Visual Routine
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Visual Routine
A visual routine is a means of extracting information from a visual scene. Shimon Ullman, in his studies on human visual cognition, proposed that the human visual system's task of perceiving shape properties and spatial relations is split into two successive stages: an early "Top-down and bottom-up design#Neuroscience and psychology, bottom-up" state during which base representations are generated from the visual input, and a later "Top-down and bottom-up design#Neuroscience and psychology, top-down" stage during which high-level primitives dubbed "visual routines" extract the desired information from the base representations. In humans, the base representations generated during the bottom-up stage correspond to retinotopic maps (more than 15 of which exist in the cortex) for properties like color, edge orientation, speed of motion, and direction of motion. These base representations rely on fixed operations performed uniformly over the entire field of visual input, and do not make ...
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Shimon Ullman
Shimon Ullman (; born January 28, 1948, in Jerusalem) is a professor of computer science at the Weizmann Institute of Science, Israel. Ullman's main research area is the study of vision processing by both humans and machines. Specifically, he focuses on object and facial recognition and has made a number of key insights in this field, including with Christof Koch the idea of a visual saliency map in the mammalian visual system to regulate selective spatial attention. Education He received his Ph.D. from MIT in 1977 advised by David Marr. Research He is the author of several books on the topic of vision, including ''High-level vision: Object recognition and visual cognition''. Ullman is the former head of the Department of Computer Science and Applied Mathematics at the Weizmann Institute. Awards and honours Ullman was awarded the 2008 David E. Rumelhart Prize for Theoretical Contributions to Cognitive Science. In 2014 he received the EMET prize in the field of computer science ...
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Cognition
Cognition is the "mental action or process of acquiring knowledge and understanding through thought, experience, and the senses". It encompasses all aspects of intellectual functions and processes such as: perception, attention, thought, imagination, intelligence, the formation of knowledge, memory and working memory, judgment and evaluation, reasoning and computation, problem-solving and decision-making, comprehension and production of language. Cognitive processes use existing knowledge to discover new knowledge. Cognitive processes are analyzed from very different perspectives within different contexts, notably in the fields of linguistics, musicology, anesthesia, neuroscience, psychiatry, psychology, education, philosophy, anthropology, biology, systemics, logic, and computer science. These and other approaches to the analysis of cognition (such as embodied cognition) are synthesized in the developing field of cognitive science, a progressively autonomou ...
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Visual System
The visual system is the physiological basis of visual perception (the ability to perception, detect and process light). The system detects, phototransduction, transduces and interprets information concerning light within the visible range to construct an imaging, image and build a mental model of the surrounding environment. The visual system is associated with the eye and functionally divided into the optics, optical system (including cornea and crystalline lens, lens) and the nervous system, neural system (including the retina and visual cortex). The visual system performs a number of complex tasks based on the ''image forming'' functionality of the eye, including the formation of monocular images, the neural mechanisms underlying stereopsis and assessment of distances to (depth perception) and between objects, motion perception, pattern recognition, accurate motor coordination under visual guidance, and colour vision. Together, these facilitate higher order tasks, such as ...
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Top-down And Bottom-up Design
Bottom-up and top-down are strategies of composition and decomposition in fields as diverse as information processing and ordering knowledge, software, humanistic and scientific theories (see systemics), and management and organization. In practice they can be seen as a style of thinking, teaching, or leadership. A top-down approach (also known as ''stepwise design'' and stepwise refinement and in some cases used as a synonym of ''decomposition'') is essentially the breaking down of a system to gain insight into its compositional subsystems in a reverse engineering fashion. In a top-down approach an overview of the system is formulated, specifying, but not detailing, any first-level subsystems. Each subsystem is then refined in yet greater detail, sometimes in many additional subsystem levels, until the entire specification is reduced to base elements. A top-down model is often specified with the assistance of black boxes, which makes it easier to manipulate. However, black ...
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Retinotopic Map
Retinotopy () is the mapping of visual input from the retina to neurons, particularly those neurons within the visual stream. For clarity, 'retinotopy' can be replaced with 'retinal mapping', and 'retinotopic' with 'retinally mapped'. Visual field maps (retinotopic maps) are found in many amphibian and mammalian species, though the specific size, number, and spatial arrangement of these maps can differ considerably. Sensory topographies can be found throughout the brain and are critical to the understanding of one's external environment. Moreover, the study of sensory topographies and retinotopy in particular has furthered our understanding of how neurons encode and organize sensory signals. Retinal mapping of the visual field is maintained through various points of the visual pathway including but not limited to the retina, the dorsal lateral geniculate nucleus, the optic tectum, the primary visual cortex (V1), and higher visual areas (V2-V4). Retinotopic maps in cortical are ...
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Visual Field
The visual field is "that portion of space in which objects are visible at the same moment during steady fixation of the gaze in one direction"; in ophthalmology and neurology the emphasis is mostly on the structure inside the visual field and it is then considered “the field of functional capacity obtained and recorded by means of perimetry”.Strasburger, Hans; Pöppel, Ernst (2002). Visual Field. In G. Adelman & B.H. Smith (Eds): ''Encyclopedia of Neuroscience''; 3rd edition, on CD-ROM. Elsevier Science B.V., Amsterdam, New York. However, the visual field can also be understood as a predominantly ''perceptual'' concept and its definition then becomes that of the "spatial array of visual sensations available to observation in introspectionist psychological experiments" (for example in van Doorn et al., 2013). The corresponding concept for optical instruments and image sensors is the field of view (FOV). In humans and animals, the FOV refers to the area visible when eye mov ...
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Video Game
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld devices, or a virtual reality headset. Most modern video games are audiovisual, with Sound, audio complement delivered through loudspeaker, speakers or headphones, and sometimes also with other types of sensory feedback (e.g., haptic technology that provides Touch, tactile sensations). Some video games also allow microphone and webcam inputs for voice chat in online gaming, in-game chatting and video game livestreaming, livestreaming. Video games are typically categorized according to their hardware platform, which traditionally includes arcade video games, console games, and PC game, comp ...
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Object Recognition
Object recognition – technology in the field of computer vision for finding and identifying objects in an image or video sequence. Humans recognize a multitude of objects in images with little effort, despite the fact that the image of the objects may vary somewhat in different view points, in many different sizes and scales or even when they are translated or rotated. Objects can even be recognized when they are partially obstructed from view. This task is still a challenge for computer vision systems. Many approaches to the task have been implemented over multiple decades. Approaches based on CAD-like object models * Edge detection * Primal sketch * Marr, Mohan and Nevatia * Lowe * Olivier Faugeras Recognition by parts * Generalized cylinders ( Thomas Binford) * Geons ( Irving Biederman) * Dickinson, Forsyth and Ponce Appearance-based methods * Use example images (called templates or exemplars) of the objects to perform recognition * Objects look differe ...
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Occultation
An occultation is an event that occurs when one object is hidden from the observer by another object that passes between them. The term is often used in astronomy, but can also refer to any situation in which an object in the foreground blocks from view (occults) an object in the background. In this general sense, occultation applies to the visual scene observed from low-flying aircraft (or computer-generated imagery) when foreground objects obscure distant objects dynamically, as the scene changes over time. If the closer body does not entirely conceal the farther one, the event is called a '' transit''. Both transit and occultation may be referred to generally as ''occlusion''; and if a shadow is cast onto the observer, it is called an eclipse. The symbol for an occultation, and especially a solar eclipse, is 🝵 (U+1F775 🝵). Occultations by the Moon The term occultation is most frequently used to describe lunar occultations, those relatively frequent occasions wh ...
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