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World Championship Snooker 2003 (video Game)
''World Championship Snooker 2003'' is a sports video game developed by Blade Interactive and published by Codemasters for PlayStation 2, Xbox and Microsoft Windows. Overview In comparison to earlier titles, the game is not only snooker-specific. It also allows players to play eight-ball and nine-ball pool, as well as a number of minigames including Trick Shot, In My Pocket, and Against The Clock. The game was also released with a version specifically designed to play in English pubs and bars. The game features commentary from both Dennis Taylor and (for the first time) John Virgo. John Virgo also lends his name to the unlockable trick shot mode, similar to the one seen in the snooker-based TV gameshow Big Break. Reception ''World Championship Snooker 2003'' received "mixed or average" and "generally positive" reviews, according to review aggregator GameRankings. Thunderbolt Games scored the game very highly, at 90%, calling it the "game of the highest standard." Eurogamer ...
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Blade Interactive
Dark Energy Digital was a privately owned video game developer and publisher based in the United Kingdom. It was formed from members of Blade Interactive, which continues to operate as a separate company. On 28 September 2007, following the public announcement of '' Hydrophobia'', it was announced that a deal had been made between Blade Interactive and Total Asset Limited and was to become a publisher in its own right and publish its own titles. On 19 March 2012, it was announced the company had closed due to low sales of ''Hydrophobia''. History Blade Interactive was founded in 1998 and are largely known as a developer of pool and snooker games. Three years were spent developing HydroEngine, their dynamic fluid game engine used in '' Hydrophobia''. As part of a major expansion, Blade Interactive has a new mobile game development division based at Blade Interactive's new office complex in Manchester, known as 'BIG' (Blade Interactive Games). One of the founding Directors of Blad ...
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Unlockable (gaming)
Unlockable content refers to content that is available in video games but not accessible unless something is performed by the player to get access to it. Different genres of games have different styles and options of unlockable content that is standard among their games. The unlockable content varies, and can be as little as a single weapon or enhancement, to more than doubling the playable characters available to the player. Methods Presale exclusives Many games, such as ''Left 4 Dead 2'' and '' Battlefield: Bad Company 2'', offer presales that come with exclusive unlockable content. In order to get these exclusives, one must order the game through the retailer before it is available for sale, with a small deposit to guarantee the game. Once this presale is made, the buyer gets a code to use to get the unlockable content once the game is available. This has been done by many companies worldwide, such as North America's GameStop, UK's Game and many other retailers. Achievements ...
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Video Games Developed In The United Kingdom
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical vide ...
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Pool Video Games
Pool may refer to: Water pool * Swimming pool, usually an artificial structure containing a large body of water intended for swimming * Reflecting pool, a shallow pool designed to reflect a structure and its surroundings * Tide pool, a rocky pool on an ocean shore that remains filled with seawater when the tide goes out * Salt pannes and pools, a water-retaining depression located within salt and brackish marshes * Plunge pool, a small, deep body of water * Stream pool, a quiet slow-moving portion of a stream * Spent fuel pool, a storage facility for used fuel rods from a nuclear reactor Sports and gambling * Pool (cards), the common pot for stakes or the stakes themselves in card games * Pool (dominoes), the stock or boneyard in dominoes * Pool (cue sports), a group of games played on a pool table * Pool (poker) or pot (poker), money wagered during a single hand of poker * Pool betting or parimutuel betting, a betting system in which all bets of a particular type are placed tog ...
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PlayStation 2 Games
is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a division of Sony; the first PlayStation console was released in Japan in December 1994, and worldwide the following year. The original console in the series was the first console of any type to ship over 100 million units, doing so in under a decade. Its successor, the PlayStation 2, was released in 2000. The PlayStation 2 is the best-selling home console to date, having reached over 155 million units sold by the end of 2012. Sony's next console, the PlayStation 3, was released in 2006, selling over 87.4 million units by March 2017. Sony's next console, the PlayStation 4, was released in 2013, selling a million units within a day, becoming the fastest selling console in history. The latest console in the series, the PlayStation 5, was released ...
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Multiplayer And Single-player Video Games
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. ''World of Warcraft'', ''Call of Duty'', DayZ (video game), ''DayZ''). Multiplayer games usually require players to share a single game system or use Mobile network, networking technology to play together over a greater distance; players may compete against one or more human contestants, work Cooperative video game, cooperatively with a human partner to achieve a common goal, or Gamemaster, supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games. History Non-networked Some of the earliest video games were two-player games, including early sports g ...
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Blade Interactive Games
A blade is the portion of a tool, weapon, or machine with an edge that is designed to puncture, chop, slice or scrape surfaces or materials. Blades are typically made from materials that are harder than those they are to be used on. Historically, humans have made blades from flaking stones such as flint or obsidian, and from various metal such as copper, bronze and iron. Modern blades are often made of steel or ceramic. Blades are one of humanity's oldest tools, and continue to be used for combat, food preparation, and other purposes. Blades work by concentrating force on the cutting edge. Certain blades, such as those used on bread knives or saws, are serrated, further concentrating force on the point of each tooth. Uses During food preparation, knives are mainly used for slicing, chopping, and piercing. In combat, a blade may be used to slash or puncture, and may also be thrown or otherwise propelled. The function is to sever a nerve, muscle or tendon fibers, or blood vesse ...
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2003 Video Games
3 (three) is a number, numeral and digit. It is the natural number following 2 and preceding 4, and is the smallest odd prime number and the only prime preceding a square number. It has religious or cultural significance in many societies. Evolution of the Arabic digit The use of three lines to denote the number 3 occurred in many writing systems, including some (like Roman and Chinese numerals) that are still in use. That was also the original representation of 3 in the Brahmic (Indian) numerical notation, its earliest forms aligned vertically. However, during the Gupta Empire the sign was modified by the addition of a curve on each line. The Nāgarī script rotated the lines clockwise, so they appeared horizontally, and ended each line with a short downward stroke on the right. In cursive script, the three strokes were eventually connected to form a glyph resembling a with an additional stroke at the bottom: ३. The Indian digits spread to the Caliphate in the 9th ...
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Virtual Pool
''Virtual Pool'' is a 3D, first-person sports simulation video game series with computer simulations of cue sports which was developed by Celeris. The games in the series simulate pool, snooker and carom billiards. The ''Virtual Pool'' series focuses on accurate simulation and improving the player's ability to play the sport in real life. ''Virtual Pool'' releases are sold with a money back guarantee to improve a player's external game. Overview The main selling point of the ''Virtual Pool''-series games is that they were designed and tested by programmers, physicists and professional players. According to the game box, its simulation was "guaranteed to improve your actual pool play or your money back". The series was endorsed by professional players Mike Sigel and Jeanette Lee and equipment manufacturers Viking Cues, Imperial International, Schön Custom Cues, Creative Innovations and Joss Cues. The games' graphics capabilities vary by platform to platform, but their envi ...
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Thunderbolt Games
A thunderbolt or lightning bolt is a symbolic representation of lightning when accompanied by a loud thunderclap. In Indo-European mythology, the thunderbolt was identified with the 'Sky Father'; this association is also found in later Hellenic representations of Zeus and Vedic descriptions of the '' vajra'' wielded by the god Indra. It may have been a symbol of cosmic order, as expressed in the fragment from Heraclitus describing "the Thunderbolt that steers the course of all things". In its original usage the word may also have been a description of the consequences of a close approach between two planetary cosmic bodies, as Plato suggested in '' Timaeus'', or, according to Victor Clube, meteors, though this is not currently the case. As a divine manifestation the thunderbolt has been a powerful symbol throughout history, and has appeared in many mythologies. Drawing from this powerful association, the thunderbolt is often found in military symbolism and semiotic r ...
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Review Aggregator
A review aggregator is a system that collects reviews of products and services (such as films, books, video games, software, hardware, and cars). This system stores the reviews and uses them for purposes such as supporting a website where users can view the reviews, selling information to third parties about consumer tendencies, and creating databases for companies to learn about their actual and potential customers. The system enables users to easily compare many different reviews of the same work. Many of these systems calculate an approximate average assessment, usually based on assigning a numeric value to each review related to its degree of positive rating of the work. Review aggregation sites have begun to have economic effects on the companies that create or manufacture items under review, especially in certain categories such as electronic games, which are expensive to purchase. Some companies have tied royalty payment rates and employee bonuses to aggregate scores, and ...
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