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Webzen
Webzen is a South Korean developer and publisher of video games. The company, together with its subsidiaries, also engages in software licensing and related services all over the world. History Webzen merged with NHN Games, which was dissolved with the merger on July 7, 2010. Webzen acquired Ymir Games on January 26, 2011 and became the owner of Metin2. The company's line-up of games includes other new titles such as Archlord 2, MU: eX 700 - MU Online's first expansion, Continent of the Ninth (C9): PvP Global Championship and the first of a kind MU World Championship 2011. On July 1, 2012, global service of C9 began. With the release of C9, Webzen announced the C9 and Arctic Combat World Championship will start, where players around the world compete to be the best in the games. The finals were held at G-Star 2012 Expo on November 10, 2012. In December 6, 2012, the global service for Arctic Combat started. The Steam service for Arctic Combat was also included. This service was s ...
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Soul Of The Ultimate Nation
''Soul of the Ultimate Nation'' (often abbreviated as ''S.U.N.'') was a fantasy-based MMORPG, massive multiplayer online role-playing game (MMORPG) produced by Webzen, a Korean-based company. It was operated in South Korea by Webzen and in mainland China by The9. The game was launched in Taiwan on April 19, and in China on May 24, 2007 as a paid online service and closed on July 3, 2013. In December 2005, Webzen sold an export contract for the game to The9 for $13 million US dollars, USD in total, which at the time was the largest single export transaction in Korea's online game history. In 2006, ''S.U.N.'' was selected as the most anticipated online game at the 2nd Annual ‘Best Online Game Selection’ in China. In a survey by Gametrics, the largest Internet cafe survey website in Korea, ''S.U.N.'' was ranked among the top 10 games in Korean Internet cafes. Also, ''S.U.N.'' received the award at the Digital Contents Awards by Ministry of Information and Communication and SK T ...
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Mu Online
''MU Online'' ( ko, 뮤 온라인) is an Isometric medieval fantasy MMORPG, produced by Webzen Webzen is a South Korean developer and publisher of video games. The company, together with its subsidiaries, also engages in software licensing and related services all over the world. History Webzen merged with NHN Games, which was dissolved wi ..., a Korean gaming company. Introduced in 2001 it is still being supported and updated in 2022. Gameplay MU Online was created in December 2001 by the Korean gaming company WEBZEN Inc. Like most MMORPGs, players create a character among nine different classes and set foot on the MU Continent. To gain experience and thus level up, a player needs to fight monsters (mobs). MU is populated by a large variety of monsters, from simple ones like goblins and golems, to more challenging ones such as the Gorgon, Kundun or Selupan. Each monster type is unique, has different Spawning (computer gaming), spawn points, and drops different items. Outside ...
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MU2 (video Game)
''MU Legend'' is a massively multiplayer online action role-playing game (MMOARPG). It is based on the 2001 game MU Online as well as MU Origin. Like its predecessor, ''MU Legend'' is developed by the Korean gaming company Webzen Games. The title has been under development for quite some time - first rumors about it appeared in 2004 and its development was held back until 2009. ''MU2's'' debut trailer was showcased at the G-Star 2011 Expo in Busan on November 10, 2011. The game is based on Unreal Engine 3 and shares familiar features with ''Mu Online'' as distinctive UI and controls. On September 23, 2015 official Korean site was updated with teaser page. MU 2 has been renamed to MU Legend. On October 25, 2016 MU Legend starts its global release with a first closed beta test.http://mulegend.webzen.com See also * Webzen Games * Mu Online * List of Unreal Engine games A ''list'' is any set of items in a row. List or lists may also refer to: People * List (surname) Organiz ...
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Metin2
Metin2 is a Massively Multiplayer Online Role-Playing Game (MMORPG) originally developed by Ymir Entertainment (now owned by Webzen Games) and originally released in Korea in 2004. It has since been published in many European countries and in the United States by Gameforge 4D GmbH. Other versions exist in Asian languages. Gameplay Experience points are earned every time the player kills enemies or completes a mission from an NPC. The game's combat is based on a Hack and slash system. Players can also gather groups of creatures and land basic attacks and skills on each one of them simultaneously while they are all attacking the character at the same time. The game has several different player character class In tabletop games and video games, a character class is a job or profession commonly used to differentiate the abilities of different game characters. In role-playing games (RPGs), character classes aggregate several abilities and aptitudes, ...es, all classes have 2 ...
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Bundang-gu
Bundang-gu is the largest and most populous district ('' gu'') of Seongnam, a major city in the Seoul Capital Area, South Korea. Bundang-gu is one of South Korea's wealthiest and highest developed areas, being the nation's first and largest completely artificial city built in the early 1990s. Many high-rise luxury condos moved in the early 2000s, with a second planned city built in the late 2000s called Pangyo in the same district. Apartment prices are the second highest in Gyeonggi-do after Gwacheon and 7th highest nationwide, higher than many central Seoul districts such as Mapo-gu or Jongno-gu. Apartments around Pangyo station and the high-rise luxury condos around Jeongja station and Sunae station rival prices in the most expensive areas in the country. Unlike older cities such as Seoul, Bundang has no telephone poles overground, resulting in a clean cityscape with well-designed streets. Bundang is the headquarters of Korea's leading IT companies such as Naver and KT. Pa ...
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KOSDAQ
KOSDAQ (acronym of Korean Securities Dealers Automated Quotations, Korean: 코스닥) is a trading board of Korea Exchange (KRX) in South Korea established in 1996. Initially set up by Korea Financial Investment Association as an independent stock market from the Korean Stock Exchange, it was benchmarked from the American counterpart, NASDAQ. KOSDAQ is an electronic stock market, just like NASDAQ. The open hours for the market are 09:00AM to 03:30PM KST. It is now operated as SME Market Division of KRX. As of February 2021, 1476 companies are listed on KOSDAQ for trading. History The South Korean Government, in July 1986, passed the "Market Organization for Vitalization of Publicly Traded Assets for Small Businesses Act" in order to provide a way for small and intermediate businesses to raise capital through publicly traded shares, and to provide investors with new routes of investments. In April 1987, the Market Organization was achieved, and the first three companies were re ...
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Steam (service)
Steam is a Digital distribution of video games, video game digital distribution service and storefront by Valve Corporation, Valve. It was launched as a software client in September 2003 as a way for Valve to provide automatic updates for their games, and expanded to distributing and offering third-party Video game publisher, game publishers' titles in late 2005. Steam offers various features, like digital rights management (DRM), Matchmaking (video games), game server matchmaking, Valve Anti-Cheat, anti-cheat measures, social networking service, social networking and video game live streaming, game streaming services. It provides the user with automatic game updating, saved game cloud synchronization, and community features such as friends messaging, in-game chat and a community market. Valve released a freely available application programming interface (API) called Steamworks in 2008, which developers can use to integrate Steam's functions into their products, including in-gam ...
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Software Companies Of South Korea
Software is a set of computer programs and associated documentation and data. This is in contrast to hardware, from which the system is built and which actually performs the work. At the lowest programming level, executable code consists of machine language instructions supported by an individual processor—typically a central processing unit (CPU) or a graphics processing unit (GPU). Machine language consists of groups of binary values signifying processor instructions that change the state of the computer from its preceding state. For example, an instruction may change the value stored in a particular storage location in the computer—an effect that is not directly observable to the user. An instruction may also invoke one of many input or output operations, for example displaying some text on a computer screen; causing state changes which should be visible to the user. The processor executes the instructions in the order they are provided, unless it is instructed to ...
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Video Game Companies Of South Korea
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical video ...
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Entertainment Companies Of South Korea
Entertainment is a form of activity that holds the attention and interest of an audience or gives pleasure and delight. It can be an idea or a task, but is more likely to be one of the activities or events that have developed over thousands of years specifically for the purpose of keeping an audience's attention. Although people's attention is held by different things because individuals have different preferences, most forms of entertainment are recognisable and familiar. Storytelling, music, drama, dance, and different kinds of performance exist in all cultures and were supported in royal courts and developed into sophisticated forms, over time becoming available to all citizens. The process has been accelerated in modern times by an entertainment industry that records and sells entertainment products. Entertainment evolves and can be adapted to suit any scale, ranging from an individual who chooses a private entertainment from a now enormous array of pre-recorded produc ...
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Companies Established In 2000
A company, abbreviated as co., is a legal entity representing an association of people, whether natural, legal or a mixture of both, with a specific objective. Company members share a common purpose and unite to achieve specific, declared goals. Companies take various forms, such as: * voluntary associations, which may include nonprofit organizations * business entities, whose aim is generating profit * financial entities and banks * programs or educational institutions A company can be created as a legal person so that the company itself has limited liability as members perform or fail to discharge their duty according to the publicly declared incorporation, or published policy. When a company closes, it may need to be liquidated to avoid further legal obligations. Companies may associate and collectively register themselves as new companies; the resulting entities are often known as corporate groups. Meanings and definitions A company can be defined as an "artificial per ...
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Virtual Goods
Virtual goods are non-physical objects and money purchased for use in online communities or online games. Digital goods, on the other hand, may be a broader category including digital books, music, and movies. Virtual goods are intangible by definition. Including digital giftsSales of virtual goods boom in US
news.bbc.co.uk, 10:32 GMT, Thursday, 22 October 2009
and digital clothing for , virtual goods may be classified as instead of