Wheeler Jump
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Wheeler Jump
The Wheeler Jump is a type of subroutine call methodology that was used on some early computers that lacked hardware support for saving the return address. The concept was developed by David Wheeler while working on the pioneering EDSAC machine in the 1950s. EDSAC had not been built with subroutines in mind, and lacked a suitable processor register or a hardware stack that might allow the return address to be easily stored. Wheeler's solution was a particular way to write the subroutine code. To implement it, the last line of the subroutine was a "jump to this address" instruction, which would normally be followed by a memory location. In a Wheeler subroutine, this address was normally set to a dummy number, say 0. To call the routine, the address of the caller would be placed in the accumulator and then the code would jump to the starting point of the routine. The first instructions in the routine would calculate the return address based on the value in the accumulator, typical ...
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Subroutine Call
In computer programming, a function or subroutine is a sequence of program instructions that performs a specific task, packaged as a unit. This unit can then be used in programs wherever that particular task should be performed. Functions may be defined within programs, or separately in libraries that can be used by many programs. In different programming languages, a function may be called a routine, subprogram, subroutine, method, or procedure. Technically, these terms all have different definitions, and the nomenclature varies from language to language. The generic umbrella term ''callable unit'' is sometimes used. A function is often coded so that it can be started several times and from several places during one execution of the program, including from other functions, and then branch back ('' return'') to the next instruction after the ''call'', once the function's task is done. The idea of a subroutine was initially conceived by John Mauchly during his work on ENIAC ...
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David Wheeler (computer Scientist)
David John Wheeler FRS (9 February 1927 – 13 December 2004) was a computer scientist and professor of computer science at the University of Cambridge. Education Wheeler was born in Birmingham, England, the second of the three children of (Agnes) Marjorie, ''née'' Gudgeon, and Arthur Wheeler, a press tool maker, engineer, and proprietor of a small shopfitting firm. He was educated at a local primary school in Birmingham and then went on to King Edward VI Camp Hill School after winning a scholarship in 1938. His education was disrupted by World War II, and he completed his sixth form studies at Hanley High School. In 1945 he gained a scholarship to study the Cambridge Mathematical Tripos at Trinity College, Cambridge, graduating in 1948. He was awarded the world's first PhD in computer science in 1951. Career Wheeler's contributions to the field included work on the Electronic delay storage automatic calculator (EDSAC) in the 1950s and the Burrows–Wheeler transfo ...
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EDSAC
The Electronic Delay Storage Automatic Calculator (EDSAC) was an early British computer. Inspired by John von Neumann's seminal '' First Draft of a Report on the EDVAC'', the machine was constructed by Maurice Wilkes and his team at the University of Cambridge Mathematical Laboratory in England. EDSAC was the second electronic digital stored-program computer to go into regular service. Later the project was supported by J. Lyons & Co. Ltd., intending to develop a commercially applied computer and succeeding in Lyons' development of LEO I, based on the EDSAC design. Work on EDSAC started during 1947, and it ran its first programs on 6 May 1949, when it calculated a table of square numbers and a list of prime numbers. EDSAC was finally shut down on 11 July 1958, having been superseded by EDSAC 2, which remained in use until 1965. Technical overview Physical components As soon as EDSAC was operational, it began serving the university's research needs. It ...
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Processor Register
A processor register is a quickly accessible location available to a computer's processor. Registers usually consist of a small amount of fast storage, although some registers have specific hardware functions, and may be read-only or write-only. In computer architecture, registers are typically addressed by mechanisms other than main memory, but may in some cases be assigned a memory address e.g. DEC PDP-10, ICT 1900. Almost all computers, whether load/store architecture or not, load data from a larger memory into registers where it is used for arithmetic operations and is manipulated or tested by machine instructions. Manipulated data is then often stored back to main memory, either by the same instruction or by a subsequent one. Modern processors use either static or dynamic RAM as main memory, with the latter usually accessed via one or more cache levels. Processor registers are normally at the top of the memory hierarchy, and provide the fastest way to access data. ...
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Hardware Stack
In computer science, a stack is an abstract data type that serves as a collection of elements, with two main operations: * Push, which adds an element to the collection, and * Pop, which removes the most recently added element that was not yet removed. Additionally, a peek operation can, without modifying the stack, return the value of the last element added. Calling this structure a ''stack'' is by analogy to a set of physical items stacked one atop another, such as a stack of plates. The order in which an element added to or removed from a stack is described as last in, first out, referred to by the acronym LIFO. As with a stack of physical objects, this structure makes it easy to take an item off the top of the stack, but accessing a datum deeper in the stack may require taking off multiple other items first. Considered as a linear data structure, or more abstractly a sequential collection, the push and pop operations occur only at one end of the structure, referred to ...
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Accumulator (computing)
In a computer's central processing unit (CPU), the accumulator is a register in which intermediate arithmetic logic unit results are stored. Without a register like an accumulator, it would be necessary to write the result of each calculation (addition, multiplication, shift, etc.) to main memory, perhaps only to be read right back again for use in the next operation. Access to main memory is slower than access to a register like an accumulator because the technology used for the large main memory is slower (but cheaper) than that used for a register. Early electronic computer systems were often split into two groups, those with accumulators and those without. Modern computer systems often have multiple general-purpose registers that can operate as accumulators, and the term is no longer as common as it once was. However, to simplify their design, a number of special-purpose processors still use a single accumulator. Basic concept Mathematical operations often take place i ...
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EDSAC 2
EDSAC 2 was an early computer (operational in 1958), the successor to the Electronic Delay Storage Automatic Calculator (EDSAC). It was the first computer to have a microprogrammed control unit and a bit-slice hardware architecture. First calculations were performed on incomplete machine in 1957. Calculations about elliptic curves performed on EDSAC-2 in the early 1960s led to the Birch and Swinnerton-Dyer conjecture, a Millennium Prize Problem, unsolved as of 2022. And in 1963, Frederick Vine and Drummond Matthews Drummond Hoyle Matthews FRS (5 February 1931 – 20 July 1997), known as "Drum", was a British marine geologist and geophysicist and a key contributor to the theory of plate tectonics. His work, along with that of fellow Briton Fred Vine a ... used EDSAC 2 to generate a seafloor magnetic anomaly map from data collected in the Indian Ocean by H.M.S. Owen, key evidence that helped support Plate Tectonic theory. References Early British computers On ...
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Assembler Language
In computer programming, assembly language (or assembler language, or symbolic machine code), often referred to simply as Assembly and commonly abbreviated as ASM or asm, is any low-level programming language with a very strong correspondence between the instructions in the language and the computer architecture, architecture's machine code Instruction set architecture, instructions. Assembly language usually has one Statement (computer science), statement per machine instruction (1:1), but constants, Comment (computer programming), comments, assembler Directive (programming), directives, symbolic Label (programming), labels of, e.g., memory locations, processor register, registers, and Macro instruction, macros are generally also supported. The first assembly code in which a language is used to represent machine code instructions is found in Kathleen Booth, Kathleen and Andrew Donald Booth's 1947 work, ''Coding for A.R.C.''. Assembly code is converted into executable machine co ...
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