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Wavpack
WavPack is a free and open-source lossless audio compression format and application implementing the format. It is unique in the way that it supports hybrid audio compression alongside normal compression which is similar to how FLAC works. It also supports compressing a wide variety of lossless formats, including various variants of PCM and also DSD as used in SACDs, together with its support for surround audio. Features WavPack compression can compress (and restore) 8-, 16-, 24-, and 32-bit fixed-point, and 32-bit floating-point PCM audio files in the .WAV file format. It also supports surround sound streams and high sampling rates. Like other lossless compression schemes, the data reduction rate varies with the source, but it is generally between 30% and 70% for typical popular music and somewhat better than that for classical music and other sources with greater dynamic range. Hybrid mode WavPack also incorporates a "hybrid" mode, which still provides the features of ...
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Rockbox
Rockbox is a free and open-source software replacement for the OEM firmware in various forms of digital audio players (DAPs) with an original kernel. It offers an alternative to the player's operating system, in many cases without removing the original firmware, which provides a plug-in architecture for adding various enhancements and functions. Enhancements include personal digital assistant (PDA) functions, applications, utilities, and games. Rockbox can also retrofit video playback functions on players first released in mid-2000. Rockbox includes a voice-driven user-interface suitable for operation by visually impaired users. Rockbox runs on a wide variety of devices with very different hardware abilities: from early Archos players with 1-bit character cell-based displays, to modern players with high resolution color displays, digital optical audio hardware and advanced recording abilities. History The Rockbox project began in late 2001 and was first implemented on the earl ...
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OptimFROG DualStream
OptimFROG is a proprietary lossless audio data compression codec developed by Florin Ghido. OptimFROG is optimized for very high compression (small file sizes) at the expense of encoding and decoding speed, and consistently measures among the highest compressing lossless codecs. OptimFROG comes with three compressors: one lossless codec for integer LPCM format WAVE files, one for IEEE_754 floating-point WAVE files, and a ''DualStream'' format with a lossy part and a correction file for losslessness. OptimFROG DualStream OptimFROG DualStream is a lossy codec, aimed to fill the gap between perceptual coding and lossless coding as OptimFROG DualStream has an option to produce a correction file. This file can be used, in combination with the main lossy-encoded file, for lossless decoding, but not, unlike Wavpack hybrid for instance, for playback. This correction feature is also offered by MPEG-4 SLS and DTS-HD Master Audio. Technical details Metadata The OptimFROG file formats use ...
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MPEG-4 SLS
MPEG-4 SLS, or MPEG-4 Scalable to Lossless as per ISO/IEC 14496-3:2005/Amd 3:2006 (Scalable Lossless Coding), is an extension to the MPEG-4 Part 3 (MPEG-4 Audio) standard to allow lossless audio compression scalable to lossy MPEG-4 General Audio coding methods (e.g., variations of AAC). It was developed jointly by the Institute for Infocomm Research (I2R) and Fraunhofer, which commercializes its implementation of a limited subset of the standard under the name of HD-AAC. Standardization of the HD-AAC profile for MPEG-4 Audio is under development (as of September 2009). MPEG-4 SLS allows having both a lossy layer and a lossless correction layer similar to Wavpack Hybrid, OptimFROG DualStream and DTS-HD Master Audio, providing backwards compatibility to MPEG AAC-compliant bitstreams. MPEG-4 SLS can also work without a lossy layer (a.k.a. "SLS Non-Core"), in which case it will not be backwards compatible, Lossy compression of files is necessary for files that need to be streamed ...
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Fixed-point Arithmetic
In computing, fixed-point is a method of representing fractional (non-integer) numbers by storing a fixed number of digits of their fractional part. Dollar amounts, for example, are often stored with exactly two fractional digits, representing the cents (1/100 of dollar). More generally, the term may refer to representing fractional values as integer multiples of some fixed small unit, e.g. a fractional amount of hours as an integer multiple of ten-minute intervals. Fixed-point number representation is often contrasted to the more complicated and computationally demanding floating-point representation. In the fixed-point representation, the fraction is often expressed in the same number base as the integer part, but using negative powers of the base ''b''. The most common variants are decimal (base 10) and binary (base 2). The latter is commonly known also as binary scaling. Thus, if ''n'' fraction digits are stored, the value will always be an integer multiple of ''b' ...
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Direct Stream Digital
Direct Stream Digital (DSD) is a trademark used by Sony and Philips for their system for digitally encoding audio signals for the Super Audio CD (SACD). DSD uses pulse-density modulation encoding - a technology to store audio signals on digital storage media which are used for the SACD. The signal is stored as delta-sigma modulated digital audio, which is a sequence of single-bit values at a sampling rate of 2.8224  MHz (64 times the CD audio sampling rate of 44.1 kHz, but only at \tfrac of its 16-bit resolution). Noise shaping occurs by use of the 64-times oversampled signal to reduce noise and distortion caused by the inaccuracy of quantization of the audio signal to a single bit. Therefore, it is a topic of discussion whether it is possible to eliminate distortion in one-bit delta-sigma conversion. Development DSD is a method of storing a delta-sigma signal before applying a decimation process that converts the signal to a PCM signal. Delta-sigma conversion wa ...
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Open-source Software
Open-source software (OSS) is computer software that is released under a license in which the copyright holder grants users the rights to use, study, change, and distribute the software and its source code to anyone and for any purpose. Open-source software may be developed in a collaborative public manner. Open-source software is a prominent example of open collaboration, meaning any capable user is able to participate online in development, making the number of possible contributors indefinite. The ability to examine the code facilitates public trust in the software. Open-source software development can bring in diverse perspectives beyond those of a single company. A 2008 report by the Standish Group stated that adoption of open-source software models has resulted in savings of about $60 billion per year for consumers. Open source code can be used for studying and allows capable end users to adapt software to their personal needs in a similar way user scripts an ...
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BSD License
BSD licenses are a family of permissive free software licenses, imposing minimal restrictions on the use and distribution of covered software. This is in contrast to copyleft licenses, which have share-alike requirements. The original BSD license was used for its namesake, the Berkeley Software Distribution (BSD), a Unix-like operating system. The original version has since been revised, and its descendants are referred to as modified BSD licenses. BSD is both a license and a class of license (generally referred to as BSD-like). The modified BSD license (in wide use today) is very similar to the license originally used for the BSD version of Unix. The BSD license is a simple license that merely requires that all code retain the BSD license notice if redistributed in source code format, or reproduce the notice if redistributed in binary format. The BSD license (unlike some other licenses e.g. GPL) does not require that source code be distributed at all. Terms In addition t ...
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Streaming Media
Streaming media is multimedia that is delivered and consumed in a continuous manner from a source, with little or no intermediate storage in network elements. ''Streaming'' refers to the delivery method of content, rather than the content itself. Distinguishing delivery method from the media applies specifically to telecommunications networks, as most of the traditional media delivery systems are either inherently ''streaming'' (e.g. radio, television) or inherently ''non-streaming'' (e.g. books, videotape, audio CDs). There are challenges with streaming content on the Internet. For example, users whose Internet connection lacks sufficient bandwidth may experience stops, lags, or poor buffering of the content, and users lacking compatible hardware or software systems may be unable to stream certain content. With the use of buffering of the content for just a few seconds in advance of playback, the quality can be much improved. Livestreaming is the real-time delivery of co ...
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RIFF (File Format)
The Resource Interchange File Format (RIFF) is a generic file container format for storing data in tagged chunks. It is primarily used to store multimedia such as sound and video, though it may also be used to store any arbitrary data. The Microsoft implementation is mostly known through container formats like AVI, ANI and WAV, which use RIFF as their basis. History RIFF was introduced in 1991 by Microsoft and IBM, and was presented by Microsoft as the default format for Windows 3.1 multimedia files. It is based on Electronic Arts' Interchange File Format, introduced in 1985 on the Commodore Amiga, the only difference being that multi-byte integers are in little-endian format, native to the 80x86 processor series used in IBM PCs, rather than the big-endian format native to the 68k processor series used in Amiga and Apple Macintosh computers, where IFF files were heavily used. A RIFX format, which is big-endian, was also introduced. In 2010 Google introduced the WebP pic ...
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ReplayGain
ReplayGain is a proposed technical standard published by David Robinson in 2001 to measure and normalize the perceived loudness of audio in computer audio formats such as MP3 and Ogg Vorbis. It allows media players to normalize loudness for individual tracks or albums. This avoids the common problem of having to manually adjust volume levels between tracks when playing audio files from albums that have been mastered at different loudness levels. Although this de facto standard is now formally known as ReplayGain, it was originally known as Replay Gain and is sometimes abbreviated RG. ReplayGain is supported in a large number of media software and portable devices. Operation ReplayGain works by first performing a psychoacoustic analysis of an entire audio track or album to measure peak level and perceived loudness. Equal-loudness contours are used to compensate for frequency effects and statistical analysis is used to accommodate for effects related to time. The difference bet ...
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Cue Sheet (music Software)
A cue sheet, or cue file, is a metadata file which describes how the tracks of a CD or DVD are laid out. Cue sheets are stored as plain text files and commonly have a filename extension. CDRWIN first introduced cue sheets, which are now supported by many optical disc authoring applications and media players. Overview Cue sheets can describe many types of audio and data CDs. The main data (including audio) for a CD described by a cue sheet is stored in one or more files referenced by the cue sheet. Cue sheets also specify track lengths and CD-Text including track and disc titles and performers. They are especially useful when dividing audio stored in a single file into multiple songs or tracks. The data files referred to by the cue sheet may be audio files (commonly in MP3 or WAV format), or plain disc images, usually with a extension. When used for disc images, the format is usually called CUE/BIN, indicating that it stores a disc image composed of one cue sheet file and one ...
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