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WiiU
The Wii U ( ) is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first Eighth generation of video game consoles, eighth-generation video game console and competed with Microsoft's Xbox One and Sony Interactive Entertainment, Sony's PlayStation 4. The Wii U is the first Nintendo console to support High-definition video, HD Video game graphics, graphics. The system's primary Gamepad, controller is the Wii U GamePad, which features an embedded touchscreen, directional buttons, analog sticks, and action buttons. The screen can be used either as a supplement to the main display or in supported games to Off-TV Play, play the game directly on the GamePad. The Wii U Pro Controller can be used in its place as a more traditional alternative. The Wii U is Backward compatibility, backward compatible with all Wii software and accessories. Games can support any combination of the GamePad, Wii Remote, Wii Nunchuk, Nunchuk, Wii Bal ...
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Eighth Generation Of Video Game Consoles
The eighth generation of video game consoles began in 2012, and consists of four home video game consoles: the Wii U released in 2012, the PlayStation 4 family in 2013, the Xbox One family in 2013, and the Nintendo Switch family in 2017. The generation offered few signature hardware innovations. Sony and Microsoft continued to produce new systems with similar designs and capabilities as their predecessors, but with improved performance (processing speed, higher-resolution graphics, and increased storage capacity) that further moved consoles into confluence with personal computers, and furthering support for digital distribution and games as a service. Motion-controlled games of the seventh generation had waned in popularity, but consoles were preparing for advancement of virtual reality (VR), with Sony introducing the PlayStation VR in 2016. Sony focused heavily on its first-party developers and console exclusives as key selling points, while Microsoft expanded its gaming servic ...
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Wii U System Software
The Wii U system software is the official firmware version and operating system for Nintendo's Wii U home video game console. Nintendo maintains the Wii U's systemwide features and applications by offering system software updates via the Internet. Updates are optional to each console owner, but may be required in order to retain interoperability with Nintendo's online services. Each update is cumulative, including all changes from previous updates. The system's official integrated development environment, named MULTI and published by embedded software engineering vendor Green Hills Software, is intended for use by Nintendo and its licensed developers in programming the Wii U. Details of the operating system's internal architecture have not been officially publicized. Wii U Menu The Wii U Menu is the main dashboard of the system, acting as an application organizer and launcher. It is a graphical shell similar to the Wii's "Wii Menu" and Nintendo 3DS HOME Menu. It allows laun ...
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Wii U GamePad
The Wii U GamePad is the standard game controller for Nintendo's Wii U home video game console. Incorporating traits from tablet computers, the GamePad has traditional input methods (such as buttons, dual analog sticks, and a D-pad), touchscreen controls, and motion controls. The touchscreen can be used to supplement a game by providing alternate, second screen functionality or an asymmetry#Other uses, asymmetric view of a scenario in a game. The screen can also be used to play a game strictly on the GamePad screen, without the use of a television display. Conversely, non-gaming functions can be assigned to it as well, such as using it as a television remote. The Wii U GamePad can be used in conjunction with other controllers compatible with the console, such as the Wii Remote Plus, Nunchuk (controller), Nunchuk, Wii Balance Board, and the more conventional Wii U Pro Controller. History During development of the Wii console, video game designer Shigeru Miyamoto brought in mobil ...
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Espresso (microprocessor)
Espresso is the codename of the 32-bit central processing unit (CPU) used in Nintendo's Wii U video game console. It was designed by IBM, and was produced using a 45 nanometer, 45 nm silicon-on-insulator process. The Espresso chip resides together with a Graphics processing unit, GPU from Advanced Micro Devices, AMD on an multi-chip module, MCM manufactured by Renesas Electronics, Renesas. It was revealed at Electronic Entertainment Expo 2011, E3 2011 in June 2011 and released in November 2012. Design IBM and Nintendo have revealed that the Espresso processor is a PowerPC-based microprocessor with three cores on a single chip to reduce power consumption and increase speed. The CPU and the graphics processor are placed on a single substrate as a multi-chip module (MCM) to reduce complexity, increase the communication speed between the chips, further reduce power consumption and reduce cost and space required. The two chips were assembled to the complete MCM by Renesas in Japan ...
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Component Video
Component video is an analog video signal that has been split into two or more component channels. In popular use, it refers to a type of component analog video (CAV) information that is transmitted or stored as three separate signals. Component video can be contrasted with '' composite video'' in which all the video information is combined into a single signal that is used in analog television. Like composite, component-video cables do not carry audio and are often paired with audio cables. When used without any other qualifications, the term ''component video'' usually refers to analog component video with sync on luma (Y) found on analog high-definition televisions and associated equipment from the 1990s through the 2000s when they were largely replaced with HDMI and other all-digital standards. Component video cables and their RCA jack connectors on equipment are normally color-coded red, green and blue, although the signal is not in RGB. YPbPr component video can be los ...
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576i
576i is a standard-definition television, standard-definition digital video mode, originally used for digitizing analog television in most countries of the world where the utility frequency for electric power distribution is 50 Hz. Because of its close association with the legacy color encoding systems, it is often referred to as PAL, PAL/SECAM or SECAM when compared to its 60 Hz (typically, see PAL-M) NTSC-colour-encoded counterpart, 480i. The ''576'' identifies a vertical resolution of 576 lines, and the ''i'' identifies it as an Interlaced video, interlaced resolution. The field rate, which is 50 Hertz, Hz, is sometimes included when identifying the video mode, i.e. 576i50; another notation, endorsed by both the International Telecommunication Union in BT.601 and SMPTE in SMPTE 259M, includes the frame rate, as in 576i/25. Operation In analogue television, the full Raster scan, raster uses 625 lines, with 49 lines having no image content to allow time for cathode r ...
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SCART
SCART (also known as or , especially in France, 21-pin EuroSCART in marketing by Sharp in Asia, Euroconector in Spain, EuroAV or EXT, or EIA Multiport in the United States, as an EIA interface) is a French-originated standard and associated 21-pin connector for connecting audio-visual (AV) equipment. The name SCART comes from , "Radio and Television Receiver Manufacturers' Association", the French organisation that created the connector in the mid-1970s. The related European standard EN 50049 has then been refined and published in 1978 by CENELEC, calling it ''péritelevision'', but it is commonly called by the abbreviation ''péritel'' in French. The signals carried by SCART include both composite and RGB (with composite synchronisation) video, stereo audio input/output and digital signalling. The standard was extended at the end of the 1980s to support the new S-Video signals. A TV can be woken from standby mode and automatically switch to the appropriate AV channel when the S ...
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RGBS
Component video is an analog video signal that has been split into two or more component channels. In popular use, it refers to a type of component analog video (CAV) information that is transmitted or stored as three separate signals. Component video can be contrasted with '' composite video'' in which all the video information is combined into a single signal that is used in analog television. Like composite, component-video cables do not carry audio and are often paired with audio cables. When used without any other qualifications, the term ''component video'' usually refers to analog component video with sync on luma (Y) found on analog high-definition televisions and associated equipment from the 1990s through the 2000s when they were largely replaced with HDMI and other all-digital standards. Component video cables and their RCA jack connectors on equipment are normally color-coded red, green and blue, although the signal is not in RGB. YPbPr component video can be l ...
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S-Video
S-Video (also known as separate video, Y/C, and erroneously Super-Video ) is an analog video signal format that carries standard-definition video, typically at 525 lines or 625 lines. It encodes video luma and chrominance on two separate channels, achieving higher image quality than composite video which encodes all video information on one channel. It also eliminates several types of visual defects such as dot crawl which commonly occur with composite video. Although it improved over composite video, S-Video has lower color resolution than component video, which is encoded over three channels. The Atari 800 was the first to introduce separate Chroma/Luma output in late 1979. However, S-Video did not get widely adopted until JVC's introduction of the S-VHS (Super-VHS) format in 1987, which is why it is sometimes incorrectly referred to as "Super-Video." Before the shift towards digital video the S-video format was widely used by consumers, but it was rarely used in professiona ...
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Composite Video
Composite video is an analog video signal format that carries standard-definition video (typically at 525 lines or 625 lines) as a single channel. Video information is encoded on one channel, unlike the higher-quality S-Video (two channels) and the even higher-quality component video (three or more channels). In all of these video formats, audio is carried on a separate connection. Composite video is also known by the initials CVBS for composite video baseband signal or color, video, blanking and sync, or is simply referred to as ''SD video'' for the standard-definition television signal it conveys. There are three dominant variants of composite video signals, corresponding to the analog color system used: NTSC, PAL, and SECAM. Usually composite video is carried by a yellow RCA connector, but other connections are used in professional settings. Signal components A composite video signal combines, on one wire, the video information required to recreate a color picture, a ...
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Terabyte
The byte is a units of information, unit of digital information that most commonly consists of eight bits. Historically, the byte was the number of bits used to encode a single character (computing), character of text in a computer and for this reason it is the smallest address space, addressable unit of Computer memory, memory in many computer architectures. To disambiguate arbitrarily sized bytes from the common 8-bit computing, 8-bit definition, Computer network, network protocol documents such as Internet Protocol, The Internet Protocol () refer to an 8-bit byte as an Octet (computing), octet. Those bits in an octet are usually counted with numbering from 0 to 7 or 7 to 0 depending on the Endianness#Bit endianness, bit endianness. The first bit is number 0, making the eighth bit number 7. The size of the byte has historically been Computer hardware, hardware-dependent and no definitive standards existed that mandated the size. Sizes from 1 to 48 bits have been used. The six- ...
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SDHC
Secure Digital, officially abbreviated as SD, is a proprietary non-volatile flash memory card format developed by the SD Association (SDA) for use in portable devices. The standard was introduced in August 1999 by joint efforts between SanDisk, Panasonic (Matsushita) and Toshiba as an improvement over MultiMediaCards (MMCs), and has become the industry standard. The three companies formed SD-3C, LLC, a company that licenses and enforces intellectual property rights associated with SD memory cards and SD host and ancillary products. The companies also formed the SD Association (SDA), a non-profit organization, in January 2000 to promote and create SD Card standards. SDA today has about 1,000 member companies. The SDA uses several trademarked logos owned and licensed by SD-3C to enforce compliance with its specifications and assure users of compatibility. History 1999–2003: Creation In 1999, SanDisk, Panasonic (Matsushita), and Toshiba agreed to develop and market the ...
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