Warlord's Tactical Manual
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Warlord's Tactical Manual
''Warlord's Tactical Manual'' is a book about '' Blood Wars'' published by TSR in January 1996. Contents ''Warlord's Tactical Manual'' is a book which presents several variations on how to play the game, as well as new official rules for the game and a full listing with pictures of the cards used in the game. Reception Chris Baylis reviewed ''Warlord's Tactical Manual'' for ''Arcane'' magazine, rating it a 4 out of 10 overall. Baylis comments that "In all, this offers nothing to interest players who are not familiar with the ''Planescape'' setting, and for owners of ''Blood Wars'' its only redeeming factors are the hints on deck building, the tournament rules and the clarification of some of the original obscurities. And even these are probably not enough to justify the steep asking price." References {{Planescape Books about collectible card games Planescape ...
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Blood Wars (card Game)
''Blood Wars'' is an out-of-print collectible card game produced by TSR, based on the Planescape campaign setting from ''Dungeons & Dragons''. Publication history The game was released in March 1995 as part of TSR's 20th anniversary. The original release contained 334 cards in the set, sold in 15-card booster packs and two 50-card dual decks. Card art was designed by various artists, including Tony DiTerlizzi, Newt Ewell, Henry Higgenbotham, Jennell Jaquays, Dana Knutson, Rob Lazzaretti, Robin Raab, Robh Ruppel, and Dave Sutherland. A series of expansion sets called ''escalation packs'' were scheduled for publication. ''Insurgents of the Inner Planes'' never materialized and was halted at the printer in February 1996. The player guide '' Warlord's Tactical Manual'' was published in January 1996. Gameplay Players use cards representing Warlords and Legions for combat to claim Battlefield cards. Reception The game was said to play "pretty well as a multi-player game, an ...
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TSR (company)
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his ...
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Future Plc
Future plc is an international multimedia company established in the United Kingdom in 1985. The company has over 220 brands that span magazines, newsletters, websites, and events in fields such as video games, technology, films, music, photography, home, and knowledge. Zillah Byng-Thorne has been CEO since 2014. The company is listed on the London Stock Exchange and is a constituent of the FTSE 250 Index. History 1985–2012 The company was founded as Future Publishing in Somerton, Somerset, England, in 1985 by Chris Anderson with the sole magazine ''Amstrad Action''. An early innovation was the inclusion of free software on magazine covers; they were the first company to do so. It acquired GP Publications so establishing Future US in 1994. From 1995 to 1997, the company published ''Arcane'', a magazine which largely focused on tabletop games. Anderson sold Future to Pearson plc for £52.7m in 1994, but bought it back in 1998, with Future chief executive Greg Ingham and ...
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Books About Collectible Card Games
A book is a medium for recording information in the form of writing or images, typically composed of many pages (made of papyrus, parchment, vellum, or paper) bound together and protected by a cover. The technical term for this physical arrangement is ''codex'' (plural, ''codices''). In the history of hand-held physical supports for extended written compositions or records, the codex replaces its predecessor, the scroll. A single sheet in a codex is a leaf and each side of a leaf is a page. As an intellectual object, a book is prototypically a composition of such great length that it takes a considerable investment of time to compose and still considered as an investment of time to read. In a restricted sense, a book is a self-sufficient section or part of a longer composition, a usage reflecting that, in antiquity, long works had to be written on several scrolls and each scroll had to be identified by the book it contained. Each part of Aristotle's ''Physics'' is called a b ...
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