Weird West (video Game)
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Weird West (video Game)
''Weird West'' is an action role-playing video game developed by WolfEye Studios and published by Devolver Digital. The game was released for Windows, PlayStation 4 and Xbox One on March 31, 2022. Gameplay ''Weird West'' is a top-down action role-playing game with elements of the immersive sim genre, with randomized elements through each playthrough. The game is based on the Weird West genre it borrows its title from, in which the player takes the role of heroes in the American frontier who encounter supernatural elements. The game features the stories of five unique characters, such as the retired bounty hunter who is forced to pick up her iron again, the pigman whose human brain was put into a body of stitched pig parts, and a protector based on the Native American tribes. Each characters feature their own background and story that their main quests will point to. Finishing one character's chapter will proceed the player to the next character, where the player can also find a ...
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Eurogamer
''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EGX organised by its parent company, which was called Eurogamer Expo until 2013. From 2013 to 2020, sister site USGamer ran independently under its parent company. History ''Eurogamer'' (initially stylised as ''EuroGamer'' was launched on 4 September 1999 under company Eurogamer Network. The founding team included John "Gestalt" Bye, the webmaster for the PlanetQuake website and a writer for British magazine ''PC Gaming World''; Patrick "Ghandi" Stokes, a contributor for the website Warzone; and Rupert "rauper" Loman, who had organised the EuroQuake esports event for the game '' Quake''. ''Eurogamer'' hosts content from media outlet ''Digital Foundry'' since 2007, which was founded by Richard Leadbetter in 2004. In January 2008, Tom Br ...
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Top-down Perspective
A variety of computer graphic techniques have been used to display video game content throughout the history of video games. The predominance of individual techniques have evolved over time, primarily due to hardware advances and restrictions such as the processing power of central or graphics processing units. Text-based Some of the earliest video games were text games or text-based games that used text characters instead of bitmapped or vector graphics. Examples include MUDs (''multi-user dungeons''), where players could read or view depictions of rooms, objects, other players, and actions performed in the virtual world; and roguelikes, a subgenre of role-playing video games featuring many monsters, items, and environmental effects, as well as an emphasis on randomization, replayability and permanent death. Some of the earliest text games were developed for computer systems which had no video display at all. Text games are typically easier to write and require less process ...
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First-person Perspective
A first-person narrative is a mode of storytelling in which a storyteller recounts events from their own point of view using the first person It may be narrated by a first-person protagonist (or other focal character), first-person re-teller, first-person witness, or first-person peripheral. A classic example of a first-person protagonist narrator is Charlotte Brontë's ''Jane Eyre'' (1847), in which the title character is also the narrator telling her own story, "I could not unlove him now, merely because I found that he had ceased to notice me". This device allows the audience to see the narrator's mind's eye view of the fictional universe, but it is limited to the narrator's experiences and awareness of the true state of affairs. In some stories, first-person narrators may relay dialogue with other characters or refer to information they heard from the other characters, in order to try to deliver a larger point of view. Other stories may switch the narrator to different cha ...
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The Game Awards 2019
The Game Awards 2019 was an award show that honored the best video games of 2019. The event was produced and hosted by Geoff Keighley, creator and producer of The Game Awards, and was held to an invited audience at the Microsoft Theater in Los Angeles on December 12, 2019. The preshow ceremony was hosted by Sydnee Goodman. The event was live streamed across more than 50 digital platforms; it was the first to broadcast live in India and was simulcast in 53 movie theaters across the United States. The show featured musical performances from Chvrches, Grimes, and Green Day, and presentations from celebrity guests including Stephen Curry, Vin Diesel, Norman Reedus, and Michelle Rodriguez. In association with the event, a virtual games festival was held online, allowing free demos to be played through Steam over a 48-hour period. ''Death Stranding'' received ten nominations, the most of any Game Awards to date, while ''Disco Elysium'' tied for the highest-awarded game in the show's ...
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Gamer Network
Gamer Network Limited (formerly Eurogamer Network Limited) is a British mass media company based in Brighton. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and other video game businesses. Its flagship website, ''Eurogamer'', was launched alongside the company. In February 2018, Gamer Network was acquired by ReedPop. Gamer Network also organises the EGX trade fair. History Gamer Network was founded under the name Eurogamer Network in 1999 by brothers Rupert and Nick Loman. It was formed alongside the opening of its flagship website, ''Eurogamer'', which itself launched on 4 September 1999. Nick Loman left the business in 2004 to pursue a career in medicine and "competitive BBQ". In February 2011, Eurogamer Network acquired American publishing house Hammersuit, alongside its IndustryGamers.com and Modojo.com websites. On 1 March 2013, in line with the international expansion, Eurogamer Network ann ...
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USgamer
Gamer Network Limited (formerly Eurogamer Network Limited) is a British mass media company based in Brighton. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and other video game businesses. Its flagship website, ''Eurogamer'', was launched alongside the company. In February 2018, Gamer Network was acquired by ReedPop. Gamer Network also organises the EGX trade fair. History Gamer Network was founded under the name Eurogamer Network in 1999 by brothers Rupert and Nick Loman. It was formed alongside the opening of its flagship website, ''Eurogamer'', which itself launched on 4 September 1999. Nick Loman left the business in 2004 to pursue a career in medicine and "competitive BBQ". In February 2011, Eurogamer Network acquired American publishing house Hammersuit, alongside its IndustryGamers.com and Modojo.com websites. On 1 March 2013, in line with the international expansion, Eurogamer Network ann ...
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Fallout 2
''Fallout 2: A Post Nuclear Role Playing Game'' is a 1998 role-playing video game developed by Black Isle Studios and published by Interplay Productions. It is a sequel to ''Fallout (video game), Fallout'' (1997), featuring similar graphics and game mechanics. The game's story takes place in 2241, 80 years after the events of ''Fallout'' and 164 years after the atomic war which reduced the vast majority of the world to a nuclear wasteland. The player assumes the role of The Chosen One (trope), The Chosen One, the grandchild of the first game's protagonist, and undertakes a quest to save their small village on the West Coast of the United States. ''Fallout 2'' was well received by critics, who praised its gameplay and storyline, and considered it a worthy successor to the original ''Fallout''. Its bugs and limited updates to the formula of the first game attracted criticism. In 2008, the game received a direct sequel: ''Fallout 3'', developed by Bethesda Game Studios. Gameplay ...
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Fallout (video Game)
''Fallout: A Post Nuclear Role Playing Game'' is a 1997 role-playing video game developed and published by Interplay Productions. In a mid-22nd century post-apocalyptic and retro-futuristic world, decades after a global nuclear war, ''Fallout'' protagonist, the Vault Dweller, inhabits the underground nuclear shelter Vault 13. After customizing their character, the player must scour the surrounding wasteland for a computer chip that can fix the Vault's failed water supply system. They interact with other survivors, some of whom give them missions, and engage in turn-based combat where they battle until their action points are depleted. Tim Cain began working on ''Fallout'' in 1994. It began as a game engine based on Steve Jackson Games's tabletop role-playing game ''GURPS''. Interplay dropped the license after Steve Jackson Games objected to ''Fallout'' violence, and Cain and designer Christopher Taylor created a new character customization scheme, SPECIAL. Although In ...
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Twin-stick Shooter
A twin-stick shooter is a subgenre of shoot 'em up video games. It is a multidirectional shooter in which the player character is controlled using two joysticks: one for movement on a flat plane, and one to aim and fire shots at enemies, Usually shots are fired as soon as the second joystick is moved, but in some games there is an additional button which must be held. Keyboard and mouse or touch input can supplant one or both of the joysticks when an arcade machine or controller is not used. Virtual joysticks can be used when a game is played on a touch screen. This control scheme was used in arcade games starting with ''Gun Fight'' in 1975, but came into prominence with the high-action '' Robotron: 2084'' in 1982. The ubiquity of gamepads with two thumb-controlled sticks overcame the difficulty of playing twin-stick shooters at home and eventually led to a resurgence of the genre following the release of '' Geometry Wars: Retro Evolved'' in 2005. History The 1975 arcade ...
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Permadeath
Permadeath or permanent death is a game mechanic in both tabletop games and video games in which player characters who lose all of their health are considered dead and cannot be used anymore. Depending on the situation, this could require the player to create a new character to continue, or completely restart the game potentially losing nearly all progress made. Other terms include persona death and player death. Some video games offer a hardcore mode that features this mechanic, rather than making it part of the core game. Permadeath contrasts with games that allow the player to continue in some manner, such as their character respawning at a checkpoint on "death", resurrection of their character by a magic item or spell, or being able to load and restore a saved game state to avoid the death situation. The mechanic is frequently associated with both tabletop and computer-based role-playing games, and is considered an essential element of the roguelike genre of video games. Th ...
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