White Plume Mountain
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White Plume Mountain
''White Plume Mountain'' is an adventure module for the ''Advanced Dungeons & Dragons'' fantasy role-playing game, written by Lawrence Schick and published by TSR in 1979. The 16-page adventure bears the code "S2" ("S" for "special"). The adventure is a dungeon crawl where the players' characters are hired to retrieve three "notorious" magical weapons, each possessing its own intelligence. The adventure contains art by Erol Otus, and a cover by Jeff Dee. A sequel, ''Return to White Plume Mountain'', was published in 1999, and an updated version conforming to v3.5 rules was released online in 2005. The original was again updated for the 5th edition in 2017 as the fourth part of ''Tales from the Yawning Portal''. ''White Plume Mountain'' was well received by critics. It was ranked the 9th greatest ''Dungeons & Dragons'' adventure of all time by ''Dungeon'' magazine in 2004. One judge, commenting on the ingenuity required to complete the adventure, described it as "the puzzle ...
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S2 White Plume Mountain
S, or s, is the nineteenth Letter (alphabet), letter in the Latin alphabet, used in the English alphabet, modern English alphabet, the alphabets of other western European languages and others worldwide. Its name in English is English alphabet#Letter names, ''ess'' (pronounced ), plural ''esses''. History Origin Northwest Semitic abjad, Northwest Semitic Shin (letter), šîn represented a voiceless postalveolar fricative (as in 'ip'). It originated most likely as a pictogram of a tooth () and represented the phoneme via the acrophonic principle. Ancient Greek did not have a phoneme, so the derived Greek letter Sigma (letter), sigma () came to represent the voiceless alveolar sibilant . While the letter shape Σ continues Phoenician ''šîn'', its name ''sigma'' is taken from the letter ''samekh'', while the shape and position of ''samekh'' but name of ''šîn'' is continued in the ''Ξ, xi''. Within Greek, the name of ''sigma'' was influenced by its association with ...
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Tales From The Yawning Portal
''Tales from the Yawning Portal'' is an adventure module anthology for the 5th edition of the ''Dungeons & Dragons'' fantasy role-playing game. Summary ''Tales from the Yawning Portal'' is an anthology of updated modules and adventures from previous editions. The modules are modified to use the fifth edition rules, and adjusted to match differing levels of player characters, so that the adventures can be played in the order they are presented in the book, or dropped into a home campaign. The adventures included, in the order of presentation and including original publication year, are: *''The Sunless Citadel'' (2000) *'' The Forge of Fury'' (2000) *''The Hidden Shrine of Tamoachan'' (1980) *''White Plume Mountain'' (1979) *'' Dead in Thay'' (2014) *''Against the Giants'' (1981) *''Tomb of Horrors'' (1978) Publication history ''Tales from the Yawning Portal'' was released on March 24, 2017, in local game stores and was later released through other retailers on April 4, 2017. ...
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The Believer Magazine
''The Believer'' is an American bimonthly magazine of interviews, essays, and reviews, founded by the writers Heidi Julavits, Vendela Vida, and Ed Park in 2003. The magazine is a five-time finalist for the National Magazine Award. Between 2003 and 2015, ''The Believer'' was published by McSweeney's, the independent press founded in 1998 by Dave Eggers. Eggers designed ''The Believer'' original design template. Park left ''The Believer'' in 2011, with Julavits and Vida continuing to serve as editors. In 2017, the magazine found a new home, moving from McSweeney's to the Beverly Rogers, Carol C. Harter Black Mountain Institute, an international literary center at the University of Nevada, Las Vegas. In October 2021, The UNLV College of Liberal Arts announced that the February/March 2022 issue of ''Believer'' would be the final issue published. UNLV then sold the magazine to digital marketing company Paradise Media, which in turn sold it back to its original publisher, McSweeney's. ...
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Poem
Poetry (derived from the Greek ''poiesis'', "making"), also called verse, is a form of literature that uses aesthetic and often rhythmic qualities of language − such as phonaesthetics, sound symbolism, and metre − to evoke meanings in addition to, or in place of, a prosaic ostensible meaning. A poem is a literary composition, written by a poet, using this principle. Poetry has a long and varied history, evolving differentially across the globe. It dates back at least to prehistoric times with hunting poetry in Africa and to panegyric and elegiac court poetry of the empires of the Nile, Niger, and Volta River valleys. Some of the earliest written poetry in Africa occurs among the Pyramid Texts written during the 25th century BCE. The earliest surviving Western Asian epic poetry, the ''Epic of Gilgamesh'', was written in Sumerian. Early poems in the Eurasian continent evolved from folk songs such as the Chinese ''Shijing'', as well as religious hymns (the Sanskrit ' ...
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Sword
A sword is an edged, bladed weapon intended for manual cutting or thrusting. Its blade, longer than a knife or dagger, is attached to a hilt and can be straight or curved. A thrusting sword tends to have a straighter blade with a pointed tip. A slashing sword is more likely to be curved and to have a sharpened cutting edge on one or both sides of the blade. Many swords are designed for both thrusting and slashing. The precise definition of a sword varies by historical epoch and geographic region. Historically, the sword developed in the Bronze Age, evolving from the dagger; the earliest specimens date to about 1600 BC. The later Iron Age sword remained fairly short and without a crossguard. The spatha, as it developed in the Late Roman army, became the predecessor of the European sword of the Middle Ages, at first adopted as the Migration Period sword, and only in the High Middle Ages, developed into the classical arming sword with crossguard. The word '' sword'' continue ...
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War Hammer
A war hammer (French: ''martel-de-fer'', "iron hammer") is a weapon that was used by both foot soldiers and cavalry. It is a very old weapon and gave its name, owing to its constant use, to Judah Maccabee, a 2nd-century BC Jewish rebel, and to Charles Martel, one of the rulers of France. In the fifteenth and sixteenth centuries the war hammer became an elaborately decorated and handsome weapon. The war hammer was a popular weapon in the late medieval period. It became somewhat of a necessity in combat when armor became so strong that swords and axes were no longer able to pierce and ricocheted upon impact. The war hammer could inflict significant damage on the enemy through their heavy impact, without the need to pierce the armor. Design A war hammer consists of a handle and a head. The length of the handle may vary, the longest being roughly equivalent to that of a halberd (5 to 6 feet or 1.5 to 1.8 meters), and the shortest about the same as that of a mace (2 to 3 feet or 60 t ...
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Trident
A trident is a three- pronged spear. It is used for spear fishing and historically as a polearm. The trident is the weapon of Poseidon, or Neptune, the God of the Sea in classical mythology. The trident may occasionally be held by other marine divinities such as Tritons in classical art. Tridents are also depicted in medieval heraldry, sometimes held by a merman-Triton. In Hinduism, it is the weapon of Shiva, known as ''trishula'' (Sanskrit for "triple-spear"). Etymology The word "trident" comes from the French word ''trident'', which in turn comes from the Latin word ' or ': ''tri'' meaning "three" and ''dentes'' meaning "teeth", referring specifically to the three prongs, or "teeth", of the weapo The Greek language, Greek equivalent is (''tríaina''), from Proto-Greek ''trianja'', meaning "threefold". The Greek term does not imply three of anything specific, and is vague about the shape, thus the assumption it was originally of "trident" form has been challenged. Latin ...
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Wizards Of The Coast
Wizards of the Coast LLC (often referred to as WotC or simply Wizards) is an American publisher of games, primarily based on fantasy and List of science fiction themes, science fiction themes, and formerly an operator of retail stores for games. It is currently a subsidiary of Hasbro, which acquired the company in 1999. During a February 2021 reorganization at Hasbro, Wizards of the Coast became the lead part of the new "Wizards & Digital" division. Originally a role-playing game publisher, the company originated and popularized the collectible card game genre with ''Magic: The Gathering'' in the mid-1990s. It also acquired the popular ''Dungeons & Dragons'' role-playing game by buying TSR (company), TSR and increased its success by publishing the licensed ''Pokémon Trading Card Game''. The company's corporate headquarters are located in Renton, Washington, Renton, Washington (state), Washington, part of the Seattle metropolitan area. Wizards of the Coast publishes role-pl ...
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A Celebration Of Dungeons & Dragons
A, or a, is the first letter and the first vowel of the Latin alphabet, used in the modern English alphabet, the alphabets of other western European languages and others worldwide. Its name in English is ''a'' (pronounced ), plural ''aes''. It is similar in shape to the Ancient Greek letter alpha, from which it derives. The uppercase version consists of the two slanting sides of a triangle, crossed in the middle by a horizontal bar. The lowercase version can be written in two forms: the double-storey a and single-storey ɑ. The latter is commonly used in handwriting and fonts based on it, especially fonts intended to be read by children, and is also found in italic type. In English grammar, " a", and its variant " an", are indefinite articles. History The earliest certain ancestor of "A" is aleph (also written 'aleph), the first letter of the Phoenician alphabet, which consisted entirely of consonants (for that reason, it is also called an abjad to distinguish it fro ...
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Campaign Setting (Dungeons & Dragons)
A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A ''campaign'' is a series of individual adventures, and a ''campaign setting'' is the world in which such adventures and campaigns take place. Usually a campaign setting is designed for a specific game (such as the ''Forgotten Realms'' setting for ''Dungeons & Dragons'') or a specific genre of game (such as medieval fantasy, or outer space/science fiction adventure). There are numerous campaign settings available both in print and online. In addition to published campaign settings available for purchase, many game masters create their own settings, often referred to as "homebrew" settings or worlds. While obviously connected to game materials, campaign settings are supported also by other media, such as novels and comic books. Examples of major campaign settings include numerous settings within the ''Dungeons & Dragons'', as well others such as ''Battletech''. ...
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World Of Greyhawk
Greyhawk, also known as the World of Greyhawk, is a fictional world designed as a campaign setting for the ''Dungeons & Dragons'' fantasy roleplaying game. Although not the first campaign world developed for ''Dungeons & Dragons''— Dave Arneson's ''Blackmoor'' campaign predated it by over a year—the world of Greyhawk closely identified with early development of the game beginning in 1972, and after being published it remained associated with ''Dungeons & Dragons'' publications until 2008. The world itself started as a simple dungeon under a castle designed by Gary Gygax for the amusement of his children and friends, but it was rapidly expanded to include not only a complex multi-layered dungeon environment, but also the nearby city of Greyhawk, and eventually an entire world. In addition to the campaign world, which was published in several editions over twenty years, Greyhawk was also used as the setting for many adventures published in support of the game, as well as for ...
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Lost Caverns Of Tsojcanth
''The Lost Caverns of Tsojcanth'' is an adventure module for the ''Dungeons & Dragons'' fantasy role-playing game. It was written by Gary Gygax and published by TSR in 1982 for the first edition ''Advanced Dungeons & Dragons'' (''AD&D'') rules. The 64-page adventure bears the code "S4" ("S" for "special") and is set in the Greyhawk campaign setting. It is divided into two parts, a 32-page adventure, and a 32-page booklet of monsters and magic items. The plot involves the player characters investigating rumors of lost treasure. After traversing a wilderness and two levels of dungeons, the players face Drelnza, the vampiric daughter of long-deceased archmage Iggwilv. ''The Lost Caverns of Tsojcanth'' is a revised and expanded version of ''The Lost Caverns of Tsojconth'', a tournament adventure that Gygax wrote for the 1976 WinterCon V gaming convention. Gygax expanded the tournament adventure by adding a wilderness area, with part of it based on earlier work by Rob Kuntz. ...
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