one-on-one karate matches, all overseen by a wise old expert who appears in the background. Once the player defeats an opponent they move up to the next stage and a more difficult adversary. Fights are not won using the energy-bar style found in modern fighting games; instead, the player needed to get two complete yin-yangs. Any move that connected with the opponent w ...
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Asterix And The Magic Cauldron
''Asterix and the Magic Cauldron'' is a computer game for the Amstrad CPC, Commodore 64 and ZX Spectrum home computers based on the popular France, French ''Asterix'' comic books. The game was released in 1986. In North America, the Commodore 64 version was released as ''Ardok the Barbarian'', without the Asterix license. ''Asterix and the Magic Cauldron'' is a Adventure game, graphical adventure game, where the player takes the role of Asterix, who has to find all the pieces of the missing cauldron, so that Recurring characters in Asterix#Getafix, Getafix the druid can brew magic potion and the Gaulish village can stand against the Ancient Rome, Romans. The game takes place in several interconnected "rooms", each of which take up one screen. The game starts at the Gaulish village, and Asterix can also travel out to the forest, and to Roman camps. When Asterix meets a wild boar or a Roman legionary, a separate fight scene ensues. Defeated wild boar can be eaten to provide extra su ...
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Psion Series 3
The Psion Series 3 range of personal digital assistants were made by Psion PLC. The four main variants are the ''Psion Series 3'' (1991), the ''Psion Series 3a'' (1993), the ''Psion Series 3c'' (1996), and the ''Psion Series 3mx'' (1998), all sized . Further, a Psion Series 3a variant with factory installed software for the Russian language was called a ''Psion Series 3aR'', and Acorn Computers sold renamed versions of the Psion Series 3 and 3a marketed as the ''Acorn Pocket Book'' and ''Acorn Pocket Book II''. The Psion Series 3 range was regarded in 2009 by writer Charles Stross as an unsurpassed PDA because of its long battery life (20 to 35 hours), its stable and versatile software, and its durable hardware. Others describe over twenty years of daily use with models such as the Psion 3mx. About 1.5 million Psion 3s were made. The prices were 128 kB at and 256 kB at . The Psion Series 3 models were a major advance on the Psion Organiser. They had an original way of managin ...
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British Computer Programmers
British may refer to: Peoples, culture, and language * British people, nationals or natives of the United Kingdom, British Overseas Territories, and Crown Dependencies. ** Britishness, the British identity and common culture * British English, the English language as spoken and written in the United Kingdom or, more broadly, throughout the British Isles * Celtic Britons, an ancient ethno-linguistic group * Brittonic languages, a branch of the Insular Celtic language family (formerly called British) ** Common Brittonic, an ancient language Other uses *''Brit(ish)'', a 2018 memoir by Afua Hirsch *People or things associated with: ** Great Britain, an island ** United Kingdom, a sovereign state ** Kingdom of Great Britain (1707–1800) ** United Kingdom of Great Britain and Ireland (1801–1922) See also * Terminology of the British Isles * Alternative names for the British * English (other) * Britannic (other) * British Isles * Brit (other) * Briton (d ...
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British Video Game Designers
British may refer to: Peoples, culture, and language * British people, nationals or natives of the United Kingdom, British Overseas Territories, and Crown Dependencies. ** Britishness, the British identity and common culture * British English, the English language as spoken and written in the United Kingdom or, more broadly, throughout the British Isles * Celtic Britons, an ancient ethno-linguistic group * Brittonic languages, a branch of the Insular Celtic language family (formerly called British) ** Common Brittonic, an ancient language Other uses *''Brit(ish)'', a 2018 memoir by Afua Hirsch *People or things associated with: ** Great Britain, an island ** United Kingdom, a sovereign state ** Kingdom of Great Britain (1707–1800) ** United Kingdom of Great Britain and Ireland (1801–1922) See also * Terminology of the British Isles * Alternative names for the British * English (other) * Britannic (other) * British Isles * Brit (other) * Briton (d ...
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Video Game Programmers
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical vi ...
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