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VisTrails
VisTrails is a scientific workflow management system developed at the Scientific Computing and Imaging Institute at the University of Utah that provides support for data exploration and visualization. It is written in Python and employs Qt via PyQt bindings. The system is open source, released under the GPL v2 license. The pre-compiled versions for Windows, Mac OS X, and Linux come with an installer and several packages, including VTK, matplotlib, and ImageMagick. VisTrails also supports user-defined packages. Overview VisTrails is a new system that provides provenance management support for exploratory computational tasks. It combines features of workflow and visualization systems. Similar to workflow systems, it allows the combination of loosely coupled resources, specialized libraries, and grid and Web services. Similar to some visualization systems, it provides a mechanism for parameter exploration and comparison of different results. But unlike these other systems, VisTrai ...
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Scientific Computing And Imaging Institute
The Scientific Computing and Imaging (SCI) Institute is a permanent research institute at the University of Utah that focuses on the development of new scientific computing and visualization techniques, tools, and systems with primary applications to biomedical engineering. The SCI Institute is noted worldwide in the visualization community for contributions by faculty, alumni, and staff. Faculty are associated primarily with the School of Computing, Department of Bioengineering, Department of Mathematics, and Department of Electrical and Computer Engineering, with auxiliary faculty in the Medical School and School of Architecture. History The Scientific Computing and Imaging Institute started in 1992 as a research group in the University of Utah School of Computing by Chris Johnson and Rob MacLeod. In 1994 this group became the Center for Scientific Computing and Imaging, and in 2000 the name was changed to the Scientific Computing and Imaging (SCI) Institute. In 2007, the SCI ...
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Juliana Freire
Juliana Freire de Lima e Silva is a Brazilian computer scientist who works as a professor of computer science and engineering at the New York University.. She is known for her research in information visualization, data provenance, and computerized assistance for scientific reproducibility.. Education and career Freire did her undergraduate studies at the Federal University of Ceará in Brazil, and earned her doctorate from Stony Brook University. Prior to joining NYU-Poly in 2011, she was a researcher at Bell Laboratories, and a faculty member at the Oregon Health & Science University and the University of Utah. Freire was the program co-chair of the WWW2010 conference. Research Freire's research projects include the VisTrails scientific workflow management system, and the DeepPeep search engine for web database content. Recognition In 2014, Freire was elected as a Fellow of the Association for Computing Machinery "for contributions to provenance management research and techno ...
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Scientific Workflow Management System
A scientific workflow system is a specialized form of a workflow management system designed specifically to compose and execute a series of computational or data manipulation steps, or workflow, in a scientific application. Applications Distributed scientists can collaborate on conducting large scale scientific experiments and knowledge discovery applications using distributed systems of computing resources, data sets, and devices. Scientific workflow systems play an important role in enabling this vision. More specialized scientific workflow systems provide a visual programming front end enabling users to easily construct their applications as a visual graph by connecting nodes together, and tools have also been developed to build such applications in a platform-independent manner. Each directed edge in the graph of a workflow typically represents a connection from the output of one application to the input of the next. A sequence of such edges may be called a pipeline. A bioinfo ...
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University Of Utah
The University of Utah (U of U, UofU, or simply The U) is a public research university in Salt Lake City, Utah. It is the flagship institution of the Utah System of Higher Education. The university was established in 1850 as the University of Deseret () by the General Assembly of the provisional State of Deseret, making it Utah's oldest institution of higher education. It received its current name in 1892, four years before Utah attained statehood, and moved to its current location in 1900. As of Fall 2019, there were 24,485 undergraduate students and 8,333 graduate students, for an enrollment total of 32,818, making it the second largest public university in the state after Utah Valley University. Graduate studies include the S.J. Quinney College of Law and the School of Medicine, Utah's first medical school. It is a member of the Association of American Universities (AAU) and is classified among "R1: Doctoral Universities – Very high research activity". According to the ...
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Workflow
A workflow consists of an orchestrated and repeatable pattern of activity, enabled by the systematic organization of resources into processes that transform materials, provide services, or process information. It can be depicted as a sequence of operations, the work of a person or group, the work of an organization of staff, or one or more simple or complex mechanisms. From a more abstract or higher-level perspective, workflow may be considered a view or representation of real work. The flow being described may refer to a document, service, or product that is being transferred from one step to another. Workflows may be viewed as one fundamental building block to be combined with other parts of an organization's structure such as information technology, teams, projects and hierarchies. Historical development The development of the concept of a workflow occurred above a series of loosely defined, overlapping eras. Beginnings in manufacturing The modern history of workflows ca ...
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Research Spin-off
A research spin-off is a company that falls into at least one of the four following categories: #Companies that have an Equity investment from a national library or university #Companies that license technology from a public research institute or university #Companies that consider a university or public sector employee to have been a founder #Companies that have been established directly by a public research institution The two main research spin-off models in Russia are those developed from the Institutes of the Academy of Science and Svetlana. QinetiQ is an example of a research spin-off in the United Kingdom. See also * Government spin-off, civilian goods which are the result of military or governmental research ** NASA spin-off, a spin-off of technology that has been commercialized through NASA funding, research, licensing, facilities, or assistance * University spin-off University spin-offs (also known as university spin-outs) are companies that transform technological in ...
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Query By Example
Query by Example (QBE) is a database query language for relational databases. It was devised by Moshé M. Zloof at IBM Research during the mid-1970s, in parallel to the development of SQL. It is the first graphical query language, using visual tables where the user would enter commands, example elements and conditions. Many graphical front-ends for databases use the ideas from QBE today. Originally limited only for the purpose of retrieving data, QBE was later extended to allow other operations, such as inserts, deletes and updates, as well as creation of temporary tables. The motivation behind QBE is that a parser can convert the user's actions into statements expressed in a database manipulation language, such as SQL. Behind the scenes, it is this statement that is actually executed. A suitably comprehensive front-end can minimize the burden on the user to remember the finer details of SQL, and it is easier and more productive for end-users (and even programmers) to select t ...
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Tree Structure
A tree structure, tree diagram, or tree model is a way of representing the hierarchical nature of a structure in a graphical form. It is named a "tree structure" because the classic representation resembles a tree, although the chart is generally upside down compared to a biological tree, with the "stem" at the top and the "leaves" at the bottom. A tree structure is conceptual, and appears in several forms. For a discussion of tree structures in specific fields, see Tree (data structure) for computer science; insofar as it relates to graph theory, see tree (graph theory) or tree (set theory). Other related articles are listed below. Terminology and properties The tree elements are called "nodes". The lines connecting elements are called "branches". Nodes without children are called leaf nodes, "end-nodes", or "leaves". Every finite tree structure has a member that has no superior. This member is called the "root" or root node. The root is the starting node. But the conver ...
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Function (computer Science)
In computer programming, a function or subroutine is a sequence of program instructions that performs a specific task, packaged as a unit. This unit can then be used in programs wherever that particular task should be performed. Functions may be defined within programs, or separately in libraries that can be used by many programs. In different programming languages, a function may be called a routine, subprogram, subroutine, method, or procedure. Technically, these terms all have different definitions, and the nomenclature varies from language to language. The generic umbrella term ''callable unit'' is sometimes used. A function is often coded so that it can be started several times and from several places during one execution of the program, including from other functions, and then branch back (''return'') to the next instruction after the ''call'', once the function's task is done. The idea of a subroutine was initially conceived by John Mauchly during his work on ENIAC, ...
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Data Type
In computer science and computer programming, a data type (or simply type) is a set of possible values and a set of allowed operations on it. A data type tells the compiler or interpreter how the programmer intends to use the data. Most programming languages support basic data types of integer numbers (of varying sizes), floating-point numbers (which approximate real numbers), characters and Booleans. A data type constrains the possible values that an expression, such as a variable or a function, might take. This data type defines the operations that can be done on the data, the meaning of the data, and the way values of that type can be stored. Concept A data type is a collection or grouping of data values. Such a grouping may be defined for many reasons: similarity, convenience, or to focus the attention. It is frequently a matter of good organization that aids the understanding of complex definitions. Almost all programming languages explicitly include the notion of data ...
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Pipeline (software)
In software engineering, a pipeline consists of a chain of processing elements ( processes, threads, coroutines, functions, ''etc.''), arranged so that the output of each element is the input of the next; the name is by analogy to a physical pipeline. Usually some amount of buffering is provided between consecutive elements. The information that flows in these pipelines is often a stream of records, bytes, or bits, and the elements of a pipeline may be called filters; this is also called the pipes and filters design pattern. Connecting elements into a pipeline is analogous to function composition. Narrowly speaking, a pipeline is linear and one-directional, though sometimes the term is applied to more general flows. For example, a primarily one-directional pipeline may have some communication in the other direction, known as a ''return channel'' or ''backchannel,'' as in the lexer hack, or a pipeline may be fully bi-directional. Flows with one-directional tree and directed acyc ...
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Mode (user Interface)
In user interface design, a mode is a distinct setting within a computer program or any physical machine interface, in which the same user input will produce perceived results different from those that it would in other settings. Modal interface components include the Caps lock and Insert keys on the standard computer keyboard, both of which typically put the user's typing into a different mode after being pressed, then return it to the regular mode after being re-pressed. An interface that uses no modes is known as a ''modeless'' interface. Modeless interfaces avoid ''mode errors'', in which the user performs an action appropriate to one mode while in another mode, by making it impossible for the user to commit them. Definition In his book '' The Humane Interface'', Jef Raskin defines modality as follows: "An human-machine interface is modal with respect to a given gesture when (1) the current state of the interface is not the user's locus of attention and (2) the interface ...
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