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Wolfram Language
The Wolfram Language ( ) is a general multi-paradigm programming language developed by Wolfram Research. It emphasizes symbolic computation, functional programming, and rule-based programming and can employ arbitrary structures and data. It is the programming language of the mathematical symbolic computation program Mathematica. History The Wolfram Language was a part of the initial version of Mathematica in 1988. Symbolic aspects of the engine make it a computer algebra system. The language can perform integration, differentiation, matrix manipulations, and solve differential equations using a set of rules. Also, the initial version introduced the notebook model and the ability to embed sound and images, according to Theodore Gray's patent. Wolfram also added features for more complex tasks, such as 3D modeling. A name was finally adopted for the language in 2013, as Wolfram Research decided to make a version of the language engine free for Raspberry Pi users, and the ...
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Programming Paradigm
Programming paradigms are a way to classify programming languages based on their features. Languages can be classified into multiple paradigms. Some paradigms are concerned mainly with implications for the execution model of the language, such as allowing side effects, or whether the sequence of operations is defined by the execution model. Other paradigms are concerned mainly with the way that code is organized, such as grouping a code into units along with the state that is modified by the code. Yet others are concerned mainly with the style of syntax and grammar. Common programming paradigms include: * imperative in which the programmer instructs the machine how to change its state, ** procedural which groups instructions into procedures, ** object-oriented which groups instructions with the part of the state they operate on, * declarative in which the programmer merely declares properties of the desired result, but not how to compute it ** functional in which the des ...
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Multi-paradigm Programming Language
Programming paradigms are a way to classify programming languages based on their features. Languages can be classified into multiple paradigms. Some paradigms are concerned mainly with implications for the execution model of the language, such as allowing side effects, or whether the sequence of operations is defined by the execution model. Other paradigms are concerned mainly with the way that code is organized, such as grouping a code into units along with the state that is modified by the code. Yet others are concerned mainly with the style of syntax and grammar. Common programming paradigms include: * imperative in which the programmer instructs the machine how to change its state, ** procedural which groups instructions into procedures, ** object-oriented which groups instructions with the part of the state they operate on, * declarative in which the programmer merely declares properties of the desired result, but not how to compute it ** functional in which the des ...
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Proprietary License
Proprietary software is software that is deemed within the free and open-source software to be non-free because its creator, publisher, or other rightsholder or rightsholder partner exercises a legal monopoly afforded by modern copyright and intellectual property law to exclude the recipient from freely sharing the software or modifying it, and—in some cases, as is the case with some patent-encumbered and EULA-bound software—from making use of the software on their own, thereby restricting his or her freedoms. It is often contrasted with open-source or free software. For this reason, it is also known as non-free software or closed-source software. Types Origin Until the late 1960s computers—large and expensive mainframe computers, machines in specially air-conditioned computer rooms—were usually leased to customers rather than sold. Service and all software available were usually supplied by manufacturers without separate charge until 1969. Computer vendors usu ...
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Cross-platform
In computing, cross-platform software (also called multi-platform software, platform-agnostic software, or platform-independent software) is computer software that is designed to work in several computing platforms. Some cross-platform software requires a separate build for each platform, but some can be directly run on any platform without special preparation, being written in an interpreted language or compiled to portable bytecode for which the interpreters or run-time packages are common or standard components of all supported platforms. For example, a cross-platform application may run on Microsoft Windows, Linux, and macOS. Cross-platform software may run on many platforms, or as few as two. Some frameworks for cross-platform development are Codename One, Kivy, Qt, Flutter, NativeScript, Xamarin, Phonegap, Ionic, and React Native. Platforms ''Platform'' can refer to the type of processor (CPU) or other hardware on which an operating system (OS) or application runs ...
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Julia (programming Language)
Julia is a high-level, dynamic programming language. Its features are well suited for numerical analysis and computational science. Distinctive aspects of Julia's design include a type system with parametric polymorphism in a dynamic programming language; with multiple dispatch as its core programming paradigm. Julia supports concurrent, (composable) parallel and distributed computing (with or without using MPI or the built-in corresponding to "OpenMP-style" threads), and direct calling of C and Fortran libraries without glue code. Julia uses a just-in-time (JIT) compiler that is referred to as "just- ahead-of-time" (JAOT) in the Julia community, as Julia compiles all code (by default) to machine code before running it. Julia is garbage-collected, uses eager evaluation, and includes efficient libraries for floating-point calculations, linear algebra, random number generation, and regular expression matching. Many libraries are available, including some (e.g., for fas ...
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Clojure
Clojure (, like ''closure'') is a dynamic and functional dialect of the Lisp programming language on the Java platform. Like other Lisp dialects, Clojure treats code as data and has a Lisp macro system. The current development process is community-driven, overseen by Rich Hickey as its benevolent dictator for life (BDFL). Clojure advocates immutability and immutable data structures and encourages programmers to be explicit about managing identity and its states. This focus on programming with immutable values and explicit progression-of-time constructs is intended to facilitate developing more robust, especially concurrent, programs that are simple and fast. While its type system is entirely dynamic, recent efforts have also sought the implementation of a dependent type system. History and development process Rich Hickey is the creator of the Clojure language. Before Clojure, he developed dotLisp, a similar project based on the .NET platform, and three earlier attempts ...
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Jupyter
Project Jupyter () is a project with goals to develop open-source software, open standards, and services for interactive computing across multiple programming languages. It was spun off from IPython in 2014 by Fernando Pérez and Brian Granger. Project Jupyter's name is a reference to the three core programming languages supported by Jupyter, which are Julia, Python and R. Its name and logo are an homage to Galileo's discovery of the moons of Jupiter, as documented in notebooks attributed to Galileo. Project Jupyter has developed and supported the interactive computing products Jupyter Notebook, JupyterHub, and JupyterLab. Jupyter is financially sponsored by NumFOCUS. History The first version of Notebooks for IPython was released in 2011 by a team including Fernando Pérez, Brian Granger, and Min Ragan-Kelley. In 2014, Pérez announced a spin-off project from IPython called Project Jupyter. IPython continues to exist as a Python shell and a kernel for Jupyter, while the ...
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Symbolic Manipulation Program
Symbolic Manipulation Program, usually called SMP, was a computer algebra system designed by Chris A. Cole and Stephen Wolfram at Caltech circa 1979. It was initially developed in the Caltech physics department with contributions from Geoffrey C. Fox, Jeffrey M. Greif, Eric D. Mjolsness, Larry J. Romans, Timothy Shaw, and Anthony E. Terrano. SMP was first sold commercially in 1981, by the Computer Mathematics Corporation of Los Angeles, which later became part of Inference Corporation. Inference further developed the program and marketed it commercially from 1983 to 1988, but it was not a commercial success, and Inference became pessimistic about the market for symbolic math programs, and so abandoned SMP to concentrate on expert systems. SMP was influenced by the earlier computer algebra systems Macsyma (of which Wolfram was a user) and Schoonschip (whose code Wolfram studied). SMP follows a rule-based approach, giving it a "consistent, pattern-directed language". Unlike Macsy ...
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Simula
Simula is the name of two simulation programming languages, Simula I and Simula 67, developed in the 1960s at the Norwegian Computing Center in Oslo, by Ole-Johan Dahl and Kristen Nygaard. Syntactically, it is an approximate superset of ALGOL 60, and was also influenced by the design of Simscript. Simula 67 introduced objects, classes, inheritance and subclasses, virtual procedures, coroutines, and discrete event simulation, and featured garbage collection. Other forms of subtyping (besides inheriting subclasses) were introduced in Simula derivatives. Simula is considered the first object-oriented programming language. As its name suggests, the first Simula version by 1962 was designed for doing simulations; Simula 67 though was designed to be a general-purpose programming language and provided the framework for many of the features of object-oriented languages today. Simula has been used in a wide range of applications such as simulating very-large-scale integrati ...
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Schoonschip
Schoonschip was one of the first computer algebra systems, developed in 1963 by Martinus J. G. Veltman, for use in particle physics. "Schoonschip" refers to the Dutch expression "schoon schip maken": to make a clean sweep, to clean/clear things up (literally: to make the ship clean). The name was chosen "among others to annoy everybody, who could not speak Dutch". Veltman initially developed the program to compute the quadrupole moment of the W boson, the computation of which involved "a monstrous expression involving in the order of 50,000 terms in intermediate stages" The initial version, dating to December 1963, ran on an IBM 7094 mainframe. In 1966 it was ported to the CDC 6600 mainframe, and later to most of the rest of Control Data's CDC line. In 1983 it was ported to the Motorola 68000 microprocessor, allowing its use on a number of 68000-based systems running variants of Unix Unix (; trademarked as UNIX) is a family of multitasking, multiuser computer oper ...
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